so I keep thinking about the latest video from one of my favorite gaming youtubers who I have shilled a lot, BDobbins, and the particular section that is in my mind is when he talks about how there have been games in the past that have attempted to break out of their own series' formulas/do something new but been rejected by fans, not necessarily because what the games tried to do was bad
, but because the fans of the series are so obsessed with wanting essentially the same thing over and over.
the big examples he gave were: Extinction mode in Call Of Duty Ghosts (for those of you not familiar, it was kind of like Zombies except with aliens instead, and it was fairly distinct from regular zombies. BDobbins called this, and I'm paraphrasing a bit here, "the one interesting and exciting thing in what was otherwise the shittiest entry in the series").
then there was Overrun from Gears Of War Judgment, which I don't even remember that well other than not liking it because it seemed like an awkward fusion of Beast mode and Horde mode from Gears 3, but as BDobbins pointed out it was still something that deviated from an established formula to an extent that it challenged fans of the series.
and then there's Spartan Ops from Halo 4 which never came back. and according to BDobbins, all of these modes were not necessarily great, but it's a shame that they will never get a second chance in future installments, because they were all rejected in favor of fans just wanting the same thing from the previous games. and thus, CoD ditched Extinction permanently and brought back Zombies every years since. Gears 4 ditched Overrun and brought back regular Horde (worth noting they never brought back Gears 3 Beast mode either). Halo 5 ditched Spartan Ops and at first tried another different thing, Warzone, but eventually they STILL brought back a form of Firefight because people desired it so much.
I feel like this just goes to show that once players latch onto something in gaming, they don't want to let it go, and they don't care about anything else. and this prohibits developers from taking real risks, because players won't buy the games if their favorite modes aren't returning.
if you think about it, Zombies in CoD started out as a really simple afterthought/bonus mode. it took a while to really evolve into the phenomenon that is so beloved today. imagine if Ghost's Extinction mode had had that kind of chance to evolve into