File: 1547060119486.jpg (164.44 KB, 1070x601, BrawlStars_MaJ.jpg)
So Supercell made an ethical and even remotely fun game, which I'm pretty sure is one of the signs of the apocalypse.
imo shit like CoC and Clash Royale were total wallet-sucking garbage that only acted as skinner boxes and had no actual gameplay at all. This is what I've come to expect from this awful company. But then Brawl Stars shows up and does good, fun gameplay right without being P2W.
It's essentially a hero shooter with several different modes that are each kinda a different game - there's a MOBA mode, a Battle Royale mode, etc. The majority of love is given to the MOBA mode, and I feel like it's actually the first good mobile MOBA.
Vainglory, the other contender, always had this problem where it was, well, fully featured. Matches took a while, and a huge amount of focus was needed. You'd need a gamepad to be competitive, and at that point, it was like, you should really just be playing DOTA so you can do this comfortably, instead of hunching over your teeny fucking phone reading itsy bitsy details.
Brawl Stars makes everything streamlined and mobile-appropriate. MOBA matches are about 2 minutes. You have your attack, you have your Ultimate - both specific to the Hero you use - and you have a goal, of course, and that's it. There are clever new mechanics at play, such as certain players "holding" the gems needed for victory, and thus you may want your long range character to pick up the gems so they aren't on the front lines ready to get stolen by a single well-placed enemy punch. But there's also very standard 3-lane attack-the-idol mode as well. You get choices.
My favorite streamlined mechanic in the game is that the Battle Royale mode simply has "you're stronger now" tokens that you can pick up, instead of randomized loot. Collect more tokens, from boxes or corpses, and you're just stronger, and so you have a higher chance to win. But you'll still lose if you're shit. It's the absolute fairest and most streamlined Battle Royale mechanic I've ever seen. I know mostly kids are into BR modes in games, but I think this is a really good one for people who hate a lack of balance.
You're matched up against people of your own skill level, so no matter how much you try to Pay 2 Win, you can't.
IAPs are based around Heroes, and cute skins for your Heroes. The skins are minor prices and you can buy them immediately. The heroes, you get from leveling up, or from loot boxes. You get given multiple loot boxes a day for free from playing, and the odds are reasonable. You can also occasionally just buy a hero for a small fee in the shop. Sales change around every few hours. Overall, you get every character archetype from leveling up, so there's no reason to try for any extra characters unless you like extra variety.
This is all you can spend money on, the rest is just free and great. I consider this very ethical. You can't really throw money at the game if you try. If you do, you won't get any better.
Most importantly for me, all the characters drip with personality. People ask why Paladins is lacking compared to Overwatch, and the funny thing is, Paladins has perhaps more interesting gameplay. The problem is always polish. Paladins is entirely unpolished. Overwatch and Brawl Stars are polished to a shine. You need to polish your hero shooter. These games live and die on having a seamless world where every character seems unique, interesting, and fun to be around.
Brawl Stars does this really well, to the point that I main Barley half because I think he's funny and adorable - he's a bartending robot reprogrammed to throw molotovs, and his programming forces him to apologize for doing so.
It's fun, and it seems to be a shift toward ethical games from big mobile developers. Have they realized that they'll get more players if they grab the actual gamer market, by being actually good, and ethical? Or did they simply forget to monetize the game hard enough?
No idea, but it's great, 8/10 recommend.
Polished beautiful gameworld with fun characters who feel real.
Simple mobile-appropriate gameplay while retaining all the actually important mechanics like ults and lanes.
You feel like you're playing a game instead of being scammed. On mobile! What a thought!
Good variety in both modes and Heroes. Very replayable.
All Heroes are easy to learn, which makes them both intuitive to play, and easy to instantly know how to react to an enemy Hero. You don't need to read a book to know what that guy with the rocket launcher can do.
A bit too simple. Sure, you got your main and ult, but that's it - it's nice to appreciate streamlining, and more complexity isn't reeeally needed because there's still lots of skill involved in positioning and using those two, but sometimes you really wish you had a third skill to use, just to toss people up and take them off guard.
No desktop version, which would be a nice feature. You don't want to be permanently constrained to something as small as a phone. At least give us a Switch version.
Supercell's artstyle, while very polished, is reminiscent of shittier games they've made in the past, which can be a bit offputting if you're used to associating that with bad things. It's also a bit of a childish artstyle.
May get monetized more in the future if they realize "Whoops, we made an ethical game."
Thank you for reading my stupid review I accidentally made.