Life is hard and then you die. That's just the way it is. You wake up, you go to your shitty job, you come back to your shitty apartment, you eat your shitty processed dinner, you watch your shitty corporate TV, and then you go back to bed again. Rinse and repeat. The corporations control your life, the government controls your money, and those are controlled by groups you don't even have a name for. You're one of the little people—the nobodies, the downtrodden, the ninety-nine percent; and this is the rest of your life. You will be lonely. You will be miserable. You will wake up every morning and ride the bus to a factory job where you are shouted at by a fat unicorn who makes more in a week than you do in a year. You will spend your entire life trying not to breathe in the city smog, and you will spend your few quiet moments hoping you didn't get noticed by someone important. When you're thirty, you'll lose your leg in an accident and get a cheap augment to replace it. You will spend every minute of your life wishing you were dead; and when it finally happens, you probably won't even see it coming.
But it doesn't have to be that way.
You can break the chains. You can master your own destiny. You can get the fame, the money, the power, the glory—you can hold the entire world in your hooves, and hear it scream your name.
All you have to do is become a criminal.
____________________________________________________________________________Q: So what is this?
Sixth Age: Neon Shadows (or 6A, for short), is an imageboard RP with a twist: while character interaction and downtime between action occurs within a thread on the board, combat encounters and other action scenes take place on a simulated tabletop, provided via the free online service Roll20
. Players assume the roles of career criminals in the far-flung future of Equestria, where the Elements of Harmony are little more than a myth and the world is dark and uncertain. Player characters are average individuals, with no particularly unique characteristics other than their skill and determination—they're average Joes, in other words. In your quest to liberate yourself from poverty, you'll sling advanced weapons, perform spectacular feats of criminal savvy, and toy with incredible technology. While players can choose virtually any angle of approach, they all share a common goal: the acquisition money and po