A seemingly pretty sober interview about ME:Andromeda, but in dutch: http://www.pu.nl/artikelen/review/mass-effect-andromeda-the-real-review/
(it has a few videos though)
I'll summarise the parts:
1 He's posted his reviews of the other ME's for reference, considering ME1 rough around the edges, but a good start to the series, ME2 brilliant, ME3 very disappointing
2 He mentions ME:A should be considered a sort of reboot
3 He warns about the high level of emotions people can have when it comes to series they love or hate and emphasizes that his review too is just another opinion
"Is ME:A really that buggy and ugly?"
Short answer: Yes, it is buggy, has ugly and often illogical animations that look unchanged since ME1. Additionally he describes a conversation with 'addison' looking "as if two washed-up corpses were having a little chat".
They are so bad in fact that you often have no idea what sort of emotion or even action it is meant to be.
BUT it is also clear that these concessions and failures were not entirely without reason, as the game is in D. Trump's words: HUGE.
On the other hand the same goes for Dragon Age Inquisition and that looks a lot better and is 3 years old, so there's definitely weird shit going on at Bioware.
"How is the action?"
Hopefully you've accepted by now that the semi-tactical elements of ME have been phased out by now; the new game is effectively purely an action RPG.
The action feels good during the short bursts it occurs in (when there's no bugs anyway), the weapons are great and feel great and most powers do the same in addition to looking great. But the AI is fucking stupid.
The other part of the 'action', namely the Nomad, is purely for transport but nonetheless also feels great; "every terrain feels different to drive over". It really adds to the feeling of exploration.
"What about the RPG elements in ME:A?"
Bigger and more extensive than just about all the previous ME's combined, almost.
The amount of quests, sidequests and customization options available appear near endless, you can keep exploring and settling, the characters and locations keep you busy and the multiplayer that ties into the singleplayer also helps in this regard, the multiplayer by the way is much like ME3's multiplayer in that it is pretty good.
The crafting too is extremely good, though acquiring resources by scanning can occasionally get repetitive, not in the small part due to a lot of props looking like eachother after a while. But it does keep you collecting and it drives you to keep exploring; this R&D development dynamic is easily the strongest part of the entire game.
"The story should be alright, right?"
ME:A is nowhere near the sky-high level of ME1 and ME2, the main story has a very slow start and only becomes interesting later on, with various elements having been done before in the series, except they were done better. The sidequests vary from bad and extremely generic to brilliant.
Another very big issue is that the game is really trying to be about exploring, but that's never properly utilised and things look remarkably... familiar for fans of the series despite it taking place in an entirely new galaxy. A very good illustration of this is the fact that the game's characters have to keep telling you when something is 'strange' or 'noteworthy' in a weird forced way that seems very insecure.
I.e. after a certain plot twist you're offered to react in a way that involves 'amazing' twice in a row, yet both times you might feel compelled to take another option, any other option.
The characters then? Even here things disappoint. The introduction of just one new character of the new race, which is one of the few new sorts of inhabitants of this new galaxy seems a bit weird, and the enemies are very uninspired.
Thankfully there are a few interesting characters at least, but pitifully there's also a lot of bland and uninteresting characters. Additionally the conversation mechanics don't really seem to have improved all that much over previous ME's.
"So is it really as big a disappointment as it seems?"
The game is definitely not as good as hoped, but the game does get better as you progress, though the crappy animations will keep breaking your immersion. But despite all that there's a real chance you'll be hooked by it along the way anyway, even if you'll likely encounter disappointment before that happens. In effect ME:A is a bit like the Dragon Age 2 of the Mass Effects. (though he mentions that he has an unconventional opinion about that game, implying he didn't dislike it as much as many others)
But the game will not move you much emotionally.
It is likely the biggest, most expansive and action-packed part of the series, but at the same time the least convincingly good one too.
The extremely outdated facial animation, the fluctuating quality of the writing and the frequent bugs mean your immersion will be broken too often. Additionally Bioware fails to make full use of the possibilities of the concept of having an entirely new galaxy to explore, which makes it seem as if the series never actually left the milky way's settings.
(which seems oddly high for me given the things he's said, but otherwise he's fairly sober about the whole thing)
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