>>42084798>It felt like I wasn't even doing anything! Like the game was playing itself!
Tbf I kinda
get what you mean, a lot of the game is about the massive cinematic-ish setpieces in almost every mission, and the really brutal portrayals of war and terrorism. I would say the actual gameplay does often take a backseat to the visual experience, but
there are still tons of fantastic gameplay sequences, like for example when you sneak around the back of an enemy mansion, cut the power, and then storm the place with night vision goggles and lazer sights on your guns and just slaughter everyone in the house when they literally can't even see you. But that's also an example of something a ton of other modern military shooters ended up copying.
I just think CoD4's campaign--especially
the remastered version--absolutely oozes phenomenal style and heavy grittiness and impressive detail in every mission. The use of those military-style briefings in place of regular cutscenes between missions is cool too. There is so much about the game that is iconic, even just the opening line to the prologue:"50,000 people used to live here...now it's a ghost town."
Still has the capability of giving me chills.
The second mission where you are riding in a car through a war-town middle-eastern city and soldiers are executing civilians as they run through the streets around your car, and everyone is speaking a foreign language, and then it ends with you being dragged into a stadium, in front of a camera, and being shot in the face for national TV to watch...sure it's not really a gameplay-based mission, but it's such a brutal, visceral experience and really heightens the drama of the overall story.
>[email protected]'s campaign may be absolutely busted garbage
I M P L Y I N G
WaW's campaign was fucking amazing and no CoD game has come close to matching the sheer brutality and grittiness of it since. And it's also one of the only CoD campaigns that actually has co-op!
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