Continuing my exploration of cruisers I bought the Japanese light cruiser Yuubari and the American light Cruiser USS Flint.
Yuubari is nice, she is a small and nimble ship, she only has four 14cm main guns in two double turrets but they're fairly powerful and accurate, she also has two quadruple 610mm type 93 torpedo launchers but they have a rather narrow firing arc.
Now the Flint. I've come to really like my destroyer USS Fletcher which I have spec'd as a gunboat, I get out onto my enemy's flank and while the enemy cruisers and battleships are busy fighting my team I'll launch torps and open-up on them with my five 5" guns hosing them with a steady stream of HE gunfire, this forces them to swing their guns towards me and maneuver to avoid the torps exposing them to fire from my teammates and deal with any fires my guns might set.
I rarely get many kills this way but so long as my party doesn't get annihilated right out of the gate and leave me alone and exposed I can very quickly shift the battle in our favor this way and I just love watching everybody either drop everything to try and murder me(cruisers) or shits themselves and runs(battleships) on sighting my angriest little gunboat.
Well the Flint is basically two Fletchers bolted together. A variant of the Atlanta class light AA cruiser she is armed with twelve 5" guns in six triple turrets and two quadruple 533mm torpedo launchers abeam of the superstructure where two additional main gun turrets would be on the Atlanta.
So obviously she isn't as stealthy as the Fletcher but she has so many more guns and they can reach-out so much farther that it doesn't matter so much. Also their rainbow trajectory means I can drop an unending stream of HE on the heads of ships cowering impotently behind islands.
Where Fletcher can disrupt a formation Flint can bring it to a screeching halt when they see all that gunfire raining down and say: "Nope! Don't want none of that!" Especially if there's also a destroyer or two lurking about. Cuz there is nothing a battleship captains hates more than using their damage control ability to put out fires I set on them only to then get hit by a torpedo and not be able to stop the flooding or vice versa.
Finally she's also small and nimble enough to avoid most incoming shots and her turrets traverse fast enough that I can always have three turrets working them over and usually have all six unless I am really cheesing it.
Historically the Atlanta class was criticized for it's relatively meager surface gunnery, it's ability to kill enemy ships. This from the age of the "Tons of guns" theory of naval surface warfare when we were always looking for a way to mount more guns on not just our own ships but also those of our allies and yeah, I suppose I could be frustrated that I can pump 80 or 90 rounds into an enemy ship only to lose the kill to one volley from an ally but... I'm typically too busy flying by the seat of my pants to worry about it.