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/fan/ - Fanworks

A hub for fan projects.

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Jan 20: Board Organization Discussion
Jan 15: Staff Update, and Rules Update

File: 142806817269.gif (26.44 KB, 100x138, cadance-dance-right.gif)

Desktop Ponies 458[Last 50 Posts]

8 bit ponies on your desktop.

Full Download (v1.62 released 2017-08-06)

Another year, another thread - and as always even more ponies than before (Old Thread >>45984).

Check out the deviantART community:

Also check out the OC thread for more ponies, and information about creating your own OCs:

Your can find the program source code on github:
This post was edited by its author on .

Bot-chan 459

Hey, a new update! Great! :)
Just some small pony updates you may have missed:

1. Galloping sprites for Daring Do: http://sta.sh/0mb8u9juiw7

2. Maud Pie by Anonycat and me: http://sta.sh/0113cfhaxairHey, a new update! Great! :)<br />Just some small pony updates you may have missed:<br /><br />1. Galloping sprites for Daring Do: <a rel="nofollow" class="externallink" href="http://sta.sh/0mb8u9juiw7">http://sta.sh/0mb8u9juiw7</a><br /><br />2. Maud Pie by Anonycat and me: <a rel="nofollow" class="externallink" href="http://sta.sh/0113cfhaxair">http://sta.sh/0113cfhaxair</a><br />

Starlight Glimmer, EqG Maud & EqG Sunset Shimmer (alt outfit) download Bot-chan 460

File: 142821297936.gif (19.68 KB, 80x94, spoiler.gif)

Starlight Glimmer. I… don't even know why I made her, but here she is anyway: http://sta.sh/012epnd81x2r

In other news, fans of Equestria Girls might be interested to know that Maud Pie and Sunset Shimmer in her alternative outfit from the recent music videos are now both ready for download. Find them here: http://sta.sh/2ouk6qgs0sgStarlight Glimmer. I… don&#039;t even know why I made her, but here she is anyway: <a rel="nofollow" class="externallink" href="http://sta.sh/012epnd81x2r">http://sta.sh/012epnd81x2r</a><br /><br />In other news, fans of Equestria Girls might be interested to know that Maud Pie and Sunset Shimmer in her alternative outfit from the recent music videos are now both ready for download. Find them here: <a rel="nofollow" class="externallink" href="http://sta.sh/2ouk6qgs0sg">http://sta.sh/2ouk6qgs0sg</a><br />

HALP 461

When I try to download this on my mac it gives me an error that says:

Unhandled error in Desktop Ponies v1.53 occurred 2015-04-05 18:58:22Z

System.DllNotFoundException: libglib-2.0-0.dll
at (wrapper managed-to-native) GLib.Marshaller:g_malloc (uintptr)
at GLib.Marshaller.StringToPtrGStrdup (System.String str) [0x00000] in <filename unknown>:0
at GLib.Global.set_ProgramName (System.String value) [0x00000] in <filename unknown>:0
at Gtk.Application.SetPrgname () [0x00000] in <filename unknown>:0
at Gtk.Application.Init () [0x00000] in <filename unknown>:0
at DesktopPonies.Program.RunGtk () [0x00000] in <filename unknown>:0
at DesktopPonies.Program.Run () [0x00000] in <filename unknown>:0
at DesktopPonies.Bootstrap.Main () [0x00000] in <filename unknown>:0

WAT TO I DO?When I try to download this on my mac it gives me an error that says:<br /><br />Unhandled error in Desktop Ponies v1.53 occurred 2015-04-05 18:58:22Z<br /><br />System.DllNotFoundException: libglib-2.0-0.dll<br /> at (wrapper managed-to-native) GLib.Marshaller:g_malloc (uintptr)<br /> at GLib.Marshaller.StringToPtrGStrdup (System.String str) [0x00000] in &lt;filename unknown&gt;:0 <br /> at GLib.Global.set_ProgramName (System.String value) [0x00000] in &lt;filename unknown&gt;:0 <br /> at Gtk.Application.SetPrgname () [0x00000] in &lt;filename unknown&gt;:0 <br /> at Gtk.Application.Init () [0x00000] in &lt;filename unknown&gt;:0 <br /> at DesktopPonies.Program.RunGtk () [0x00000] in &lt;filename unknown&gt;:0 <br /> at DesktopPonies.Program.Run () [0x00000] in &lt;filename unknown&gt;:0 <br /> at DesktopPonies.Bootstrap.Main () [0x00000] in &lt;filename unknown&gt;:0 <br /><br /><br /><br />WAT TO I DO?<br />


Not sure what's happening there :/

Try rolling back to 1.52 in the meantime.
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.52/Desktop.Ponies.v1.52.zip<a href="http://www.ponychan.net/chan/collab/res/47567.html#47573" onclick="return highlight('47573', true);" class="ref|collab|47567|47573">&gt;&gt;47573</a><br />Not sure what&#039;s happening there :/<br /><br />Try rolling back to 1.52 in the meantime.<br /><a rel="nofollow" class="externallink" href="https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.52/Desktop.Ponies.v1.52.zip">https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.52/Desktop.Ponies.v1.52.zip</a><br />


Cheers, I've added them all ready for the next version.


Suggestion that may help: Try deleting atk-sharp.dll, gdk-sharp.dll, glib-sharp.dll, gtk-sharp.dll and Mono.Cairo.dll from the 1.53 folder and running again.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47569" onclick="return highlight('47569', true);" class="ref|collab|47567|47569">&gt;&gt;47569</a><br /><a href="http://www.ponychan.net/chan/collab/res/47567.html#47572" onclick="return highlight('47572', true);" class="ref|collab|47567|47572">&gt;&gt;47572</a><br />Cheers, I&#039;ve added them all ready for the next version.<br /><br /><a href="http://www.ponychan.net/chan/collab/res/47567.html#47573" onclick="return highlight('47573', true);" class="ref|collab|47567|47573">&gt;&gt;47573</a><br />Suggestion that may help: Try deleting atk-sharp.dll, gdk-sharp.dll, glib-sharp.dll, gtk-sharp.dll and Mono.Cairo.dll from the 1.53 folder and running again.<br />

Anonymous 464

Hey, uhhhh, any chance for a pony version of Sonata Dusk?Hey, uhhhh, any chance for a pony version of Sonata Dusk?<br />

Bot-chan 465

I'm still debating on that. Technically, pony versions of the Dazzlings aren't canon, so yeah, not sure yet. A very slim chance, maybe.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47578" onclick="return highlight('47578', true);" class="ref|collab|47567|47578">&gt;&gt;47578</a><br />I&#039;m still debating on that. Technically, pony versions of the Dazzlings aren&#039;t canon, so yeah, not sure yet. A very slim chance, maybe.<br />

ponyNoia 466

Oh goody! Now that a new season is starting, the party can now begin. Ohhoho!
I think I can start with my most favorite facial expression from the episode.Oh goody! Now that a new season is starting, the party can now begin. Ohhoho!<br /> I think I can start with my most favorite facial expression from the episode.<br />

Bot-chan 467

Oh, more sprites from you. I can hardly wait :D
<a href="http://www.ponychan.net/chan/collab/res/47567.html#47580" onclick="return highlight('47580', true);" class="ref|collab|47567|47580">&gt;&gt;47580</a><br />Oh, more sprites from you. I can hardly wait :D<br /><div class="last-edit-time"><br/>Last edited at <span class="posttime">Thu, Apr 9th, 2015 00:48</span></div><br/>

Anonymous 468

Glad to see that you`re back in business, RD.
I`m still working on my thesis, so DPE`s on hiatus at least till July. «Done when ready», meh.
And I still can`t get a proper Mac to debug these damned 500 lines of MacOS dependent code.Glad to see that you`re back in business, RD.<br />I`m still working on my thesis, so DPE`s on hiatus at least till July. «Done when ready», meh.<br />And I still can`t get a proper Mac to debug these damned 500 lines of MacOS dependent code.<br />



If you have an admin user account on your Mac, go to

Macintosh HD/Library/Frameworks/Mono.framework/Versions/3.xx/etc (xx represents the version of Mono you have)

Right-click the folder mono and click Get Info, then go down to Sharing And Permissions and change the admin permissions to Read and Write. You may be prompted to type your user password. Do the same thing for the file named config in that folder. Open the file… you will see a bunch of text. Before the last line in the text, on a separate line, copy and paste these:

<dllmap dll="libgtk-win32-2.0-0.dll" target="/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgtk-quartz-2.0.0.dylib" />

<dllmap dll="libglib-2.0-0.dll" target="/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libglib-2.0.0.dylib" />
<dllmap dll="libgobject-2.0-0.dll" target="/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgobject-2.0.0.dylib" />
<dllmap dll="libgdk_pixbuf-2.0-0.dll" target="/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgdk_pixbuf-2.0.0.dylib" />
<dllmap dll="libgdk-win32-2.0-0.dll" target="/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgdk-quartz-2.0.0.dylib" />

Replace 3.xx with whatever version of Mono you have.
Save your changes. It should work now. I had this same problem but a close friend of mine helped me. :)
<a href="http://www.ponychan.net/chan/collab/res/47567.html#47573" onclick="return highlight('47573', true);" class="ref|collab|47567|47573">&gt;&gt;47573</a><br /><br />If you have an admin user account on your Mac, go to<br /><br />Macintosh HD/Library/Frameworks/Mono.framework/Versions/3.xx/etc (xx represents the version of Mono you have)<br /><br />Right-click the folder mono and click Get Info, then go down to Sharing And Permissions and change the admin permissions to Read and Write. You may be prompted to type your user password. Do the same thing for the file named config in that folder. Open the file… you will see a bunch of text. Before the last line in the text, on a separate line, copy and paste these:<br /><br /><span class="orangetext">&lt;dllmap dll=&quot;libgtk-win32-2.0-0.dll&quot; target=&quot;/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgtk-quartz-2.0.0.dylib&quot; /&gt;</span><br /><span class="orangetext">&lt;dllmap dll=&quot;libglib-2.0-0.dll&quot; target=&quot;/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libglib-2.0.0.dylib&quot; /&gt;</span><br /><span class="orangetext">&lt;dllmap dll=&quot;libgobject-2.0-0.dll&quot; target=&quot;/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgobject-2.0.0.dylib&quot; /&gt;</span><br /><span class="orangetext">&lt;dllmap dll=&quot;libgdk_pixbuf-2.0-0.dll&quot; target=&quot;/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgdk_pixbuf-2.0.0.dylib&quot; /&gt;</span><br /><span class="orangetext">&lt;dllmap dll=&quot;libgdk-win32-2.0-0.dll&quot; target=&quot;/Library/Frameworks/Mono.framework/Versions/3.xx/lib/libgdk-quartz-2.0.0.dylib&quot; /&gt;</span><br /><br />Replace 3.xx with whatever version of Mono you have.<br />Save your changes. It should work now. I had this same problem but a close friend of mine helped me. :)<br /><div class="last-edit-time"><br/>Last edited at <span class="posttime">Sat, Apr 11th, 2015 19:38</span></div><br/>

Native Running On Mac? 470

Do you plan to natively code Desktop Ponies for Mac? Mono is very glitchy.Do you plan to natively code Desktop Ponies for Mac? Mono is very glitchy.<br />

Anonymous 471

In case you asked me: yes.
However, my project has nothing to do with the original codebase, therefore lacking the vast majority of the cool features of DP. Among the few things it does have at the moment are portability (500-700 lines of code for the OS-specific part per each OS family; the rest is cross-platform) and raw processing power. Look for «Windows 98» and «million» keywords in the previous thread if you`re interested.
It`s nowhere near finished, unfortunately. I already apologized for the lack of updates earlier in this thread.

BTW: you, unlike me, seem to own a Mac. If you know C or Objective-C and understand (or at least want to learn) how to use MacOS Quartz API, you`re welcome to participate in porting those 500 lines, which would mean native Mac support.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47586" onclick="return highlight('47586', true);" class="ref|collab|47567|47586">&gt;&gt;47586</a><br />In case you asked me: yes.<br />However, my project has nothing to do with the original codebase, therefore lacking the vast majority of the cool features of DP. Among the few things it does have at the moment are portability (500-700 lines of code for the OS-specific part per each OS family; the rest is cross-platform) and raw processing power. Look for «Windows 98» and «million» keywords in the previous thread if you`re interested.<br />It`s nowhere near finished, unfortunately. I already apologized for the lack of updates earlier in this thread.<br /><br />BTW: you, unlike me, seem to own a Mac. If you know C or Objective-C and understand (or at least want to learn) how to use MacOS Quartz API, you`re welcome to participate in porting those 500 lines, which would mean native Mac support.<br />

"Sameville" Ponies download and Changeling update Bot-chan 472

File: 142881794430.gif (19.27 KB, 90x98, nightglider-fly-right.gif)

Here are Double Diamond, Party Favor, Night Glider and Sugar Belle.

Also, here's a small update for the Changeling, fixing a minor oversight in the pony.ini and correcting the colors of a few sprites:
Here are Double Diamond, Party Favor, Night Glider and Sugar Belle.<br /><a rel="nofollow" class="externallink" href="http://sta.sh/0yflnc1ijs3">http://sta.sh/0yflnc1ijs3</a><br /><br />Also, here&#039;s a small update for the Changeling, fixing a minor oversight in the pony.ini and correcting the colors of a few sprites:<br /><a rel="nofollow" class="externallink" href="http://sta.sh/0lu90pgr929">http://sta.sh/0lu90pgr929</a><br /><div class="last-edit-time"><br/>Last edited at <span class="posttime">Sat, Apr 11th, 2015 22:52</span></div><br/>


Ooh sweet!!! :) What are some of the features missing, though? Also I have no idea how to code :P I wonder if my IRL brony friend knows how to do it… he helped me with that mapping problem.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47587" onclick="return highlight('47587', true);" class="ref|collab|47567|47587">&gt;&gt;47587</a><br />Ooh sweet!!! :) What are some of the features missing, though? Also I have no idea how to code :P I wonder if my IRL brony friend knows how to do it… he helped me with that mapping problem.<br /><div class="last-edit-time"><br/>Last edited at <span class="posttime">Mon, Apr 13th, 2015 07:39</span></div><br/>

Release (v1.54) 474

- Added Starlight Glimmer, Double Diamond, Night Glider, Party Favor and Sugar Belle by Bot-chan.
- Added Maud Pie by Anonycat and Bot-chan.
- Added Daring Do gallop animation by Bot-chan.
- Updated Changeling by Bot-chan.

An updated download link can be found in the opening post.- Added Starlight Glimmer, Double Diamond, Night Glider, Party Favor and Sugar Belle by Bot-chan.<br />- Added Maud Pie by Anonycat and Bot-chan.<br />- Added Daring Do gallop animation by Bot-chan.<br />- Updated Changeling by Bot-chan.<br /><br />An updated download link can be found in the opening post.<br />


Speech, interactions and behaviours (partially). In general, ponies just wander around the screen.
https://github.com/hidefromkgb/DPengine ← this is the project`s repository. Currently the code can be compiled under Linux and Windows.
Linux version requires GTK2 and GTKGLext packages, the other requirements are available by default.
Just in case, I left an email address so your friend could directly contact me for questions on the project if he finds it worth porting =)<a href="http://www.ponychan.net/chan/collab/res/47567.html#47589" onclick="return highlight('47589', true);" class="ref|collab|47567|47589">&gt;&gt;47589</a><br />Speech, interactions and behaviours (partially). In general, ponies just wander around the screen.<br /><a rel="nofollow" class="externallink" href="https://github.com/hidefromkgb/DPengine">https://github.com/hidefromkgb/DPengine</a> ← this is the project`s repository. Currently the code can be compiled under Linux and Windows.<br />Linux version requires GTK2 and GTKGLext packages, the other requirements are available by default.<br />Just in case, I left an email address so your friend could directly contact me for questions on the project if he finds it worth porting =)<br />

Maud Pie (filly) download Bot-chan 476

File: 142907322365.gif (11.2 KB, 64x68, fillymaud-trot-right.gif)

As seen in the episode "Pinkie Pride", just for fun.

http://sta.sh/01p3clalui16As seen in the episode &quot;Pinkie Pride&quot;, just for fun.<br /><br /><a rel="nofollow" class="externallink" href="http://sta.sh/01p3clalui16">http://sta.sh/01p3clalui16</a><br />

Anonymous 477

So if i want to update to 1.54, do I loose the stuff i customized in the older versions? Custom dialogue interactions i made n stuff.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47590" onclick="return highlight('47590', true);" class="ref|collab|47567|47590">&gt;&gt;47590</a><br />So if i want to update to 1.54, do I loose the stuff i customized in the older versions? Custom dialogue interactions i made n stuff.<br />

Bot-chan 478

Yes, for now, you'd have to carry your changes over manually.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47593" onclick="return highlight('47593', true);" class="ref|collab|47567|47593">&gt;&gt;47593</a><br />Yes, for now, you&#039;d have to carry your changes over manually.<br />

question 479

how can I make this funny ponieshow can I make this funny ponies<br />

Tanner 480

First off, don't be angry :)<a href="http://www.ponychan.net/chan/collab/res/47567.html#47596" onclick="return highlight('47596', true);" class="ref|collab|47567|47596">&gt;&gt;47596</a><br />First off, don&#039;t be angry :)<br />

Anonymous 481

File: 142926215783.png (14.5 KB, 550x550, png+rar.png)

At last, some (very early) working proof-of-concept of a native MacOS X composited window. See the attached rarpng.
No Objective-C because I already hate this language ._.At last, some (very early) working proof-of-concept of a native MacOS X composited window. See the attached rarpng.<br />No Objective-C because I already hate this language ._.<br />

Bot-chan 482

If you go to our deviantart group (link in first post), you can find templates and tutorials there.<a href="http://www.ponychan.net/chan/collab/res/47567.html#47596" onclick="return highlight('47596', true);" class="ref|collab|47567|47596">&gt;&gt;47596</a><br />If you go to our deviantart group (link in first post), you can find templates and tutorials there.<br />

Equestria Girls Cloudy Kicks and Sophisticata download Bot-chan 483

Two new additions to my ever-growing collection of Equestria Girls characters. Find them here: http://sta.sh/2ouk6qgs0sg

And to think this started as a small just-for-fun spriting project of the Mane 6 and spike. Still hard to believe that by now there are more than 50 characters available for download.
Two new additions to my ever-growing collection of Equestria Girls characters. Find them here: <a rel="nofollow" class="externallink" href="http://sta.sh/2ouk6qgs0sg">http://sta.sh/2ouk6qgs0sg</a><br /><br />And to think this started as a small just-for-fun spriting project of the Mane 6 and spike. Still hard to believe that by now there are more than 50 characters available for download.<br /><div class="last-edit-time"><br/>Last edited at <span class="posttime">Mon, Apr 20th, 2015 23:31</span></div><br/>

Anonymous 484

quick question can this be used on android based devicesquick question can this be used on android based devices<br />

Anonymous 485

I don't use ponychan, so sorry if I offend the actual group by replying.
For Android devices, download the .apk from http://8bit.ov3rk1ll.com/
It seems to be an abandoned project, so not everything works as intended, but most things work pretty well with it.
Because it is abandoned, you cannot download new ponies directly through the app. Instead, download a few, so that your phone creates a ponies folder on your SD card. Then, download the zip from this thread and replace the contents of the ponies folder with the ponies folder from the zip. It's not perfect, but I like using it. <a href="http://www.ponychan.net/chan/collab/res/47567.html#47606" onclick="return highlight('47606', true);" class="ref|collab|47567|47606">&gt;&gt;47606</a><br />I don&#039;t use ponychan, so sorry if I offend the actual group by replying. <br />For Android devices, download the .apk from <a rel="nofollow" class="externallink" href="http://8bit.ov3rk1ll.com/">http://8bit.ov3rk1ll.com/</a><br />It seems to be an abandoned project, so not everything works as intended, but most things work pretty well with it. <br />Because it is abandoned, you cannot download new ponies directly through the app. Instead, download a few, so that your phone creates a ponies folder on your SD card. Then, download the zip from this thread and replace the contents of the ponies folder with the ponies folder from the zip. It&#039;s not perfect, but I like using it.<br />

Anonymous 486

File: 1429930184536.png (1002.47 KB, 1440x900, src+bin.png)

Gentlemen, I`ve got news. CPU renderer on top of the native MacOS X window subsystem is finally ready.
Due to some framework restrictions, the earliest version it`s able to run under is OS X 10.6 (Snow Leopard). Let me know if this is insufficient: I am no Mac user at all, so I`m completely unaware of the version percentage among the community. I tested it under 10.8, almost sure it will work on 10.10.
As usual, at the left there`s a rarpng containing source and Intel-X64 Mac binary (named «cocoa-mac»). Download, rename as .RAR and extract.
Binaries require the original «Ponies» directory in the project`s root to run properly. To build the Mac version from source, you need to install the «XCode Command Line Tools» package. Then you may either run Make or install Code::Blocks IDE and build the project from there.
No mouse support for now, except the tray icon menu. Will be added =)

As you can see, the Mac branch is still a pre-alpha, so testing results will be greatly appreciated.


YASSSS!!!! This is great news!!!!

Anonymous 488

So, does it work on your machine?

OSX 1.5.4 Bug: Animations slow? 489

I hope this is the best place to post a bug report. If not, I can migrate it to somewhere else.

I got the OSX (mono) version to run. Seems to work alright, though with the occasional flickering out of ponies, perhaps between animations?

However, it seems to me that the frame-by-frame animations seem to be quite slow, and out of sync with their movement across the screen. This seems to be the case for both walking (as they trot, they slide considerably), and I think flying as well (RD's rainboom seems to appear out of sync with her flight, for example, and there's a pretty crazy amount of flying ponies bouncing off of walls).

I tested this with about a dozen ponies instantiated.

Its not apparently completely consistent either. Soarin for example just flew upwards on my screen, and covered nearly half of it without a single flap animation, and then finally did a couple of frames within a quarter second nearer the top. Now he's taking erratic steps (stuttering animation) as he walks across the screen…. and now flying, but with about a frame every quarter second.

It could be that the translational motion is too fast, but that appears far smoother than the frame animations.

(Maybe the animation isn't slow, but is instead skipping piles of frames? Hard to tell.)

Okay, just ran it with Soarin alone, and his frame animation is much smoother *and* synchronized with translational motion. Same with a single instance of Applejack.

So when there are a larger number of ponies, the translational motion seems to remain smooth, but the frame animation either stutters, or grinds to a halt. It seems peculiar that the animation fails to keep up but the motion around the screen is just fine.

Its not using a significant amount of CPU at a dozen ponies either.

Here are some FPS counts:

fps: 15.9/16.7 time: 27.0ms/59.8ms/672.3ms interval: 41.2ms/62.7ms/672.3ms
fps: 19.6/20.9 time: 27.0ms/48.0ms/114.5ms interval: 41.4ms/51.1ms/115.9ms
fps: 16.0/16.5 time: 31.6ms/60.7ms/119.8ms interval: 41.4ms/62.5ms/120.5ms
fps: 18.5/19.6 time: 13.3ms/51.0ms/99.8ms interval: 41.5ms/54.0ms/101.1ms
fps: 17.6/18.3 time: 13.3ms/54.8ms/112.1ms interval: 41.7ms/57.0ms/113.6ms
fps: 15.9/16.2 time: 41.0ms/61.7ms/132.1ms interval: 46.5ms/63.1ms/133.4ms
fps: 16.3/17.0 time: 11.2ms/58.8ms/118.7ms interval: 41.2ms/61.4ms/119.9ms

And Rainbow Dash just did a sonic rainboom and bounced back and forth through it.

12 ponies: Mane 6 (using Princess Twilight), the other three princesses, Soarin, Braeburn, and Doctor Whooves

Anonymous 490

File: 1430182128195.png (365.24 KB, 417x450, src+bin.png)

DPE anon again.

Well, the OS X branch is now mouse- and OpenGL-capable, which makes it pretty much complete — with the exception of context menus, which aren`t yet properly supported by DPE core, anyway.
10.6-only restrictions (associated objects, in case anyone`s interested) have also been removed. Although never tested, it now seems to be compatible with 10.5.

← RARPNG with code and binaries.

Source only: https://github.com/hidefromkgb/DPengine

P.S.: still looking for a tester with a real Mac. Especially now, when OpenGL is up and (probably) running. Working under a virtual machine it`s very hard to tell if the code that requires a real GPU does what it should.

do you take oc requests? 491

File: 1430269155812.png (383.98 KB, 1024x577, Blackgryph0n Double Trouble!.p…)

i know you must get these often, but i think many of us might want to see a Blackgryph0n (Gryph) pony on our desktop sometime. If you are willing to do that, please do! i don't care if you don't make my oc, but please make Blackgryph0n a desktop pony if you can! :D

I heavily enjoy the application, and i know i will continue to use it long after today. THANKS! /)

Anonymous 492

This thread is for canon characters only, AFAIK.
There is a separate OC thread, see the starting post.

Bot-chan 493

Keep in mind though that, even in the OC thread, requests are strongly discouraged. If you have an OC that you think many would enjoy, feel free to work on it yourself instead of waiting for us to make it for you.

Torch Song and Toe-Tapper download Bot-chan 494

File: 1430546236946.gif (16.42 KB, 74x92, toetapper2-trot-right.gif)

Here are Toe-Tapper and Torch Song from the Ponytones. Still pretty simple, but I hope you'll enjoy them anyway. :)


Trouble Shoes and ponyfied Dazzlings download Bot-chan 495

File: 1430822451814.gif (19.43 KB, 84x92, adagio-trot-right.gif)

More ponies. :)

Ponyfied Dazzlings (even though they are technically not canon):

Trouble Shoes:

Big McIntosh updated (download) Bot-chan 506

File: 1430864128479.gif (22.04 KB, 90x106, bigmac-idle-right.gif)

Good old Big Mac has been updated with revised sprites and is now much more in scale with the other ponies.


Big McIntosh updated again Bot-chan 532

File: 1431025192567.gif (22.61 KB, 90x106, bigmac-ponytones-idle-right.gi…)

Sorry, but I've made another update to Big Mac: I've made an improvement to his head as suggested by StarStep and I also included him wearing his Ponytones outfit.
You can download the new version at the same link from my previous post. :)

Maud Pie (Filly) updated Bot-chan 533

It's not a big update, I just changed her walking animation to be a little less bouncy. Get her here: http://sta.sh/01p3clalui16

Sorry for flooding you guys with all of these mini updates. I hope you don't mind them too much.

Zipporwhil and her dad download Bot-chan 534

File: 1431048328747.gif (26.17 KB, 58x86, zipporwhill-fly-right.gif)

Okay, last thing for now:

Anonymous 542

DP thread.
The only place where artists apologize for doing too much quality art ^_^

/me proud of ponychan



Written Script download Bot-chan 547

File: 1431223006166.gif (14.46 KB, 84x86, writtenscript-trot-right.gif)

Written Script is ready for download. Get him here:


Also includes a small interaction with Carrot Top. Just add the following line to the "interactions.ini" file:

Nuzzling_CT_WS,"Written Script",0.25,200,{"Carrot Top"},One,{"nuzzle start"},240

Bot-chan 557

File: 1431437547686.png (49.25 KB, 736x639, desktopponies menu.png)

Hey RoosterDragon. I was thinking about the pony selection screen and how all the varying box sizes make the menu look rather busy (at least in my opinion).
Maybe it's just me, but would it be possible to make the boxes all uniform in a row (like in my example picture)?

Rainbow Blaze download Bot-chan 558

File: 1431477414973.gif (16.57 KB, 80x88, rainbowblaze-trot-right.gif)

Rainbow Dash's dad is now available for download.


So, I guess we finally have all of the Mane 6 core family members that we know of. Yay. *throws confetti*
This post was edited by its author on .

pony noia 561

File: 1431496161051.gif (37.65 KB, 102x90, OhPleaseBehaveRarara_L.gif)

Tadam! An interaction between Rarity and the Cloak seller guy.
For something I thought would be a piece of cake, took me a big while to make. Tears was flowing and my ego got drown by the flood.
Welp enjoy!
Oh and I copied the entire interaction.ini. See if it doesn't cause problem with Bot-chan's new interactions if he got some.

Bot-chan 562

Hah, I love this! :D

Edit: Just one thing. The interaction between Cloakseller and Rarity doesn't work because Cloakseller lacks the "SomebodyCallTheFashionPolice" behavior.
This post was edited by its author on .

Anonymous 564

BTW: do we really need to store interactions separately? Every interaction has a single initiator, so what if we just move interaction descriptions to proper pony.ini-s and get rid of this file? This will make the architecture a bit cleaner.

Anonymous 569

> this file
interactions.ini, I mean.

Release (v1.55) 570

- Added Maud Pie by Bot-chan.
- Added Trouble Shoes by Bot-chan.
- Added Rainbow Blaze by Bot-chan.
- Added Toe-Tapper and Torch Song by Bot-chan.
- Added Adagio Dazzle, Aria Blaze and Sonata Dusk by Bot-chan.
- Updated Big McIntosh, including ponytones outfit, by Bot-chan.
- Added Zipporwhill and Zipporwhill's Father by Bot-chan.
- Added Written Script by Bot-chan, including a nuzzle interaction with Carrot Top.
- Added Cloakseller by Pony Noia, including an interaction with Rarity.

An updated download link can be found in the opening post. If you are running version 1.54 you will be offered a link to a patch download with just the changes.


Hi, you're quite right that animations can get very slow on OSX (and Linux). Once you run more than a few ponies it tends to fare pretty poorly. Unfortunately support for these platforms is currently pretty terrible, the only immediate advice I have is to only run a few ponies at most. Sorry about that.

This is shaping up really awesomely.

I kinda agree, I might try the equal heights thing and see if it works out.

Yeah it would've been nice, but I don't have a time machine to go back and ask Desktop Pony Guy to consider a different design :)

I don't want to change it now, simply because I'd prefer to avoid backwards incompatible changes where possible (I don't want custom ponies to stop working in version x+1 just because, you know?)

Gizmo download Bot-chan 571

File: 1431643329335.gif (15.42 KB, 70x84, gizmo-idle-right.gif)

Alright, a new update. Nice! :)

I just realized there is another pony that wasn't included yet. It completely slipped my mind. :P
Anyway, here he is again:


pony noia 572

Arg Forgot about the interaction behavior for the Cloak seller. Thanks Bot-chan!
The content is the same with the add of the behavior line.

Caballeron's henchponies and Boy Bullies downloads Bot-chan 574

File: 1431759757396.gif (16.75 KB, 78x92, biff-trot-right.gif)

I have somewhat arbitrarily decided to declare this day "Antagonist Saturday". Therefore, have a few more ponies:

Contains all three of Dr. Caballeron's henchponies. They don't do much, but whatever. :p

Contains all three of the awkward looking bullies who gave Rainbow Dash such a hard time back in season 1. Remember those? Yeah, turns out they don't look any less awkward in desktop pony form, but here they are anyway.

Happy Antagonist Saturday! :)
This post was edited by its author on .

Soigne Folio mini-update Bot-chan 575

I noticed some transparency and ghosting issues with Soigne Folio which I fixed. Get the update here: http://sta.sh/01tmevrmg5fi

Night Light download Bot-chan 576

File: 1431907710828.gif (14.58 KB, 76x82, nightlight-trot-right.gif)

Twilight's dad. Very simple, but considering how little screentime both parents have... oh well, here he is: http://sta.sh/0kzgxa6ykzc

Any other major family members we may have missed?


Is it possible as the program stands in its current version, to have a dedicated up or down sprite for vertical only movements? For instance, like how walking left and walking right have dedicated sprites, despite being the same behavior.

To use Spike as an example, if he were to move up, it would show an animation of his back, but when he moves down, it shows an animation of his front.


This is not possible in the current version of the program. There is no setting for dedicated up/down images.

Tree Hugger download (and small fix for Maud Pie) Bot-chan 591

File: 1432159503118.gif (18.89 KB, 86x84, treehugger-idle-right.gif)

Isn't she cute? Add a bit of bliss to your desktop with this little pony.


It also includes a fixed sprite for Maud.

The Smooze download Bot-chan 592

File: 1432170922226.gif (12.87 KB, 136x122, smooze-idle-right.gif)

Eh... just something silly I did for fun...


Anonymous 593

Hey. I love this program, it's super cheerful.

I have a question. I'm running the v1.55 executable I downloaded from github on a 32 bit Windows system, and it seems to make a connection to an amazon server. I have yet to find anything about this in the source code, and I'm wondering what its function is?

Parcel Post download Bot-chan 595

File: 1432220761013.gif (18.53 KB, 74x104, parcelpost-trot-right.gif)

His card said he was reliable, but wow, who knew how good he really was. Finding Discord in his own realm can't have been easy.


Tree Hugger update (download) Bot-chan 596

Just a small update for Tree Hugger:


List[The Black Conductor]!!DmZwuuBQIx 597

File: 1432400732165.jpg (111.04 KB, 1000x1000, 1432111571556.jpg)

>Tfw no Fo:E Desktop Ponies

Bot-chan 598

You have to go to the OC thread to find OC ponies.


The program does make a connection to dropbox. This provides the "Community Links" section. This allows me to keep the links up to date and also provide links to new versions when I release them.

I'm not sure where Amazon fits in (maybe dropbox serves some of their content via Amazon's hosting services?) but the relevant line in the source is here, at any rate: https://github.com/RoosterDragon/Desktop-Ponies/blob/master/Desktop%20Ponies/DesktopPonies/CommunityDialog.vb#L24

I am in continued awe of your ability to turn out such awesome sprites so quickly.

Bot-chan 602

Heh, thanks :)

Anonymous 603

I don't know if this is the right place to ask this but. Is there ever going to be a Griffon template?

Bot-chan 606

Hmm, I don't know yet. Most people seem to be content with simply making head/palette swaps of Gilda.

Crimson Rose Night 608

amazing stuff/h
This post was edited by its author on .

Anonymous 609

Ah, that makes sense, thank you.

Cool work all around.


File: 1433226448416.gif (Spoiler Image, 8.79 KB, 106x96, 641182.gif)

Cranky Doodle Donkey and Matilda download Bot-chan 624

File: 1433414708966.gif (18.22 KB, 92x94, crankydoodle-idle-right.gif)

Now available for download here:


Where to download EG desktopponies 629

I looked through the comments and stuff and i found a link but everytime i download it and try to extract it, i would get a notice saying there's notihng in the file. can someone give me a more updated link to download them? XD

Bot-chan 630

You mean the Equestria Girls characters? You can find all of them in my sta.sh folder in DeviantArt: http://sta.sh/2ouk6qgs0sg

The downloads work fine for me, so if you had problems downloading, it may be because DA could be restructuring/updating their site again which can lead to bugs. Just try again later.


i love this

Pipsqueak (alternative) download Bot-chan 634

I originally just wanted to make some variations of StarStep's Pipsqueak sprites without the pirate outfit, but then I thought that a set of smaller sprites could be nice, too, since Pipsqueak is supposed to be pretty small after all.

So yeah, because I can't just leave those things alone, here he is:


Hey guys! You better start becoming a bit more active again before I start usurping all of the pony sprites. It already feels almost like a one-man-show as it is.

At least you are still here, right RoosterDragon? Keeping me company on this cold, lonely board. A programmer and a spriter, united in an epic battle against ponyless desktops all around the world. *cue dramatic music*

Oh, and one more thing: "Archer" is tagged as a colt when apparently she's actually a filly. Just so you know.

Anonymous 637

> *cue dramatic music*
Another programmer here, just graduated.
Continued working on behaviours, completed O(logN) behaviour switch via non-exact binary search in integral probability arrays (can also be implemented in original DP). On track to add behaviour effects. Also finished debugging 32-bit Mac port.

math 638

File: 1433780774996.jpg (Spoiler Image, 33.11 KB, 500x500, 3KhtwBDXxmg.jpg)


Troulbeshoes? 639

I think i missed him did anyone make troublesshoes? XD After recently watching new season he's became one of my favorite ponies. can someone please give me a link so i can download him? :)

Bot-chan 640

He's already part of the most recent version of the program.


oh i guess i'm missing some ponies i guess. he's not in there. unless there's a new upadte i don't know about. xD

Bot-chan 642

Well, the most recent version is v1.55, so if you have an older one, you may want to redownload it.


oh wow i have 1.32 currently. ill updated it now. XD


totally meant 1.52... <.< sorry

some problems i've had. 646

well i updated my desktop ponies to 1.55 but i still do not have troubleshoes.
Now i don't want to sound like miss.complains a lot i am very grateful for the group members that have helped me. but i also notice a little problem. at least twice when i saw a pony i wanted to download i was told it should be in the desktopponies already and if not go to the download folder. i've checked my dekstoponies folder and certain ponies i wanted i never saw in it. maybe mine is missing some ponies or something but i know they're not in there. i check more than once. Also the fact when one of the group members tells me to check the download folder i don't know where to go or where to look for the folder and i've check the desktopponies page but i don't see a download folder and i've check more than once too. I could be very blind to it though i do have a tendency to overlook stuff. But also someponies could be new to deaviantart and not sure where to look for it either.
And it seems like some of the other group members don't even know what goes into the updates and what doesn't.
But uh yeah. sorry if it seems like im not grateful for the help or i'm a complainer i just wanted to express what i've been going through trying to get the ponies i enjoy.

Bot-chan 647

Yeah well, in all honesty, I have no idea why you have such huge difficulties finding all of this stuff.

Trouble Shoes is part of v1.55. I even redownloaded the program just to make sure that he was indeed included, and sure enough, he definitely was.

And even if for some unimaginable reason your version of the program lacks Trouble Shoes (did you maybe download it from another source than the one provided in the very first post of this thread?), simply searching this thread for his name could have lead you to the post where I first made him available, complete with a still active link leading to a download just for this pony.

Speaking of links: when I told you about my download folder for all of my Equestria Girls characters, I also gave you the direct link to it in the very same post (the very same sentence, even), so there was literally no reason for you to wander off and go looking elsewhere for this "elusive" folder. All you had to do was click on the link I gave you and your browser should have directly send you to the right spot.

So yeah, at this point, I don't know how to help you any further. Either your internet browser has some serious issues and you should switch to another one or you should really consider getting help from an eye specialist. Sorry, but I don't know what else to tell you.
This post was edited by its author on .

StarStep 648

the newest download is always at the top of this thread. I just downloaded it and troubleshoes is in there. To see what's new in every update, just search the thread for RoosterDragon's post explaining the new ponies and updates to the program itself.

Speaking of new updates, the ponies load really fast when you open up the program now. Good job. Also for Fluttershy in her gala dress, the critter behavior lasts too long. I think we should shrink it by 5-10 seconds.

did not work 649

Unexpected Error - Desktop Ponies v1.55
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\orinc_000\Downloads\DeviceDoctor.7ZipOpener_mkdtfchztkfbm!App\Desktop.Ponies.v1.55\Profiles\current.txt'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at DesktopPonies.MainForm.LoadInternal() in _______________________________________________Desktop Ponies\Desktop Ponies\DesktopPonies\MainForm.vb:line 87
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
2015-06-11 04:42:42Z

this keeps popping up when i try to run i use windows


Did you delete the "Profiles" folder? If so that's probably the reason.

Create a "Profiles" folder inside your "Desktop.Ponies.v1.55" folder and things should work again. I'll fix it so future versions won't crash if you do this. Thanks for the report.

Anonymous 651

Judging by the path, you tried to execute DP directly from the archive file. This is not going to work.
DP has to be extracted first (archive context menu → extract to…).

To Bot-chan 653

Yes i have downloaded the newst update from the top of this thread. i'm not even sure where else i could get it from besides here at this point.
But i didn't say i was looking for EG did i? though i did go to the link i did say in one of my post i think that i kept getting a problem when i tried to extract the folder i would get "the folder is empty sign" you said ti download it at a later time which i did still the same problem.
But in my previous i said certain ponies which could be any pony you and your team could of made. For example i had a somewhat hard time getting Lavander when i found out she was part of the desktopponies. The person i asked where to download from some folder the team had as of someone from the actual team said the same thing when i wanted to download the 11th doctor pony.He/she also said it should be in the desktopponies options already i've had DP since 1.51 or 1.52 and i've never saw the 11th doctor pony. unless the source of the updates are messing up each time i download or there's some type of problem with the source or im messing up during the extraction process. Either way it's a small problem i've come across but nothing so bad where i'm upset.

Bot-chan 654

Well, I don't know. I may have mistaken you for someone else who has both the exact same problem and the same e-mail address as you. And yes, your clone very specifically asked about EG desktop ponies.
I had a very hard time trying to decipher the rest of your post, so all I can do at this point is wishing you good luck with whatever it is you are trying to do.


There is a character included named "Doctor Whooves (Fan Character)" which I believe is styled after the 11th doctor. Perhaps this is what the other person was referring to?


no there was a dark pony called the 11th doctor it also had a top hat. i'll put a link to it. XD and bot-chan im the same person i just like putting myself as anon. lol


Lebowski Ponies updated (download) Bot-chan 665

File: 1434443404512.gif (24.37 KB, 74x80, dude1-idle-right.gif)

I've updated my old Lebowski ponies to resemble their cartoon appearances a bit more closely. Get them here:


Princess Twilight updated (download) Bot-chan 667

Just added a galloping behavior for Twilight, because she is a bit lacking in animations compared to her unicorn version. I guess every little bit helps.


Crash Report 668

Unexpected Error - Desktop Ponies v1.55
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'index'.
Parameter name: index
at System.Windows.Forms.ListView.SelectedListViewItemCollection.get_Item(Int32 index)
at DesktopPonies.PonyEditor._Lambda$__427() in _______________________________________________Desktop Ponies\Desktop Ponies\PonyEditor\PonyEditor.vb:line 224
at DesktopPonies.IdleWorker.RunTask(Object sender, EventArgs e) in _______________________________________________Desktop Ponies\Desktop Ponies\Core\IdleWorker.vb:line 111
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.RunDialog(Form form)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at DesktopPonies.MainForm.PonyEditorButton_Click(Object sender, EventArgs e) in _______________________________________________Desktop Ponies\Desktop Ponies\DesktopPonies\MainForm.vb:line 406
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
2015-06-19 15:25:26Z

Changeling updated and Button Mash download Bot-chan 669

File: 1434788206956.gif (10.66 KB, 60x78, changeling-sit-left.gif)

Updated the Changeling with a new sitting animation (and some other smaller changes).

Button Mash is now available for download (I hope no one else was working on him already):

need some help. 674

yeah so i fixed the missing pony thing on my desktopponies i just replaced the but i want to make my own oc and i know there's a separate thing for that but i can't seem to make a post on it.

Bot-chan 675

Yeah, the old OC-thread is still part of the now closed /collab/ group. I don't know if it can be opened and moved to /fan/ or if we should just open a new thread.
In the meantime, I guess you could post about your OC here. Surely no one will mind while the OC-thread is out of order.


Well alright. I'm wondering what kind of program would be more useful and helpful to make my oc and how do i make two ponies interact like when the main 6 does the conga line and stuff. XD

Bot-chan 677

Oh. I have a small desktop ponies tutorial in my deviantArt gallery that might help you: http://botchan-mlp.deviantart.com/art/Desktop-Ponies-A-Beginner-s-Guide-481607921
As for what programs to use for spriting, I guess that's mostly a matter of preference. If you are looking for a free one, you can always try Gimp.

Bittersweet and Leadwing (Katie Cook's and Andy Price's OCs) download Bot-chan 678

File: 1435184171016.gif (16.78 KB, 76x84, bittersweet-trot-right.gif)

First the comics, then the show and now Desktop Ponies:


Release (v1.56) 681

- Added Gizmo by Bot-chan.
- Added Biff, Rogue and Withers by Bot-chan.
- Added Dumb-Bell, Hoops and Score by Bot-chan.
- Added Night Light by Bot-chan.
- Added Parcel Post, Smooze and Tree Hugger by Bot-chan.
- Added Cranky Doodle Donkey and Matilda by Bot-chan.
- Added Button Mash by Bot-chan.
- Added comic ponies by Bot-chan.
- Updated Lebowski ponies by Bot-chan.
- Added galloping Princess Twilight Sparkle animation by Bot-chan.
- Updated Changeling by Bot-chan.
- Fixes to Soigne Folio by Bot-chan.
- Fixed Maud Pie sprite from Bot-chan.
- Fix Archer's gender.
- Prevent a crash if the Profiles folder is deleted.
- Prevent a crash when loading a pony in the editor if you change selections quickly.

An updated download link can be found in the opening post. If you are running version 1.55 you will be offered a link to a patch download with just the changes.


Thanks for the report. Fixed.

I'm happy to shrink the duration. Got a target figure in mind?

All desktops shall become ponified! By the way, I think I managed to get all your updates - however I did intentionally leave out the alternative Pipsqueak for the moment.
This post was edited by its author on .

Bot-chan 682

>I did intentionally leave out the alternative Pipsqueak for the moment.

That's quite alright. I don't want to give the impression that it's my goal to replace other people's work and this update features my name often enough as it is already. ^^;

Though truth be told... I just hope I don't scare any potential new spriters away with my habit of occasionally redoing some of the existing ponies. I just can't help it sometimes. :P

awww 684

Lol im sure it's alright Bot-chan. i think it's good when they're redone a little. and it's only a little bit. :3

Bug With Directions 685

When ponies start walking, they always go right. I have an area they should avoid in the middle of the screen and they all collect at the top right corner because of non-randomized horizontal walking direction. There is very rarely a pony at the left side of my screen. Please fix :3


Hey Bot-chan if you use gimp do you have any tips on recoloring or anything to ponies using gimp? i'm so new to gimp i don't know what use and stuff,

Bot-chan 689

Sorry, I can't help you there. I'm more of a Paint Shop Pro user.
Unless someone else here knows more about Gimp, you should probably look for tutorials in a search engine.


Hello. I am on a iMac (Snow Leopard), and when I try to open it, it gives me this: "MZêˇˇ∏@Ä∫¥ Õ!∏LÕ!This program cannot be run in DOS mode." Is there anything you can do to help?
(I hope this is an active thread...)


I was wondering when is the OC thread going to be open again? T^T I really need help but it;s kind of hard because there's literally no sources in search engines that each people how to make OCs in different things like gimp and photoshop.

Bot-chan 693

Searching for "sprite tutorial gimp" in Google gave me over 200000 results including video tutorials in YouTube. I wouldn't call this "literally no sources".


hm i guess it was the way i typed it. o3o lol thanks again bot-chan. XDDD

desktop ponies 695

Can you make this work for mobile devices like phones tablets ect.?

Pony speed 698

You should make pony speed dependent on pony size. I have my ponies set to half size and they're really fast!

Help with source file editing 699

I like editing source files instead of using the pony editor. But I can't figure out where interactions are saved. Help, someone, maybe?

Bot-chan 700

You can find the "interactions.ini" file in the "Ponies" folder.

PonyPaper 704

I've created an Android app which puts some of the behaviour of Desktop Ponies into a live wallpaper. So if anyone wants to ponify their phone or tablet, they can get it here:


It uses the same sprites as Desktop Ponies and currently has built-in:
* The mane six (including Spike)
* The cutie-mark crusaders
* Celestia and Luna
* The background six
* Sunset Shimmer
* Big McIntosh
(You can also add your own ponies too, but this is a bit fiddly).

Just thought some of you might be interested.

Well until it does, if you have Android, give PonyPaper a try.


Thank you.

Gustysnows, Quiet Gestures and updated Royal Guard download Bot-chan 713

File: 1436252330841.gif (21.17 KB, 82x94, quietgestures-trot-right.gif)

Even though they still are a bit simplistic behavior-wise, here are two ponies from the "Princess Spike" episode. Also included is a small update for the Royal Pegasus Guard (idle sprites are now animated and he'll occasionally sport a sterner look).


Also, since "Minuette" is now canon, we may have to say goodbye to the name "Colgate" after all this time.

No problem :)


I will never say goodbye to the fanon names! XD Of course i will use the canon names too. :3 I still love the name Derpy but Muffins is nice too -w-

Bot-chan 715

Well, Derpy is a special case, since the name has been canon, if only for a short while. Also, despite the credits calling her Muffins, that name was never used during the episode itself.

Colgate, fitting as the name may be, never was a canonical name. Also, she's called Minuette multiple times in the latest episode, so yeah.

umm... 716

File: 1436403892932.png (Spoiler Image, 118.18 KB, 594x470, oie_transparent (33).png)

SO umm what do I do now?

I am lost 717

File: 1436404021281.jpg (256.94 KB, 1136x1243, FullSizeRender (43).jpg)

Hi I was wondering how exactly do I do this? I mean like this page gives you now information I am so confused plz help!

Bot-chan 718

Okay, this could tickle a bit, but I will now use my psychic powers to enter your mind to see the exact nature of your probHOLYCOWWHATISTHATOHNOOOoooo!!!!!
... ahem...
Well... I'm sorry, but it looks like you'll have to explain your problem yourself after all, because I'm not going in there again. *shivers*
Simply judging from your attachments though, my best guess is that you want to find a place to post your fanart? I'd say the >>>/pic/ board is probably the way to go.
This post was edited by its author on .

Following 719

When I have a pony follow another pony, how can I make her quit the current behavior when the target is reached (which normally happens when the behavior duration is over)?

Bot-chan 720

I don't think you can. Doesn't sound like a bad idea though, so maybe this option could be added in a later version.

It showed up when I closed Desktop Ponies: 721

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The handle is invalid
at DesktopSprites.SpriteManagement.AlphaForm.InitializeBuffer() in _______________________________________________Desktop Ponies\Desktop Sprites\SpriteManagement\AlphaForm.cs:line 151
at DesktopSprites.SpriteManagement.AlphaForm.get_BackgroundGraphics() in _______________________________________________Desktop Ponies\Desktop Sprites\SpriteManagement\AlphaForm.cs:line 63
at DesktopSprites.SpriteManagement.WinFormSpriteInterface.GraphicsForm.OnResize(EventArgs e) in _______________________________________________Desktop Ponies\Desktop Sprites\SpriteManagement\WinFormSpriteInterface.cs:line 65
at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
Desktop Ponies
Assembly Version: 1.56.5654.35509
Win32 Version:
CodeBase: file:///C:/Games/Desktop%20Ponies/Desktop%20Ponies.exe
Assembly Version:
Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
Assembly Version:
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
Assembly Version:
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
Assembly Version:
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
Assembly Version:
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
Desktop Sprites
Assembly Version: 1.16.5612.36559
Win32 Version:
CodeBase: file:///C:/Games/Desktop%20Ponies/Desktop%20Sprites.DLL
Assembly Version:
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
Assembly Version:
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Assembly Version:
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
Assembly Version: 1.0.2902.0
Win32 Version:
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.AudioVideoPlayback/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.AudioVideoPlayback.dll
Assembly Version: 1.0.2902.0
Win32 Version:
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging

For example:


<system.windows.forms jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Anonymous 725

File: 1436785505110.png (31.52 KB, 1366x768, Untitled-1.png)

Moondancer download Bot-chan 940

File: 1437087843809.gif (23.06 KB, 88x100, moondancer-trot-right.gif)

Moondancer. Get her here:


lili 943

File: 1437236900983.png (Spoiler Image, 57.64 KB, 242x537, equestria_girls_rarity_base_04…)


Bot-chan 944

Did you just accidentally post in the wrong thread or are you acting stupid on purpose?


Shall I remove this? It's kinda clogging up the chat.

Anonymous 947

File: 1437268717054.png (6 KB, 578x423, untitled.png)

OK guys, this is dpe anon yet again.
Just pinging back to notify that I`m still here. At last, the thesis is ready and I can continue.

Not much to show at the moment, except maybe my attempt to create a GUI for the project, aimed to be multilanguage and uniform across all supported platforms.

This pic may require comments, so here they are.
1. «Random Pony» is gone. Instead, there`s a radio box called «Random selection» that allows the user to choose the number of ponies onscreen via the spin control below, and toggle the check button that allows or disallows duplicates. It reads «Add» here, but will read «Duplicates» when random mode is chosen.
2. «Group selection» means that the spin control sets the number of duplicates to be added or subtracted to each member of a group that`s currently selected; see the list box above.
3. The topmost check enables or disables the group list. The check below switches if at least one filter (off, shown on pic) or all filters at once are used to form a group (on; the listbox header will change to «All at once»).

As proven earlier, I`m not a graphic designer, so criticism is appreciated.

[UPD:] forgot to add. This oldschool style is not what it looks like on modern Windows. It`s been taken on Win9x for the sole sake of testing.
This post was edited by its author on .

Bot-chan 948

1. So, does that mean that users won't be able to select a few of their favorite ponies plus a bunch of random ones at the same time anymore?

2. What do you mean by "group selection"? The category filters? I don't understand what it is exactly that gets selected, duplicated or even subtracted here.

Sorry if this was meant as something just between you programmers, but as far as the screenshot goes, this GUI doesn't really look all that intuitive to me.

Anonymous 949

If he/she does it again it means it's a troll looking for attention.


Thanks for this report - this should be fixed in the next version.

I've made some changes for the next version that should finally silence this error. If it happens again please let me know.

More Equestria Girls downloads Bot-chan 964

For those interested in Equestria Girls characters, Heath Burns, Norman, Tree Hugger and Wild Fire are now available (the later two being based on fan depictions, in case you're wondering). You can get them (and all of my other EqG characters) here:


Something Awesome! 965

I've noticed how ponies walk at the same speed if you modify their size, and I didn't like it. It looks weird.
So I made a mod, plugin, or whatever you want to call it, which solves this issue. I thought some of you might want to use it too because it's quite user friendly, so here it is! :D http://www.mediafire.com/download/x69roszc2d2kuxb/DesktopPoniesAdjspeed.zip
Please inform me if you encounter any issues. For me it works perfectly.

EDIT: And here's the source code: http://www.mediafire.com/view/epxtjp3hxh6uucs/adjspeed.cpp
This post was edited by its author on .

Ponies 968

Ish don't know where to get the Desktop ponies I have the program but no ponies

Bot-chan 970

Uhm, there are over 200 ponies already included with the program...

I'm so alone ಠ_ಠ 986

File: 1439224914470.png (Spoiler Image, 162.06 KB, 769x577, Kyouko'nun yeni OC.png)


Bot-chan 987

This doesn't surprise me at all.

Anonymous 989

Hi, I just downloaded Desktop Ponies and I was wondering, as I could not find it in the readme, is there any way I could have the program run at startup? Without having to configure it each time, say I want it to run at startup showing a Twilight without having to select her in the window and click "Give me ponies". Is that possible? Thanks.

Anonymous 990

Create a profile called "autostart" (no quotes of course). Then create a shortcut to Desktop Ponies and in it's properties add the word "autostart" at the end of the target location. Then just add that shortcut to the startup.
Only the autostart profile can be started like this.
This post was edited by its author on .

Anonymous 992

Thanks, I'm trying but it doesn't seem to work, it just says it's not valid. Am I doing something wrong?
That's what I wrote in the target location:

"...Desktop\Desktop.Ponies.v1.56\Desktop Ponies.exe\autostart"

I also tried "...Ponies.exe autostart", with and without space, but nothing.

Thank you.
This post was edited by its author on .

Bot-chan 993


Try and replace "\autostart" with " autostart". According to the readme, it should read "DesktopPonies.exe autostart" at the end.
This post was edited by its author on .

Anonymous 994

Did that but nothing. Guess I'll just have to click a button at launch, no big deal anyway.

Thanks for your help.
This post was edited by its author on .

Bot-chan 995

Okay, so you tried this
"...Desktop\Desktop.Ponies.v1.56\Desktop Ponies.exe" autostart
and it still doesn't work?
This post was edited by its author on .

Anonymous 996

I don't know anymore, I could swear I had tried that but now I tried it again and it works like a charm. I don't know what I did wrong, maybe I misspelled it, sorry.

Thank you so much for your time and help!

Bot-chan 997

No problem. I'm glad to hear it finally worked. :)

MLP!! 1001

It is so amazing and I'm so curious how to make it

Bot-chan 1004

You mean how to make a desktop pony? If you are interested, I have a tutorial about coding one in my deviantArt gallery.
This post was edited by its author on .

Import and Export Buttons 1005


I was just wondering if you could add in - because it would be very useful and easier (especially for interactions) - an "EXPORT PONY" button to the "PONY EDITOR" so as, when you design a pony or an interaction, it will create a .zip ready for upload to MediaFire and the like. Subsequently, people could download these .zip folders and press "IMPORT PONY" on the main screen, or somewhere like that, you select the .zip and then the program will deal with installing the pony or interactions while being careful not to overwrite any old information.
Also, I appear to have a glitch with my version of the program (1.56 and 1.52) as, when I add my own pony, the animation doesn't work whatsoever. It just moves and stays stuck to one frame. It might be me mucking around with files, but still.


Bot-chan 1006

Oh, so the animation of your sprites don't play? That usually means there's a problem with the gif-files (usually all of the frames' durations being 0), not the program.
This post was edited by its author on .

Bot-chan 1019

A minor thing I noticed: When you load a profile that has ponies selected which are not part of the program anymore (due to being removed or renamed for example), the missing ponies still count towards the "Total Ponies" count. They will also remain after clicking the "0 of All Ponies" button (resulting in a non-0 amount of total ponies).

Equestria Girls downloads Bot-chan 1022

File: 1440710754112.gif (33.67 KB, 74x178, pixelpizazz-idle-right.gif)

Tons of new characters since I last mentioned them here: Starlight, Blueberry Cake, Crimson Napalm, Sandalwood, Velvet Sky, Delicata, Fuchsia Blush, Lavender Lace, Pixel Pizazz, Violet Blurr and "Other Norman". Also updated regular Norman and renamed Atomic Adam to Micro Chips.

If this interests you, you can find all of these and more at the usual place:


Release (v1.57) 1026

- Added Gustysnows, Moondancer and Quiet Gestures by Bot-chan.
- Updated Royal Guard by Bot-chan.
- Renamed Colgate to Minuette.
- Increase the default max pony count to 500.
- Fixed an issue where ponies in a profile that do not exist count towards the total pony count.
- Fixed ponies not moving in properly random directions.
- Fix a rare crash when trying to return to the menu.
- Improve some error messages.

An updated download link can be found in the opening post.


Nice catch. Fixed.


What happend with the OC Desktop ponies thread, Google only send to a read-only thread laveled with /collab/ and the only version I can find is 1.02 from 2013.
Do anyone know where's or what happen'd and how get the latest version?

StarStep 1028

Oh sorry. Here's the latest version for you to download. https://www.dropbox.com/s/njammea83c7tfpz/Expanded%20Universe%20and%20OCs.zip?dl=0 Its been split up into categories since there was getting to be a lot of ponies. So just unzip and pick the ponies you'd like and put them into your desktop.ponies.v1.xx/ponies folder or just put all the ponies from each category in if you'd like.

Characters were pulled out of the later versions 1034

I noticed that a few characters have been pulled out from desktop ponies.
Ones that I have noticed are the 11th and third doctors.
Is there a reason you pulled them out? And if it is allowed, could I request a character pack of the ponies you happened to pull out?

characters were pulled out of the later versions. Dashie-Washie 1035

woops. sorry for two posts at once-
This post was edited by its author on .

Bot-chan 1036

Unless you are talking about the OC pack (which I'm not overly familiar with), I'm pretty sure the characters you mentioned were never pulled out simply because they were never part of any official release to begin with.

Anyway, even though I don't know anything about the "missing" ponies you're talking about, I know that Anonycat made sprites of the Doctors. Sadly, I couldn't find a working download link to the full desktop ponies, so you'll either have to wait for him to post another link or you could use the sprites he provides at his DeviantArt account to make your own desktop ponies (just don't claim them as your own or use them commercially - the usual stuff).

Equestria Girls downloads Bot-chan 1044

I have added a whole bunch of characters since I've last mentioned them here: Paisley, Aqua Blossom, Rose Heart, Raspberry Fluff, Blueberry Pie, Curly Winds, Indigo Wreath, Nolan North, Scott Green, Teddy, Ringo, Brawly Beats, Bright Idea, Thunderbass, Captain Planet and Cranky Doodle.

This brings us to 85 Equestria Girls characters, which is pretty much every relevant character pre-"Friendship Games" I could get suitable pictures of (plus extras). And that's it. I'm done for now. Weird.

Anyway, if you are interested in this, you can find all of them here:


And don't forget that there's an interaction for Bon-Bon and Lyra you can add to the interactions.ini if you haven't done so already:
EqG_lyrabon,"EqG Lyra",0.25,300,{"EqG Bon-Bon"},One,{"lyrabon_1"},250
This post was edited by its author on .

Greta download Bot-chan 1054

File: 1441674181987.gif (27.55 KB, 118x86, greta-idle-right.gif)

For those who are wondering if I'll ever post ponies again, well, too bad! Here's another non-pony for you. But oh well, I guess at least this time it's not another Equestria Girls character.


Have fun. :)

Grampa Gruff download Bot-chan 1057

File: 1441931081066.gif (22.91 KB, 128x96, grampagruff-idle-right.gif)

And another griffon.


Anonymous 1062

File: 1442079440006.png (15.55 KB, 628x432, scr.png)

> 1. So, does that mean that users won't be able to select a few of their favorite ponies plus a bunch of random ones at the same time anymore?
It doesn`t anymore. Thanks for the tip, I didn`t think about that myself.

> 2. What do you mean by "group selection"? The category filters? I don't understand what it is exactly that gets selected, duplicated or even subtracted here.

Nope. It means «add/subtract this number to all ponies currently previewed on the right (including those who are not visible right now but can be accessed by scrolling the preview area)»

> Sorry if this was meant as something just between you programmers, but as far as the screenshot goes, this GUI doesn't really look all that intuitive to me.

Nothing to be sorry about, really: this was not in any way a programmer-only question, and furthermore I`m glad to get an opinion from one of the main artists of the project =)

So, GUI selection window is almost working (see the pic), though there are still lots of work ahead — mainly porting OS-specific parts to Linux and Mac; fortunately, I found a way to separate GUI logic from anything platform dependent, so it won`t take too long.

Anonymous 1067

Bug report, BTW: Leadwing`s pony.ini says his name is Ace.

Error 1103


I just downloaded your latest full version of desktop ponies, however when ever I run the .exe program it always comes up with WinRAR diagnostics errors, plus my Norton keeps telling me its a back program so I am unsure of what to do and how to get it to work btw my windows is windows 7

lol 1104

File: 1443615853991.png (Spoiler Image, 34.46 KB, 190x315, kQtrLcJ.png)



You'll need to extract the .zip file before you can run anything. You can do that by right clicking on it and choosing "Extract All...". Then navigate to the folder you extracted it to and run "Desktop Ponies.exe".

That might also stop Norton yelling at you - give it a try and let us know if it helps.

Desktop Ponies 1111

File: 1443882374918.png (Spoiler Image, 6.7 KB, 298x301, Bl_Ack_Fox_.png)

Dear Ponychan,
I would like for u to make my oc pony. Her name is Bl_A_ck_Fo_X_.
She is a peagusi with a white coat and grayish/black eyes. Her wings have a white to black shading and a music note as a cutie mark. Her mane and tail is a all natural black with white highlights at the end of her mane and tail. I would like for your team to make this oc as a as a nice touch for pegasi.

Technical question 1123

I'd like to know what two fields are:

In pony.ini files, at the Behaviors, the 22nd and 23rd field (near the end), which are real numbers between quotation marks - what are they?

It's pretty much the only thing I don't know about the source files so I'd be very grateful for this piece of information.


Thank you! <3

Darn it! EpicKitty88 1128

File: 1444490897459.png (64.18 KB, 506x694, enraged_twilight_sparkle_by_da…)

Norton Anti-Virus said Desktop Ponies was a virus and removed it. Can you help me? Also my computer crashed so I am starting fresh on a new computer. Darn!

Anonymous 1129

> Norton Anti-Virus said Desktop Ponies was a virus and removed it.
That`s very strange. VirusTotal with the most recent base reports nothing on NAV (see Symantec):
This post was edited by its author on .

Equestria Girls Shadowbolts download Bot-chan 1138

File: 1444774986021.gif (30.64 KB, 60x184, cp-soursweet-idle-right.gif)

Indigo Zap, Lemon Zest, Sour Sweet, Sugarcoat, Sunny Flare and Twilight (Crystal Prep) are now available for download, for those of you who like Equestria Girls characters walking around on your desktop. Find them (and all of the other ones) at the usual place here:


EpicKitty88 1139

I hope the next OC thread comes up soon. I have a few new OC's, even though none of them are quite finished, and I'm also restarting Sephiroth and Shadowstar on my computer. (The other one crashed and went bye-bye)

EpicKitty88 1140

Another request. I am doing some Equestria Girls of my OCs. When you open the next OC thread, can you include a human template? I need one male and one female.

Bot-chan 1144

You can find both male and female Equestria Girls templates in my deviantArt gallery: http://botchan-mlp.deviantart.com/gallery/43111204/Random-Stuff

EpicKitty88 1148

Thank you! I'll be working on my Desktop Ponies today once I finish my online math assignments. I'm also working on that animation of Pinkie Pie, but that's on the back burner right now.

Equestria Girls downloads Bot-chan 1156

File: 1445064145943.gif (29.56 KB, 76x188, cadance-idle-right.gif)

Abacus Cinch and Cadance are now available for download. Also, both versions of Sunset Shimmer have received a small graphical update (color corrections, mostly).


Question EpicKitty88 1159

A quick question, although I'm not quite sure if I can ask it here. If not please let me know where I can find out, since my mom isn't letting me watch MLP.
Who owns the library that used to belong to Twilight before she was princess? If nopony knows then I guess it's time for another fanfiction.


It got blown to bits

EpicKitty88 1166

I guess I'm going to make an OC who gets the library--if you're joking. Otherwise, what episode can I watch? I'll have to get Mom's permission before I see it though.


I'm not joking, that's actually what happened! Season 4 finale "Twilight's Kingdom."

EpicKitty88 1168

Yikes. I guess I'll have to edit my fanfics. I'm rusty on the MLP stuff. Thanks for telling me that. Now I know. :)

Whoa Nelly download Bot-chan 1181

File: 1445532943976.gif (37.03 KB, 96x98, whoanelly-idle-right.gif)

Stormy Flare download Bot-chan 1183

File: 1445576322734.gif (18.81 KB, 76x90, stormyflare-trot-right.gif)

A simple desktop pony of Spitfire's mother:


... 1189


Controlling Ponies - List of controls? 1205

Been playing around with the program for the first time since updating to Windows 10 and I just realized that you can take control of ponies outside of minigames... Wow. I feel so dumb right now lol

Anyway, figured I'd ask if there was a list of all available commands for when controlling ponies, and if there was a way to edit these. I'd like to add gamepad functionality and self-assign buttons, not to mention add commands for certain unique actions for each sprite. (For example: Rainbow Dash's Sonic Rainboom - Press A; Start a conga line - Press S; et cetera)

Thanks in advance, love this program like you wouldn't believe lol.

EDIT: -found my answer- Sorry for the dumb question lol.

EDIT2: Is there a way to add new categories for better organization of other sprites added in? For example, adding a category named "Equestria Girls" for all sprites in that category; or adding a category called "Non-MLP" for sprites like Sonic The Hedgehog and others like that?
This post was edited by its author on .

Bot-chan 1206

Sure, you can easily add new categories. Just go to the options and click on "Custom Filters". Of course, you'd then have to add the new filter-tag to all of the applicable characters ("Edit Tags" button in the pony editor").

Controlling Ponies - List of controls? 1207

Ah, I wasn't entirely sure if that had worked. Guess I should have tried to reload after trying that last time.

Thanks for the information! And yeah, I figured that I'd have to add the new tags to the ini's, so I did that ahead of time lol.

EDIT: Any chance you might know about the controls and any way to possibly edit them? (Refer to >>1205 for more information)
This post was edited by its author on .

Drat! EpicKitty88 1211

I can't watch any more MLP until I finish my online math course. I'm sick at home right now so I'm here. But anyway, I'm just frustrated that I won't be watching MLP for a while, so I'm manly doing OC's right now.

EpicKitty88 1212

Can somepony send me the body for Flutterbat, including the wings? I tried to do it on my own and it looked awful.
What I'm trying to do is create an OC with it. I will, however, hold off the description until the next OC thread.


This what you need?
http://tempsend.com/21E8622D4C (Link good for 30 days from date of upload, today)

EpicKitty88 1216

No, I need one without the hair.


I see.

Sorry, but my spriting skills are about as bad as they get. Otherwise I'd gladly have a go. Hope you find what you are looking for. Sorry I couldn't be of more help.

EpicKitty88 1218

It's okay. I appreciate your effort.

More Equestria Girls downloads Bot-chan 1222

File: 1446514165255.gif (26.23 KB, 72x178, majorette-idle-right.gif)

Added Fleur Dis Lee, Frosty Orange, Jet Set, Majorette, Neon Lights, Royal Pin, Shining Armor, Suri Polomare, Trenderhoof and Upper Crust. I've also updated Sour Sweet to make some corrections to her sprites.

Find them (and all of the other characters) at the usual place here: http://sta.sh/2ouk6qgs0sg

And another movie done. Yup.

Queenie!eBritIShVA 1231

File: 1446924308263.png (45.02 KB, 651x588, 1389525777054.png)

oh hey i forgot this existed
i also thought they (the original developer) stopped updating it
either way it's cool to find it again

EpicKitty88 1255

I'm sick at home so I'm working on my pony stuff. Any word on when the next OC thread will be? I'm dying to share the ponies I created. Then again, I have yet to retrieve my old OC files from the USB drive they are stored on.

mlp 1265

File: 1448016580375.gif (65.88 KB, 144x128, princess_luna__season_2__walki…)

Screensaver halp! 1266

I have desktop ponies set as my background, but when it starts up, the screen turns black with the ponies walking around on a black background. I have the settings in the screensaver profile set to transparent background but it doesn't seem to work....
How can I get the screensaver to simply place ponies on the screen as it is. Without a black background appearing?



The only controls at the moment are the same as the minigame controls. There's no way to change them and no gamepad integration.

What operating system are you running on? If you make other changes to the screensaver profile (e.g. which ponies appear) do those take effect correctly?

desktop ponies 1271

how do you put desktop ponies onto my computer

Bot-chan 1272

That's easy enough, assuming you have a Windows PC: Download the program, unzip it and start it.

Release (v1.58) 1281

- Added Greta, Grampa Gruff, Whoa Nelly and Stormy Flare by Bot-chan.
- Corrected Leadwing's name.

An updated link for the full download can be found in the opening post. If you are running v1.57, you can also download a patch that includes just the new files. Run the program and check the "Community Links" on the main menu for details.

Future Suggestions 1305

It's an awesome piece of software you've got going on here. But if you are looking for places to improve, here are four features I'd like to see:

- Faster loading of the main window and the Pony Editor. And about the main window, here's one idea: I've been using Desktop Ponies for months and very rarely do I actually modify my profiles. I usually just choose one and click "give me ponies". Therefore I don't think the entire list of ponies is necessary every time. If you make it hidden, and it opens with a button or something, that would definitely not be bad for loading times because you don’t need to render the ponies.

- I see no easy way of searching for ponies in the pony editor. If I want to edit Pinkie Pie, for example, I type 'P' (which opens "Parasprite") and then scroll down to Pinkie. Is there an easier way? If not, could you make an easier way? :3

- Whenever I change some behavior attribute in the pony editor, it tends to kick me back to the top of the behaviors list. This is really annoying with large lists and it is the main reason I prefer editing source files directly. Is it a bug? I'm on Windows 7 and haven't been messing around with anything else than the pony.ini and ineractions.ini files.

- When the user modifies pony size, this should also modify pony speeds, interaction radius and relative positions, otherwise everything looks out of place.
This post was edited by its author on .

Countess Coloratura StarStep 1308

File: 1449508562908.gif (33.94 KB, 128x116, countesstrot.gif)

I finally got off my lazy bum and made a sprite! I haven't been able to get those songs of hers out of my head.

Hoofsies StarStep 1309

File: 1449508708474.gif (23.37 KB, 128x116, Hoofsies.gif)

I was going to make a stand animation and then it turned into this. Hoofsies! I couldn't resist. I'll make a regular one later.

CMC 1313

File: 1449580947068.png (Spoiler Image, 112.15 KB, 1599x500, cmc_cutie_marks_by_xebck-d9cll…)

Hey do you plan on adding the Cutie Mark Crusaders cutie marks?

Downloading Coutnese 1316

OOOOO i can't wait to have Rara on my desktop. im excited! X3 i liked the episode she was in.

Equestria Girls Cranky Doodle download Bot-chan 1323

File: 1449905146394.gif (9.25 KB, 36x90, crankydoodle2 idle.gif)

Completely revamped his sprites to make him look closer to how he appeared in Friendship Games. Download him here if you're interested:
This post was edited by its author on .

jose 1334


Countess Coloratura (Rara) 1342

File: 1450539551039.gif (19.79 KB, 110x100, TrotRight.gif)

Decided to go ahead and create a Desktop Pony for one of my new favourite characters, Countess Coloratura (as Rara)!


Bot-chan 1343

Very nice :)

22 1347

File: 1450645812084.png (Spoiler Image, 233.38 KB, 1024x1280, derpy_hooves_is_licking_your_s…)


So awesome i wish i was good at making pixel art. i need to practice but i haven't been doing that. My pc SUCKS! XD

122 1376

File: 1451137523094.png (Spoiler Image, 637 B, 120x120, secondarytile.png)


Desktop Ponies not working on Mac 1391

Trying to run the RunOnMac command fails everytime I try to use it. Even after installing Mono, it doesn't work. My version is 10.6.8.


Do you get any sort of error message?

EpicKitty88 1396

Wait. I had no idea. Did the Cutie Mark Crusaders really get their cutie marks or is this a fan thing? And if it's real what episode was it?

Bot-chan 1397

Yes, it's actually real. The CMC finally figure out their destinies in "Crusaders of the Lost Mark".

EpicKitty88 1400

So what were their special talents?
EDIT: I still can't get on MLP right now since I'm a little busy with school. I'm sorry for putting this burden on you all, but I really don't know where else to look that my parents allow me on.
This post was edited by its author on .

Bot-chan 1401

It still baffles me that you are even allowed to be on the internet at all, let alone talk to random strangers on some strange imageboard. Are you sure that your parents would approve of me discussing major plot elements of the show with you? I don't want to be responsible for them taking away your breathing privileges, after all.

EpicKitty88 1402

I'm allowed to do that. After all, I'm almost in college, so it's no big deal. They are ok with the show, but only on days when I don't have a lot of homework.

Bot-chan 1404

Uhm... well, okay then. Basically, they share the talent of helping other ponies who struggle with understanding their cutie marks, have problems figuring out their talents and/or are unhappy with their alleged destinies.
In short: "Cutie Mark Crusaders life coaches! Yay!"
If you want to know more but really can't watch the show, you know that there's also a wiki, right? http://mlp.wikia.com


Yes. This is what it is:
FATAL: An unexpected error occurred and Desktop Ponies must close.
Error in Desktop Ponies v1.58 occurred 2016-01-05 16:42:44Z

System.DllNotFoundException: /Library/Frameworks/Mono.framework/Versions/4.0.4/lib/libgtk-quartz-2.0.0.dylib
at (wrapper managed-to-native) Gtk.Application:gtk_init (int&,intptr&)
at Gtk.Application.Init () [0x00000] in <filename unknown>:0
at DesktopPonies.Program.RunGtk () [0x00000] in <filename unknown>:0
at DesktopPonies.Program.Run () [0x00000] in <filename unknown>:0
at DesktopPonies.Bootstrap.Main () [0x00000] in <filename unknown>:0
It also says that "An error file can be found in error.txt". What does that mean?

EpicKitty88 1407

Thanks. I just came home eary since I turned out not to be fully well. (I have a little stomach bug.) So I have a little more time to do fanfics and desktop ponies.
Oh, and I lost that cute Pinkie Pie animation since my other computer crashed and went bye-bye. Now I have to start over, and this time I will fix the issue with animating the stomach area.

Pie Sisters download Bot-chan 1409

File: 1452036593679.gif (14.28 KB, 78x82, limestone-idle-right.gif)

It's been a while since I released actual ponies for download, so here are simple desktop ponies of both Limestone and Marble Pie:

I guess this would also be a good time to replace the Pac-Man inspired names for the rest of the family with their canonical ones.
This post was edited by its author on .

Anonymous 1412

If your Pc sucks just practice Pixel art and not animation just yet.

I recommend Paint.Net as practice software, as it's light and easy to learn.

Directory missing? 1413

I'm on iMac. I downloaded the files and when I opened the folder and clicked on runonmac.command it opened, but said my directory was missing?

Anonymous 1414

Where is the .exe supposed to be? I just downloaded it and it's not in any of the folders in the zip.

Bot-chan 1416

It's in the main folder. Maybe your file got corrupted somehow. Try downloading it again.
This post was edited by its author on .

Holy smokes! EpicKitty88 1417

I dreamed about "Cupcakes" again. I was under major stress the first time I read it but now I'm not as scared. It's just so creepy that I'm surprised to find myself still doing the Cupckes OC's. I was so desperate to get back to happy Pinkie Pie animations that I finally just blamed Sephiroth for what Pinkie did. (insert raspberries here) Bear with me, I'm going to get my mind off that gory nightmare before I pass out. Bleh.
EDIT: How old is "Cupcakes"?
This post was edited by its author on .


Try installing quartz. I think that previously helped somebody with a similar problem on Mac. http://www.xquartz.org/

Try using "The Unarchiver" to extract the .zip you download. It will ensure your zip extracts properly, this ought to fix the missing folder error you're getting. http://unarchiver.c3.cx/unarchiver


File: 1452223712706.png (48.35 KB, 1468x1236, princess mixel transformation.…)

Anonymous 1422

Tried that. It still isn't there.

Svengallop WIP Anonycat 1426

File: 1452284608198.png (1.4 KB, 66x84, svengallop wip 1.png)

Hi, guys. Long, LONG time no see you.

I've been trying to get myself to make more ponies for the program, and this is my first WIP on ages.

All of those details and curves were driving me crazy, so if you have any critics or suggestions, fire them away, I'm all ears.

Bot-chan 1427

Hi there :)
Well, in my opinion, this looks already pretty great! If there's one thing I'd have to criticize (and it's just a very minor detail), it's that the cuffs on his forelegs look a bit different in the cartoon. But that's all I can think of. Everything else, as I said, looks great. :)

Anonycat 1428

File: 1452286906196.png (1.41 KB, 66x84, svengallop wip 2.png)

Yeah, I was trying to avoid using straight lines but it didn't work.

Your pie sisters animations were what made me want to animate again, btw. :)


Thank you, I'll try that.
Edit: Do I paste the command into the XQuartz thing?
This post was edited by its author on .


It was made in January 2011... I think.
All I know is that it was made a few months before Party of One.

Svengallop, first trotter. Anonycat 1432

File: 1452307436120.gif (18.55 KB, 106x96, svengallop trot.gif)

Well, here is the first version of this nice and polite guy.

I'm open to any criticism since I already know that all of my first versions always have mistakes I didn't notice when I was making them.

Bot-chan 1433

Aww, that's cool :)

About the cuffs... well, the straight lines look good, too, but that wasn't what I was talking about. I meant the cuffs on just his forelegs. Here's a pic for comparison: https://derpiboo.ru/1043707
See how the sleeves of his jacket are not rolled up, but instead, you can see a glimpse of his shirt's sleeves?

The animation looks great on the front of his sprite, but the pant legs are a bit jerky in a few frames (and lacks a cuff in one frame). Also, the mane seems to move independently from the head.
Sorry :P

Anonycat 1434

File: 1452319565325.gif (16.84 KB, 106x96, svengallop trot 3.gif)

Better? (I got wrong the order of the mane frames bleh)

Bot-chan 1435

Yes :)

Countess Coloratura (Rara) Idle 1438

File: 1452331284499.gif (35.63 KB, 110x100, IdleLeft.gif)

Well, finally got around to doing the idle animations. I don't think it turned out too well, especially not the right sprite. I just generally need to improve the idle animations. Anyway, here it is.


Svengallop pack, complete. Anonycat 1439

File: 1452358937710.gif (12.19 KB, 106x98, svengallop blink right.gif)

Idle and running animations + 4 quotes: http://anonycat.deviantart.com/art/Svengallop-full-Desktop-Ponies-pack-583344419

Thanks for the useful input, Botchonio. :)

Bot-chan 1440

If I may make a suggestion: Try moving the head just a bit to the right as it faces the viewer. This should help making it look as if the whole head turns and not just the face. And, though this may be just a personal preference, maybe increase the time between blinks a bit.
But other than that, it looks pretty nice. :)

Anytime :)

EpicKitty88 1447

Thanks, whoever you are. I'm still sick at home so that means more ponies tomorrow. If I don't feel better, at least.

Strong Filly WIP Anonycat 1449

File: 1452456919315.png (1.1 KB, 62x64, lily longsocks wip 1.png)

I don't think we have the Juggernaut's sister yet, so here is my first WIP of her.

That unique "sad" eye of her is giving me nightmares.

Strong Filly, running. Anonycat 1451

File: 1452478621971.gif (11.77 KB, 74x72, lily longsocks trot 1.gif)

Well, I changed her expression for a more upbeat one and I revised her color pallete.
Every step she takes registers as a mini quake, btw.

Strong Filly, idling. Anonycat 1452

File: 1452489772910.gif (5.81 KB, 62x64, lily longsocks blink 1.gif)

And now she has her idle animation as well.
I will upload the complete package tomorror because it's late and tomorrow I have work and uargh.

Strong Filly, running and argh Anonycat 1454

File: 1452494961101.gif (11.94 KB, 74x72, lily longsocks trot 2.gif)

Ok, I updated her eyes and all that stuff.
This should be her final version then: http://sta.sh/0zgphkbkp08

Running and idling animations plus 4 random quotes to say. Enjoy.
This post was edited by its author on .

About the countess Coloratura download 1459

Um it could be just me...and i don't want to complain but for some odd reason when i extract the download for countess coloratura only two of the idle animation comes from it and it doesn't have a folder for it either. I've tried to make a folder for it and then put it in the desktop pony application and it doesn't work either. I'm sorry if i'm a complaining.

Bot-chan 1461

To my knowledge, the download links posted here only contain the sprites, but I found a link to a full download in his deviantArt gallery: http://blaze5565.deviantart.com/art/Countess-Coloratura-Rara-Idle-Desktop-Pony-583268189
Just use the link labeled "Complete Pack".

Hopefully Blaze5565 doesn't mind me posting this.

A Little Advice 1464

File: 1452867325651.gif (5.33 KB, 36x39, 12426068_1030936486949176_1408…)

Thank you bot-chan and my boyfriend made my oc into a desktop pony. um i was wondering is there anything that he could work on? Lol As you can can tell she's a changeling and she's suppose to have her wings but my bf didn't send me the version with her wings but what do you think? Any advice he can use to make it better?

Bot-chan 1466

Uh, well, if he's really interested in feedback, the sprite jitters around a bit (she's one pixel too far to the right in frames 8-10) and both the mane and tail seem to grow and shrink randomly instead of moving up and down with the pony. But since she's your OC, shouldn't you be the one to tell your boyfriend what to work on?
This post was edited by its author on .


Well i didn't even see some of the problems you pointed out till now. XD wow i thought it was alright. haha well i'll tell him, which is why i asked you about it.you see that kind of stuff better than me and i have poor eye site right now due to no glasses.
This post was edited by its author on .


Hey Anonycat - I'd like to add Sven to Desktop Ponies but I can't download him as I lack a DA account - is it possible to provide an alternate download? (I think a direct link to the DA download may also work - not sure)

After installing XQuartz - running "RunOnMac.command" should hopefully just work.

Hi Blaze, I'd like to add your work to Desktop Ponies so everybody can enjoy it next time I release a new version - I've noticed you're not already in our contributors list.

Would you be happy for me to include your work and add your to our credits? Totally up to you :)

These are neat :) Let me know if you finish these - I'd be happy to include both of her personas as separate ponies.

I've added these and renamed the older ones too.

Equestria Girls updates download Bot-chan 1475

Some news since my last Equestria Girls update: Spike (who is now a separate download from Twilight) was updated with new animations and an additional human world version of him. Adagio Dazzle, Aria Blaze, Sandalwood, Sour Sweet and Sugarcoat have also been updated and Amethyst Star and Roseluck have been added.

You can find them at the usual place:

Hey RoosterDragon. I know that the EqG characters are not "officially" part of this project, but would it be too much to ask to include interactions of them in the interactions.ini? Or, maybe even better (and a bit less selfish), allow multiple ini-files for interactions? It would make offering custom interactions so much easier, I think (especially since you wouldn't have to readd them every time the normal interactions.ini is replaced by a program update or whatever).

Anonycat 1476

http://sta.sh/094kvuust52 <-- Lily
http://sta.sh/0127qf6daa99 <-- Svengallop

And many hellows to you, man. :)

Vinyl Scratch mini-update (download) Bot-chan 1481

Okay, so I did it again. I made minuscule updates nobody else cares about to an already existing pony.

You know how Vinyl's sprites had this blueish white tint, presumably because they were created back when Vinyl having a light cream coat wasn't yet common knowledge? Well, I recolored the sprites to be more show accurate. I also took the liberty of tweaking the pony.ini a bit, added sprites for the DJ booth disappearing (just reversed the already existing animations of them popping up) and fixed a few sprites where her mouth was oddly transparent.

Get the full update here:

If you prefer to keep the old version, here are just the fixed sprites with the classic color palette still intact:
This post was edited by its author on .

I'd like to make a code contribution 1484

I would like to make a few separate programs which would add features to Desktop Ponies purely by modifying the interactions.ini and pony.ini source files. They'd be something like plugins.

My current ideas are:
- something that adjusts the speed of all behaviors depending on the "pony size" setting in the current profile (I actually made this already and am using it, it works great)
- a plugin which is actually a programming language for adding advanced behaviors and interactions. It would have its own source files, compiler, and the behaviors it adds would be marked with a special comment so there could also be an option of removing all of these behaviors. This tool would allow things that were previously possible but incredibly tedious. I plan features like chaining behaviors, chaining interactions, linking one pony with every other pony using a load of behaviors and interactions (for example, I wanted to make an interaction where Pinkie Pie could attack anypony with her party cannon, but I don't think that's possible without adding something to every single source file). This all exists only as an idea for now, but I think I can make it if I dedicate enough time.

Why I am posting this here: I am pretty new to the programming world so I don’t know what a good way of publishing these things is. Is there some proper way of linking something like this with the actual Desktop Ponies? (I am new to Github too) And I also want to know if anyone has any comments, suggestions, wisdoms, fears, angers etc.


I may just bite the bullet and move interactions into the pony.ini files. I'll try and get that to happen automagically so if you have an existing interactions.ini file it will just get converted on startup or something like that.

Cheers - added :)

I'm rolling your full changes in - they look fine to me :)

I'm quite happy to accept contributions via pull requests on github: https://github.com/RoosterDragon/Desktop-Ponies

Regarding your specific thoughts:
- If the pony speed was adjusted according to the chosen scale - it would be possible to do this in Desktop Ponies itself without needing changes to the config to apply it.
- Plugging in a whole programming language may be a bit overkill - you might be better off adjusting the existing code to support the things you need:
-- Chained behaviours are already supported.
-- Chained interactions are not, but they could support a similar mechanism as behaviours (specifying the next interaction to try and run).
-- Interactions currently force you to specify the targets. Instead, you could change them so if you specify no explicit targets than any ponies on screen could be used.

Sunshine Smiles, Moonlight Raven and "nerdy delegate" pony download Bot-chan 1505

Contains the three aforementioned ponies (and a small update to another pony's categories).
I eventually plan to add a little interaction between the two sisters, but I don't know when I'll get around to do it, so yeah. I hope you'll still enjoy them. :)


Equestria Girls update downloads Bot-chan 1779

And another announcement for character updates - this time for Apple Bloom, Derpy, Diamond Tiara, Photo Finish, Roseluck, Scootaloo, Scribble Dee, Silver Spoon, Sugarcoat and Sweetie Belle. :)

No new characters this time. Instead, it's mostly graphical improvements (and new animations for two of the characters). Find them at the usual place:




File: 1456511686667.png (4.36 KB, 90x102, Applejack Gala.png)


!!Pinkie Pie ## Mod 1881

File: 1456552932299.png (114.19 KB, 664x730, Checking In.png)

Alright, so, this post was reported, and the reason given was:
"The image was stolen from our own project."

We don't want people stealing content, especially in such wonderful projects, but there's a bit of a problem. In the search for context, we've come upon an... absence of exactly that. We have no context. The IP of both the post in question and of the person who reported it are blank. There is no posting history on either of them, which means we have nothing to go off of when it comes to identifying either party involved. For all we know, the one who posted the image was the one who created it, or the one who reported it is just a troll. We don't know!

So, we need some help here. We'll keep an eye on this thread. If one (or both!) party could step forward and give us some context on what's going on, it would be much appreciated. Especially if you could offer up some proof towards the image that was posted. I'm sorry we couldn't resolve the issue right away, but we've just got nothing to go off of!

Anonymous 1884

Original image creator is Desktop Ponies member StarStepPony
Link to creator's DA gallery: http://starsteppony.deviantart.com/art/Applejack-gala-dress-254896119

Date ofcreation of he origial image: August 25, 2011.

The other guy simply took and uploaded a frame from SSP's animation.

I hope this could make everything clear and dismiss the "Reporter is a troll" accusations.

!!Pinkie Pie ## Mod 1886

File: 1456613239055.jpg (21.64 KB, 340x270, Thank You Card.jpg)

Thank you very much! That actually clears everything up for me.
StarStepPony created that image, but it also seems that SSP is a member of the group that works on this project. (Desktop Ponies) In fact, their deviantArt page lists SSP as a co-founder! And considering that both SSP's dA page and this thread link to the same group, and that group links back to this thread, there's no doubt that they're all one and the same.
Now, we can't really tell who it was that posted the image, but it doesn't look like they're taking any credit for creating it. And since the image was created by a member of this group and posted to this group, it doesn't look like any false credit is being given. And since the source has been given, I hardly think there's room for confusion.

So, with this in mind, there's no reason to take any action. If a member of the group (Desktop Ponies Team) would like the image taken down, I would happily comply. But otherwise, I think it should be fine.
Oh, and on a side note, the bit about the troll wasn't an accusation. Just an example of one possibility due to lack of context. I didn't want to jump to conclusions on either side, which is why I made the post in the first place. So thank you, again, for helping out with that.

Sourpuss and Sailor Moon ponies downloads Bot-chan 1914

File: 1457390312932.gif (17.99 KB, 78x90, sourpuss-idle-right.gif)

Some more ponies. Again, pretty simple ones, but whatever. :p

Find Sourpuss here: http://sta.sh/014a0fg3oj4w
For the background ponies based on Sailor Mars, Jupiter and Venus go here: http://sta.sh/01lh6ipy0n6y
This post was edited by its author on .

Young Granny Smith downloads Bot-chan 1936

File: 1458224890354.gif (24.6 KB, 94x90, grannysmith-young-idle2-right.…)

Young Granny Smith can now be downloaded here:

Also, another version in sepia tones, just because:

Bot-chan 1938

Hey RoosterDragon! I've thought up some more additions to the ever-growing list of suggestions for possible improvements to the program. Nothing too important, I guess, but here they are anyway:

- I'm not sure how useful it would be with the current tags, but I think an option to exclude certain categories when using the filters in the main menu could be helpful.
- An optional setting to pony behaviors for reactivation delays, similar to what's already available for interactions, would also be nice (you know, just as another way to keep the same behavior from repeating too often within a short time, independent from the "chance" value).



File: 1458319340103.jpg (37.88 KB, 551x500, 12243081_102822323418496_17329…)

Spoiled Rich download Bot-chan 1950

File: 1458457399469.gif (34.92 KB, 74x86, spoiledrich-idle-right.gif)

Diamond Tiara's lovely mother is now available for download:

Release (v1.59) 1957

- Added Limestone Pie and Marble Pie by Bot-chan.
- Added Lily Longsocks and Svengallop by Anonycat.
- Added Sunshine Smiles, Moonlight Raven and Nerdy Delegate by Bot-chan.
- Added Granny Smith (Teenager), Sourpuss and Spoiled Rich by Bot-chan.
- Added Sailor Moon ponies by Bot-chan.
- Updated Vinyl Scratch by Bot-chan.
- Interactions are now saved per-pony, rather than in their own file.
If you have an interactions.ini file, it will be upgraded automatically when the program starts.
- Added the ability to filter ponies by excluding certain tags.
- Fix category for Zipporwhill's Father.
- Fix pony editor to not mess with sort order of tables when saving.
- Fix some columns not being sortable in the pony editor.
- Fix a crash that would occur if you save a config for multiple monitors, then load the program with less monitors available.
- When using autostart, fix the main menu not working when returning to it.
- When using autostart, the program will minimize during loading.


I'd added some of the easier bug fixes and feature requests that have been made to this release. I hope that helps a bit. :)

As ever, an updated download link can be found in the opening post.

It's here! If you recreate the interactions.ini file and put your custom interactions in it (just the custom ones, no need for the defaults) - it will automatically move them into the pony.ini on startup (if all of them are moved successfully, the interactions.ini file will be removed) - Hope this helps! If you notice any issues with it let me know.

Bot-chan 1960

Thank you! I love it and so far, everything seems to work fine. :)

One little thing though about the updated names: Cloudy Quartz apparently slipped through the cracks, as she's still listed as "Sue Pie".

Moonlight Raven, Sunshine Smiles and Starlight Glimmer update download Bot-chan 1965

File: 1459059331509.png (5.54 KB, 648x314, transparent text bug.png)

Moonlight Raven and Sunshine Smiles have been updated with a hugging interaction.

I've also updated Starlight Glimmer with her new Season 6 design. If you want to keep the old one, too, I suppose you can rename her to "Starlight Glimmer (Season 5)" (similar to how we already have a "Princess Luna (Season 1)"). The difference is not really all that big, though (just the mane).

Oh, and RoosterDragon, I noticed a small bug after all: When speech is displayed, some of the written characters will appear see through (as in, there's a character-shaped hole in the textbox where you can see the background). I hope the image will make it more clear what I mean (the musical notes).

Sunburst download and (new) Starlight Glimmer update Bot-chan 1968

File: 1459143833911.gif (22.66 KB, 88x92, sunburst-cape-idle-right.gif)

Eh, forget yesterday's Starlight Glimmer. Sorry. Here's the updated one, which comes with a small interaction with Sunburst, who's also included.


Awesome update! 1970

The real value of this update is the fact that interactions are stored in pony.ini files. Thank you so much!

Crystallized Princess Twilight download Bot-chan 1974

File: 1459291105297.gif (2.43 KB, 92x86, twi-crystal-right.gif)

Contains the new sprites and the updated pony.ini to be added to Princess Twilight:

dsfgdd 1980


Flurry Heart download Bot-chan 1982

File: 1459410873276.gif (31.17 KB, 68x60, flurryheart-idle-right.gif)

Just in case you think your desktop is a bit too peaceful, here's the newest member of the Crystal Empire's royal family:


I right clicked on the taskbar icon and closed it, to get back to the main menu. This showed up: 1994

Unexpected Error - Desktop Ponies v1.59
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'DesktopSprites.SpriteManagement.WinFormSpriteInterface'.
at DesktopSprites.Core.Disposable.EnsureNotDisposed() in _______________________________________________Desktop Ponies\Desktop Sprites\Core\Disposable.cs:line 59
at DesktopSprites.SpriteManagement.WinFormSpriteInterface.Draw(ICollection`1 sprites) in _______________________________________________Desktop Ponies\Desktop Sprites\SpriteManagement\WinFormSpriteInterface.cs:line 1604
at DesktopSprites.SpriteManagement.AnimationLoopBase.Draw() in _______________________________________________Desktop Ponies\Desktop Sprites\SpriteManagement\AnimationLoopBase.cs:line 1268
at DesktopSprites.SpriteManagement.AnimationLoopBase.Run(Object startSync) in _______________________________________________Desktop Ponies\Desktop Sprites\SpriteManagement\AnimationLoopBase.cs:line 1162
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2016-04-03 20:12:33Z

error 2000

I just got the exact same error as above. Not going to post it again, of course :P

Also, 2000th!!!
This post was edited by its author on .

Anonymous 2022

There are a few things I love to see added to the Desktop Ponies program:

Apple Bloom (with cutie mark)
Sweetie Belle (with cutie mark)
Scootaloo (with cutie mark)
Sun Glimmer
Cotton Cloudy
First Base
Gallop J. Fry
Piña Colada

Gilda (reformed)
Diamond Tiara (reformed)
Silver Spoon (reformed)

Nyx, CMC (separately and altogether), and/or Twist - playing together, hanging out and "CUTIE MARK CRUSADER DESKTOP PONIES!!"
Nyx, CMC, Diamond Tiara and Silver Spoon - All friendly
Nyx and Fluffle Puff - Very friendly, playing together, Nyx riding on Fluffle Puff

Bot-chan 2027

Well, nothing is stopping you from making additional ponies or interactions for whatever characters you like. Contributors are always welcome. As for your... ahem... suggestions: personally, I'm not even familiar with half of those names, don't really care about half of the more obvious OCs and haven't seen enough of those reformed characters in the show that would make alternative desktop pony versions seem really necessary. But that's just my opinion.

The CMCs (or Babs Seed for that matter) with cutie marks may be made some day in the future, but we'll see about that.

Police Pony download Bot-chan 2030

File: 1460128722713.gif (15.8 KB, 66x92, policepony-idle-right.gif)

And here's another simple background pony. Enjoy.

Ponyfied Equestria Girls Shadowbolts download Bot-chan 2043

File: 1460461051480.gif (18.84 KB, 84x94, soursweet-trot-right.gif)

Here are the six main Shadowbolts (including human Twilight) as ponies. Yay.


These are technically not canon, but don't let that stop you from enjoying them anyway. ;)

Thank you! 2071

I just wanted to say thank you to everyone involved, for making such an awesome and content-packed piece of software.

I plan to join in the coding as soon as I'm skilled enough for working on real projects like this. At the moment, I know little about GUIs and most of what I do is just console and files. But that will all change eventually.

Princess Ember download Bot-chan 2077

File: 1461008981294.gif (29.19 KB, 70x90, ember-idle-right.gif)

Just in case your desktop isn't already royal enough, the new dragon lord is now ready to grace it with her presence.


Countess Coloratura Idle 2084

File: 1461155520103.gif (16.37 KB, 110x100, IdleLeft.gif)

Finally got around to fixing her idle animation-

Countess Coloratura Download 2105

File: 1461431180994.gif (16.28 KB, 110x100, IdleLeft.gif)

Went and edited the mane a little on the idle sprite, thanks Bot-chan for the suggestion, so she's ready for download:

Cool 2145


Nurse Tenderheart download Bot-chan 2153

File: 1462083690659.gif (24.67 KB, 88x88, tenderheart-idle2-right.gif)

Another nurse pony is now available for download here:

I'm feeling a bit under the weather lately and wasn't in the mood for anything complex this time, so yes, she's basically a recolor of my version of Nurse Redheart (who received a small graphical update, too). You can find her here, if you're interested:

So yeah, just a simple background pony this time, but I hope you still enjoy her.

omg plz 2157

omg can we please please PLEASE have a starlight and trixie interaction!?!?

Windows Vista - I'm having some problems... Pony-Artist-MLP 2160

File: 1462136552785.jpg (34.62 KB, 486x223, Capture.JPG)

Hey there,
I've downloaded the ponies, and I have everything ready. But when I try to open the application that comes in the "Ponies" folder I have, this error comes up:

Error starting up! Details: Could not load file or assembly 'System.Core, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
. at Desktop_Ponies.Pony..ctor(String_name,List1 Lines, String path, Double scale Int32_ID)
at Desktop_Ponies.Main.Main_Load(Object sender, EventArgs e)

Any solutions? I tried reinstalling the ponies and even rebooting my computer, but nothing worked.
I believe the current version I'm using is 1.59.
EDIT: No, it's not 1.59. I actually can't figure out which.
EDIT EDIT: It was just outdated. Got 1.59 and didn't get the error. Thanks for this amazing software! I watched a YouTube video from years ago, and it was outdated. xD
This post was edited by its author on .

Nursery Rhyme download Bot-chan 2174

File: 1462403405928.gif (11.49 KB, 58x74, nurseryrhyme-trot-right.gif)

And another nurse. This should be the last one for now.




MacGay (Element of Eddy)!RevGiOKgRo 2187

No to what?

Starlight Glimmer (Season 6) update download Bot-chan 2189

File: 1462826696533.gif (145.58 KB, 108x104, starlightglimmer2-popcorn-left…)

Time for popcorn. Munch munch.

Awesome 2218

I Heart You Your So Awesome

Equestria Girls update downloads Bot-chan 2219

Thanks. It's always nice to see there's still a bit of interest for this project. :)

Okay, some more Equestria Girls updates since I last mentioned them here: Lemon Zest, Lyra, Bon-Bon, Violet Blurr, Adagio Dazzle, Aria Blaze and Sonata Dusk have all been updated with stuff (new animations, improved sprites and the like). You an get them at the usual place: http://sta.sh/2ouk6qgs0sg

Anonymous 2221

They look rather neat.

Plaid Stripes download Bot-chan 2233

File: 1464141275491.gif (35.24 KB, 68x80, plaidstripes-eyebrows-right.gi…)


This post was edited by its author on .

Exctraction Process 2238

the file Desktop.Ponies says that i have required Files Missing, what do i do? and also asks me to download this file: NDP461-KB3102438-Web
This post was edited by its author on .


You must extract the files first before trying to run the program. Right click on "Desktop Ponies.zip" and use the "Extract All..." option.

The other file is needed for the program to run. It comes from Microsoft (https://www.microsoft.com/en-gb/download/details.aspx?id=49981). You will need to install it for Desktop Ponies to work.

hidefromkgb 2267

…Done when ready, eh?

Hi guys, DPE anon here.
No, it`s still not ready. I`m extremely ashamed to return here after everything I`ve promised, but anyway.
I seem to have found a true hidden gem of low-level Windows API which has a surprisingly poor coverage over the internets. It allows for direct OpenGL rendering to a semi-transparent window, and that means getting rid of VRAM-to-PBO readback, which was the ultimate bottleneck of the Windows branch of DPE.
RD`s poor laptop can now experience a drastical boost in terms of ponies per square inch ^_^
Beside that, I`m currently learning OOP encapsulation/decoupling principles the hard way. I can elaborate if anyone wants to read technobabble, but for this post it`s enough already. The commits speak for themselves: https://github.com/hidefromkgb/DPengine/commits/experimental?author=hidefromkgb

P.S.: Sorry again, if someone`s still waiting for a release. I`m currently relocating to Europe, so these huge delays are for a reason.

hidefromkgb 2272

Bug report!
Seabreeze`s pony.ini contains "stallion" category instead of "stallions". This isn`t quite right, IMHO.
Prooflink: https://github.com/RoosterDragon/Desktop-Ponies/blob/1cd4fa0bbfd9923adc9e3c8c43c4abb7f3ab7096/Content/Ponies/Seabreeze/pony.ini

P.S.: Thank you RD for moving interactions to pony.ini`s! I`ve wanted this since >>564.

Bug RedsBone 2279

In the general options menu, there are a number of sliders, each with a label bellow it. I think these labels should be above the corresponding sliders, as that is the standard in user interfaces and I personally pretty much always grab the wrong slider when I want to change "Pony Sizes".


What can I say

Bot-chan 2289

Well, I'm not a psychic, so personally, I find it difficult to adequately assess your communication skills (or lack thereof) with just this single, context-less post of yours. Just based on this first impression however, it doesn't bode well.
I hope I could answer your question. :)

Anonymous 2294

File: 1465479503815.png (289.23 KB, 1366x768, too_many_pinkie_pies.png)

Woohoo! DPE has sprite effects, at last! Another bug report.

This is not the bug one may easily come across, as it requires fiddling with the animation base.
Take a character with lots of effects simultaneously on-screen (my current favourite is Fili-Second) and remove all behaviours that don`t employ effects from its pony.ini. Then, request ~300 copies of it — the more the better, actually, since the exact number may depend on how powerful the target machine is.

What will happen next is a herd of Pinkies gradually slowing down and losing their effects (also gradually!), eventually coming to a halt when all effects run out. It`s only stage 1, however. At stage 2 that ensues in ~3 minutes, DP begins slowly eating RAM while the output remains static, just like stage 1 has left it. Furthermore, I expect this process to have a stage 3, when the RAM is full, but I`m not patient enough to wait for hours just to see what happens =)

← The screenshot on the left depicts the very end of stage 1.

Anonymous 2304

A quick question regarding behaviours.
The tech doc states that
> The behavior to use is selected from each set of behaviors in a group, so you can specify a behavior per group (if you specify more than one, then the result is undefined)
for MouseOver movement type.
However, there are lots of ponies whose behaviour groups contain 2 and more MouseOver behaviours each — Torch Song, for example, has 2 in 2 groups, totalling 4. Am I missing something, or this really yields undefined results? Requesting clarification.

Bot-chan 2305

Yeah, there should have only been one behavior with MouseOver per group. In the case of Torch Song (and probably others), that was entirely my fault.
Anyway, just from my observations, it seems that if there are more than one behaviors with MouseOver in a single group, the program will only ever use the first one. But I can't tell you if it was explicitly programmed this way or if this is just part of the failsafe measures that makes the program pick the first somewhat fitting behavior anytime something breaks.
This post was edited by its author on .

Anonymous 2311

Got it.

1. So it doesn`t hurt if a random mouseover behaviour pops up instead of strictly the first?
And, in case it really doesn`t, are relative probabilities to be considered when making a choice?

2. What priority should be given to «standalone» mouseovers: higher than, equal to, or lower than those belonging to a group? What relative probability shall they have?
If the priority is to be equal, there are 5 mouseovers that have 0.0 probability: Changeling ("pinkie-mouseover", "flutter-mouseover"), Cloud Kicker ("Derp Mouse"), Fleur De Lis ("portrait"), Fluttershy ("mouseover").

Anonymous 2312

Bot-chan 2313

Well, good question. I don't think it would really hurt much, we (well, I at least) would just have to be more careful to not have unwanted MouseOver behaviors in our ponies.

The way MouseOver behaviors currently work (and probably the reason why I don't double-check for unwanted ones as much as I should) is that they can also double as as an idle behavior (usually movement-type "None"). That's also how the probabilities are handled (a probability higher than "0%" just means that the behavior can play even without the mouse cursor hovering over the pony).

I guess your approach to make MouseOver behaviors only start when the cursor is actually hovering over a pony and in the case of multiple ones have one of them being chosen randomly depending on their probability would make more sense (assuming this is what you're going for), but it's not how the program currently works (it's probably a leftover from back when DesktopPonyGuy was still developing the program that wasn't changed to not brake compatibility with previously made ponies).

Group 0 (which I assume is what you mean by "standalone") is considered a wildcard and behaviors in this group can play no matter what other group the pony may currently be in, so I guess it's safe to assume that the priority should be about the same. But well, since RoosterDragon is the one in charge of the actual programming and not me, it's probably for the best to take my answer with a grain of salt.

I hope I could still help you a bit. :)
This post was edited by its author on .

Anonymous 2314

Okay. Let`s wait for RD to make an official statement on this =)

[UPD:] …don`t get me wrong. I do value your feedback (especially that comment on the flaws of the first iteration of DPE`s GUI: >>948), but none of us is currently leading the project.
This post was edited by its author on .

Bot-chan 2315

That's perfectly fine. After all, I know I'm just making observations, but he's the one who actually knows what he's talking about. ;)

Anonymous 2316

File: 1465922359056.png (3.03 KB, 402x114, bbl_dims.png)

On a less related note: which of the two possible layouts of the same text (see the main diagonal on the pic) appeals to you more?
Can`t decide which dimension to minimize first when constructing speech bubbles.

Bot-chan 2317

Hmm, tough, but I think I like the lower right ever so slightly more, except for the unused space on the sides.

Anonymous 2318

File: 1465935130658.jpg (68.8 KB, 736x386, 2d7bcd603df9ad3b4d0d3f6620565c…)

…Another question I always wanted to ask.

Among the files of the official DP animation base there are 2410 GIFs and 17 PNGs. None of these 17 has a valid reason for being a PNG instead of GIF: the 8-bit alpha is not used anywhere (and even if that was the case, .ART files would address this just fine), the size advantage over same-looking GIFs is exactly 9543 bytes, or 50++ times less than 1% the total size of the base.

And now the question: is it possible to replace these 17 PNGs with GIFs in DP master branch? It just feels wrong to me to employ a separate image decoder for such a tiny fraction of the base.

I even made the patch myself; see the attached RARJPG.

Bot-chan 2319

Yeah, that's another question better suited for RoosterDragon (especially since he'd be the one to replace the files), but as far as valid reasons go, those may be leftovers from an older version of the program (the art-files are a relatively recent addition to the program) or were made because people presumably thought that gifs were only good for animated sprites. There used to be even more that were already replaced with gifs, so - without wishing to anticipate RD's decision - I'm sure replacing even more shouldn't be too much of a problem. ;)



Bot-chan 2321

Why the rush? I have aaaaall the time in the world...

Saffron Masala download Bot-chan 2324

File: 1466085394858.gif (53.26 KB, 86x92, saffronmasala-idle-right.gif)

Now is your chance to spice up your desktop with this new addition.


Anonymous 2325

I wonder if DP base could ever get to three hundred characters =)
According to these stats, the show still has lots of characters not present in DP.


Nice spot - fixed.

I have adjusted the menu in the next version per your suggestion - hope it helps.

I'll take a look at this at some point.

1. "Undefined behaviour" was perhaps not ideal wording. "Implementation defined" would be more accurate.

DP currently takes the first suitable mouseover behaviour in the group and only ever uses that - you're welcome to choose between the available ones based on probability if you like.

2. Bot-chan's reply is correct. Group 0 is not "standalone" in the sense you're implying. A mouseover behaviour will be picked solely for the group of the pony's current behaviour. The group 0 stuff applies as Bot-chan describes, when switching behaviours normally.

I can do that - technically I'll still support PNG (and JPG) but I think basically everything uses GIF anyway so you'll probably be fine :)

Coriander Cumin, Zephyr Breeze, Mr. Shy and Mrs. Shy downloads Bot-chan 2338

File: 1466750370341.gif (35.66 KB, 84x98, zephyrbreeze-idle-right.gif)

Time for some family ponies. :)

Coriander Cumin: http://sta.sh/01l8vclkrgq8
Zephyr Breeze: http://sta.sh/011tr7pafe6j
Mr. Shy: http://sta.sh/01pg0x5avb5s
Mrs. Shy: http://sta.sh/022x4snvlb60

DPE alpha 2340

File: 1466830858097.png (58.94 KB, 628x432, win98.png)

OK, now I finally have something to show that works out of the box. (I`ve started releasing executables, so now I`m wearing a tripcode to ensure authenticity.)

The RAR/PNG on the left contains a Windows version of DPE with the majority of GUI functional — except «More options…» button and some per-character context menu items.

Download this PNG and rename it into .RAR and unpack to the parent directory of the original DP base (usually named «Ponies») to see it in action. The archive contains a sole Win32 executable compiled from this commit and compressed with UPX.
Now porting GUI to Linux.

There may be bugs in it, since this is merely an alpha version. Please send bug reports here.
Captions too small for some character names is a known bug.

P.S.: The screenshot has been taken on a vanilla Win98 SE to show off compatibility.


File: 1466929218785.png (63.17 KB, 709x538, linux.png)

…Aaaaand again it`s me. The GTK-based native GUI for Linux is ready! See this commit.

Android 2345

Hey, I'm just curious, whatever happened to the android version/live wallpaper? I remember hearing something about being able to just copy the ponies into a folder on your phone to add them in, or something, but it was a while ago now.

Fresh Coat download Bot-chan 2350

File: 1467219124187.gif (23.41 KB, 68x92, freshcoat-idle-right.gif)


File: 1467532081440.png (30.45 KB, 649x412, macos.png)

OS X GUI is closer than ever.
Two things left to be done are adding listbox checkboxes and properly binding NSTextField to NSStepper.

Testers required.

Anonymous 2359

Great! Will there be Android or iOS? It would be immensely cool to have Desktop... err, Handheld ponies on a tablet!
This post was edited by its author on .

Equestria Girls update download Bot-chan 2362

Okay, so I did another update for my Equestria Girls characters: All of their names have been changed to not start with "EqG" anymore (so you can jump to the characters by typing the first letter of their names). To make up for this, all characters now include an "Equestria Girls" custom category so you can still easily find them or filter them out (after you've added this category in the options). Voices have finally been added to some of the characters as well as some other minor tweaks here and there. Let's just hope I didn't break anything in the process, but please let me know if I did. ^^;

Oh, and Rainbow Dash now has a nice new running animation.

You can find all of this here, as usual:


File: 1468030634697.png (117.3 KB, 670x432, macos.png)

Ta-da! OS X GUI is finally ready!
Fully tested on 10.8 (Mountain Lion), expected to work fine on 10.7 but not on 10.6 (although the fix — the NSCell-based NSTableView codepath — can be added quite easily). 10.10++ is still untested, as I have neither the machine sufficient to run the corresponding VM image, nor the image itself. Nevertheless, testing is definitely needed, as I`ve been forced to use undocumented CoreFoundation functions to properly set cursor images, and a bunch of Cocoa hacks that just happen to work but are also never mentioned in the docs. Still, mares and gentlecolts, we`ve now got a native Mac DP implementation.
It does, however, lack interactions and speech, as well as in other branches of DPE, but that will hopefully be fixed soon.

I am planning to port DPE to tablets, yes, but apparently not right now. Gotta complete the desktop version first, sorry T_T
This post was edited by its author on .

Question Fox 2368

I have an interest in making a sleep cycle for Beauty Shock, who is an OC pony who came in the most recent download. I'm wondering what would be a good program to do the animation in as every time I color it in paint it pixelates. I am not computer savvy at all but if I succeed I could see making a few more animations. I want to use Princess Luna (Season 1) animation style for sleep. Just hoping for a tip or something. XD


Well, Paint is really not a good choice for making animated GIFs. I`d recommend something like GIMP, but there are many programs out there solely devoted to GIF creation. For a beginner they might appear quite a bit easier than GIMP, because I.M.H.O. many of its defaults are just insane.

GIMP Fox 2372

File: 1468328605170.gif (1.92 KB, 56x74, Babs_sit_right.gif)

Is there a free download for that somewhere? Because I colored a sitting pic for Babs but 'lost transparency' which I can only assume means I lost the animation part. >.>
This post was edited by its author on .

Bot-chan 2373

I'm sure a quick Google-search would have been easier and faster than waiting for an answer here, but anyway, here's a link to their website: https://www.gimp.org/


File: 1468448604972.png (131.76 KB, 1240x679, DP.png)

Bug report.
Copy-pasting text into any of the number-only text fields crashes DP.

System.FormatException: Входная строка имела неверный формат.
в System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
в System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
в DesktopPonies.PonySelectionControl.PonyCount_TextChanged(Object sender, EventArgs e) в _______________________________________________Desktop Ponies\Desktop Ponies\DesktopPonies\PonySelectionControl.vb:строка 140
в System.EventHandler.Invoke(Object sender, EventArgs e)
в System.Windows.Forms.Control.OnTextChanged(EventArgs e)
в System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)
в System.Windows.Forms.TextBoxBase.WmReflectCommand(Message& m)
в System.Windows.Forms.TextBoxBase.WndProc(Message& m)
в System.Windows.Forms.TextBox.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Release (v1.60) 2383

- Rename Sue Pie to Cloudy Quartz.
- Added Sunburst and updated Starlight Glimmer by Bot-chan.
- Added a crystallized Princess Twilight Sparkle by Bot-chan.
- Added Flurry Heart by Bot-chan.
- Added Police Pony by Bot-chan.
- Added Princess Ember by Bot-chan.
- Added Nurse Tenderheat and Nursery Rhyme by Bot-chan.
- Added Plaid Stripes by Bot-chan.
- Added Saffron Masala and Coriander Cumin by Bot-chan.
- Added Mr Shy, Mrs Shy and Zephyr Breeze by Bot-chan.
- Added Fresh Coat by Bot-chan.
- Added hug interaction between Moonlight Raven and Sunshine Smiles by Bot-chan.
- Add popcorn behaviour to Starlight Glimmer by Bot-chan.
- Update Nurse Redheart by Bot-chan.
- Fix a category for Seabreeze.
- Fix crash when an invalid number is pasted into the pony count field.


As ever, an updated download link can be found in the opening post.

A couple of images do need some .art files (crystallized RD and Twi). I think some of the game config files would also need tweaking. I'll get around to this eventually.

Anonymous 2389

Bot-chan puttin' in work, damn.

Nice job guys! I'll never get tired of having more ponies run around my screen.


File: 1468890207649.png (188.19 KB, 844x496, macos.png)

I hope I don`t get on anyone`s nerves with my endless updates, but I`ve made DPE compatible with OS X 10.6 (see the pic), and also added support for 32-bit versions of OS X.

> A couple of images do need some .art files (crystallized RD and Twi).
They sure do. Still, currently they all have 1-bit transparency. Oops, sorry. This was a glitch of GIMP.
> I think some of the game config files would also need tweaking. I'll get around to this eventually.
I`ve saved your time and made a pull request with all PNGs substituted ^_^

> I'll never get tired of having more ponies run around my screen.

P.S.: Woohoo! Guys, we`re on EqD!

Anonymous 2392

Anyone have a regular Nyx .zip folder? (not the sock on head one)

Anonymous 2393

I can't get the main program to unzip, it keeps popping up corrupted or damaged file when I download, is anyone else having this problem?

Bot-chan 2394

Well, you could have simply downloaded the OC pack from the OC ponies thread that's linked to in the first post, but here's the download link anyway: http://dl.dropbox.com/u/35213087/OC%20Desktop%201.02.zip
It includes a bunch of ponies, one of them being sockless Nyx.

That's odd. Have you tried redownloading it, maybe with a different browser?

Anonymous 2395

This might happen necause the AV is unhappy.
[irony] How dare you download zipped executables without its permission!

Bot-chan 2397

Hey RoosterDragon, I believe you missed Blaze5565's Coloratura (Rara). It can be found in this post: >>2105

And just in case I didn't say it before: Yay for the new update! :)

Anonymous 2401

Everypony, apparently?

Won't Open shrek m8 2404

File: 1469231558377.png (52.36 KB, 396x565, Screen Shot 2016-07-22 at 7.56…)

When I try to open Desktop ponies through the mac starter (I am doing this on a mac), I get this error message. I do not have any ponies directory folder. I've also redownloaded 6 times. This is the first time I've tried to open the program. I have the latest unstable version of mono. Please help me! (I also want to add the equestria girls ponies from here: http://sta.sh/2ouk6qgs0sg, any help would be greatly appreciated.)
This post was edited by its author on .

Anonymous 2405

I had a similar issue. The problem is that from Windows 8 onward, Microsoft has disabled all transparency in screensavers... but there's a workaround. If you're on a Windows OS from 8 forward, here's how you can fix it:

1. Set your screensaver to "none."
2. In Notepad, enter the following:
Set OWS = CreateObject("Wscript.Shell")
OWS.Run """C:\Program Files\Desktop Ponies\Desktop Ponies.scr"""

and replace the path with wherever your "Desktop Ponies.scr" file is located. Save the file as "DesktopPonies.vbs".
3. Open the Task Scheduler: Control Panel -> Administrative Tools -> Task Scheduler, or just search "taskschd.msc".
4. Go to the Task Scheduler Library. Via the "Actions" drop-down, click "Create Task..." This will bring up the Create Task window.
5. In the General tab, name the task something appropriate like "Desktop Ponies Screensaver".
6. In the Triggers tab, click "New" and choose "Begin the task -> On idle." Click OK.
7. In the Actions tab, click "New". Set "Action" to "Start a program" if it isn't already. Under "Program/script", enter WScript.exe, and in the "Add arguments" field, enter "C:\Windows\DesktopPonies.vbs" (with quotes), replacing that directory with wherever you saved the .vbs file. Click "OK".
8. Click "OK" again to close out of the Create Task window.

And that's it. The first time it runs, UAC might ask if you're sure you want to run the program; just uncheck the "always ask before opening this file" box and you're set. This method will also work with other formerly transparent screensavers like the built-in "Bubbles" one.
This post was edited by its author on .


File: 1469293413092.png (254.74 KB, 1440x900, misunpack.png)

Are you seeing something similar to the pic?
If yes, then it`s a well-known bug in the standard OS X unpacker. You need to install a more capable unpacking app. I recommend The Unarchiver; available both from AppStore and from the official site.
After installing, erase the whole Desktop Ponies directory, once more download the official DP archive (see the first post: >>458), and then unpack it. Voilà!

Anonymous 2435

File: 1470481327420.jpg (88.05 KB, 494x336, Skeleton-computer.jpg)

Anybody still here?

Bot-chan 2436



File: 1470521199962.png (61.17 KB, 772x478, macos.png)

Recent progress:

← This is, most probably, the closest I could get to OS X Yosemite / El Capitan support.
Drawing the progress bar required just another pile of hacks, and has not been tested on Retina displays as of yet. And I doubt I`d find testers here, judging by recent thread activity.

Someday I`ll continue adding features (if anyone cares).

Bot-chan 2438

Judging from the requests for a Mac version (because regular Desktop Ponies doesn't seem to work for them) we sometimes get on our deviantArt page, I'd guess that there are quite a few people out there who would be happy with your project.
Why they don't visit this thread and help out with testing your program even when we direct them to ponychan for all program-related questions is beyond me, though. Probably laziness or whatever. *shrug*


According to my calculations, among all 1638 comments on D.A. there are only 5 unique Mac-related questions, one of which (the most recent) is similar to >>2404.
So apparently it`s not laziness or something, it`s just the lack of Mac owners.   :C

Bot-chan 2442

Huh, I could have sworn there were more. Interesting.

Equestria Girls Coco Pommel download Bot-chan 2443

File: 1470829679778.gif (10.37 KB, 29x85, cocopommel pose.gif)

Another one of those rare characters I made that didn't appear in any of the EG movies yet. Enjoy:


poni³ 2452

File: 1471059866500.png (771.98 KB, 1354x936, Screen Shot 2016-08-12 at 11.3…)

I'll leave /oat/ briefly (and maybe more often) to report, after going back to the July 31st commit, everything seems to make, load and work well on El Capitan on rMBP here. Cheers for that.

As for the progress bar, it seems to work overall, but a bit off center maybe comparing pictures? Doesn't matter to me, but if you wanted to know..


Yaaaaaaay~ :3
Damn, I was afraid of exactly that. The rescaling potential of the brave new NSProgressIndicator happens to end at 2x, so I guess I`m now forced to draw adequate progress bars by hand — at least on 10.1x branch of OS X.
Nothing that worked before (like, say, setControlSize: and NSProgressIndicatorThickness) remained functional on Yosemite and further on, which is why I turned to hacks in the first place. Well, maybe it`s just me, because writing in C under a pure Objective-C environment is not unlike black magic… In case I really missed a way to correctly increase NSProgressIndicator height, please direct me to proper functions or code samples.
As for the more recent commits, I`m in the middle of turning my GIF loading code into a separate project usable outside of DPE, so the architecture is again a bit inconsistent on the Mac branch; will be fixed by Monday.

…And by the way, is this normal that there are no scroll bars visible in areas that are subject to scrolling? On initialization, I explicitly request them to be visible.

[UPD:] Patch ready! Doesn`t fix the progress bar yet, but it is now able to show preview loading progress. Although I don`t think that it`s a noticeable process on modern Macs with fast SSDs, here on a VM over a slow external USB 2.0 HDD, it may take up to two seconds.
This post was edited by its author on .

poni³ 2454

File: 1471126846513.png (30.21 KB, 806x138, Screen Shot 2016-08-13 at 6.14…)

Cloned the latest and built. I do actually see the loading bars, at least every so briefly.
I have a feeling I'll be mostly worthless from a code perspective.. I haven't written any code for years and never in OS X before.

Scroll bars are setup to show/hide automatically for me and that functionality appears to work in the GUI. Picture attached or something.

Also, if I try to close the app without choosing a pony and hitting GO!, it seems to hang and I have to kill the process.


> Also, if I try to close the app without choosing a pony and hitting GO!, it seems to hang and I have to kill the process.
Hm. Now that`s interesting! Can you please run macos.app/Contents/MacOS/DPE executable directly from the console and show the output?
This is most likely a free-before-use, when the rendering engine gets released without ever being created. I remember having fixed a similar bug quite a while ago, but on OS X it got an another twist, since the renderer is also in charge of allocating my own tiny implementation of ObjC.
> I have a feeling I'll be mostly worthless from a code perspective.. I haven't written any code for years and never in OS X before
Even if so, your feedback does help! I`m developing the OS X branch on a virtual machine, so the OpenGL codepath has, in fact, never been tested before. Need to update my CV to include «experienced in blindfolded OpenGL enabling under OSes previously unknown» ^__^
This post was edited by its author on .

poni³ 2456

Can do, eeyup. I don't think we have code tags and I was a little too lazy to put it somewhere that does, so... truncated results below:

[bunch of other ponies load]
[ 276 UR] Zephyr Breeze/zephyrbreeze-idle-right.gif
[ 277 UR] Zipporwhill/zipporwhill-idle-right.gif
[ 278 UR] Zipporwhill's Father/bigpegasus-idle-right.gif
[ 279 UR] Shadowbolt/shadowbolt_stand_right.gif
[ 280 UR] Marble Pie (Filly)/idle_right.gif
[((RNG))] seed = 0x57AFAD90
[**INI**] /Users/expoti/Library/Application Support/DesktopPonies/core.conf
Terminated: 15

Seemingly no console output between GUI load and me clicking the close button until killing the process.

In other news, I did the same and actually let a pony start. Upon exiting the pony and closing the GUI, apparently I get a segfault.

[GRABBED] Rainbow Dash
[DROPPED] Rainbow Dash
[ 24.975]
[ 18.852]
[ 0.000]
Segmentation fault: 11


Gah… I know what this is. There is an entry in the global NSAutoreleasePool (and, in the first case, more than one) that gets double-freed on exit.
Well, at least I can fight this. I just need some time to disable all release()-s throughout the code, and see which ones trigger the segfault, but not today.
This post was edited by its author on .


Roger that. If for some reason I disappear into the abyss, feel free to try and get in touch with me at my derpymail.

Greetings from an old friend! kindledfyre 2459

Hello! I'm just popping in to see how this has gone since like back in 2011 or 2012, haha. Some of ya'll may remember my dumb 10 year old self's alias, Dogostar. (Yeah, I was 10. I don't know what made me think I could help out with a big fan project at the time????) I've grown up a lot since then, and although I've basically left the MLP fandom, I won't forget the impact this project had on me when I was younger. Thank you, Desktop Ponies team, for everything you do!
- kindledfyre.

P.S. - I still use the ponies. A lot. Though they get in the way when I'm working on things, they're cute and fun to have around.
This post was edited by its author on .

ponies on sreens 2460

I am new to this xD please tell me how to do this :P bye! thanks!

Linux Queen Terra 2464

The directory structure appears broken when extracted.


Have you tried running unzip Desktop.Ponies.v1.60.zip from the command line? Works fine for me.
Linux nbk-02 4.6.4-1-ARCH #1 SMP PREEMPT Mon Jul 11 19:12:32 CEST 2016 x86_64 GNU/Linux

Queen Terra 2470

That worked, thanks!

Though I got another problem, now with mono. I type:

mono Desktop Ponies.exe

Why wouldn't it work?


What does it say in response?
Is it something like that:
bash: mono: command not found
If yes, you have to first install Mono from your distribution`s repository. Unlike unzip, Mono is not something that your system may have pre-installed.

[EDIT:] You may also want to try my touch on the Linux version of DP (see >>2344), but it also needs libraries that might require installation — namely, GTK+ 2.x and GTKGLext.
This post was edited by its author on .

I will be your Guinea pig. shrek m8 2484

File: 1471457635661.png (57.09 KB, 566x294, Screen Shot 2016-08-17 at 1.55…)

>>2437 I'd be happy to test anything out! I've literally got no life, so I'm pretty sure I'll be free whenever. What I'd suggest doing to help the like 5 people who have Macs because they kind of suck and you can't download anything good like seriously can't even get SFM and its killing me and i want a decent computer so baaaaaaaaaaddddddddd *Bangs head on table* COUGH COUGH is adding a little note for mac users to use a better unzipped on the top thread or on the download page or wherever you feel like i guess. But Back to the topic, That picture on the side is my system stuff if you need that. I kind of doubt it. I can also download El Capitan if you need me to. But yeah let me know if you need any help with mac stuff!

PS: I feel like an idiot, but I've got no clue on how to start the mini games. Help?


File: 1472000841411.png (36.1 KB, 425x171, Screen Shot 2016-08-23 at 8.04…)

plz tell me wat dis means(ps i got a mac)
This post was edited by its author on .

Guest 2497

It's basically telling you that an entire folder is missing, and that the program won't start without it. Try redownloading.

Bot-chan 2499

It could also mean that the subfolders weren't unpacked correctly and that's why the Ponies folder is missing, which seems to be a common problem with Macs. In this case, it's been suggested to use a program called "The Unarchiver", which you can find here: http://unarchiver.c3.cx/unarchiver
This post was edited by its author on .


Great! I`ll let you know when I finish fixing it.
Currently it works, but on exit, for reasons still unknown to me, OS X wants to free some objects for the second time, and that yields weird errors.
And, no, I don`t want you to update to 10.11 (if it`s okay with you, ofc.): there already is 1 tester with the preview build of 10.12 and 1 with 10.11 — which, coupled with your 10.10, enable a complete 10.1x test coverage.

*Sexy Wiggle* shrek m8 2515

File: 1472420867347.gif (441.7 KB, 640x640, scritch.gif)

>>2503 Okie Dokie Lokie!

Pony Requests EpicKitty88 2527

After even MORE Parental Controls issues, I'm back. And now instead of Kitty I go by Minty. But the new name only coincides with the G3 pony name.
Anyway, I am hoping that somepony is working on Tantabus. I tried to do it myself but it kept looking awkward. Also, I'm still trying to get that animation of Pinkie Pie completed, but I'm busy at my new college so I'm taking the easy route for now, working on a simple character: the happy flowers from Dash's nightmare.
One more thing: I'm trying to animate my version of Rainbow Factory, only this one is called the Star Factory. The factory was created by a jealous demon who want Equestria for herself so she can destroy the sun, bring eternal evil to the island, and eventually invade Heaven. She actually disgraces the Light by making the factory inside an abandoned CHURCH! And instead of Rainbow Dash, the enemy is now Twilight Sparkle, who is brainwashed by the demon. More info soon, and look out for some Star Factory OCs when I complete them.
I might also change my screen name to Major Minty, but I'm not sure yet. But anyway, off to make some annoyingly cheerful flowers.

EpicKitty88 2528

File: 1473545857511.png (1.17 KB, 55x78, flower base1.png)

Yeah, it's not quite finished since it's not animated. I couldn't figure out a few things, but I just want to know if I'm on the right track. Can I have a little feedback before I start the next step? And do you want me to make different colors just for kicks?

Bot-chan 2530

Well, it's a good start, but since you asked for feedback...
The lower part of the stalk looks a bit too thick, the outlines of the eyes should be blue instead of black and there are too few petals.

Reference pic

Also, is the sprite being hi-res intentional? While it would certainly not be the first sprite like this in the program, it does clash somewhat with the pony sprites in my opinion.

Don't let this discourage you, though. Like I said, it's a good start.

And eh... maybe it's just me and I won't put too much effort into trying to dissuade you from it if everyone else is okay with it, but surely there must be a place better suited for you to plug your fanfic spinoff... thing.

EpicKitty88 2531

Thanks. And I'll post my movie info somewhere else. BTW, my OC Shadowstar is going to look different now. When will you start the new OC thread? I will be sharing some of the OC characters there as desktop ponies.

Mac Desktop ponies 2541

Is there a link which shows me how to use this on a macbook? I downloaded it but then it says that this is a windows program that does not run on a mac. Thanks!

Bot-chan 2542

Eh, I don't think there's enough activity/interest at the moment to justify creating a new OC thread, so if you have some downloads to show of, I'd say it's okay to do so here for the time being.

Gaia Everfree 2556

File: 1475021693225.jpg (437.08 KB, 2048x1536, image.jpeg)

Is anyone alive here? Have some SunLight for your time 😉

Bot-chan 2557

Some of us are still here. The lack of activity is hardly a reason to post random pictures.


File: 1475382338782.png (18.4 KB, 128x128, away.png)

Also still alive.
The reason I don`t post is that I`m again busy relocating.

MacGay !RevGiOKgRo 2562

is that desu glasses


Nope. These glasses are from Transmetropolitan.

MacGay [Colorado] !RevGiOKgRo 2567

...I may have to take a look at that.

Anonymous 2586

This also happens to me.
I got 2 Screens. Screen 1 is on the right, screen 2 is on the left side.
The Ponies are 80% of the time on the far right third of the right screen and rarely enter the left screen at all.
Even If I drag and drop them to the far left of Screen 2, they all end up in the far right third of Screen 1 after five Minutes.

But it is good to know that a fix is on the way. Thx for this aweseome program!

MacGay !RevGiOKgRo 2589

That post was from awhile ago, I would hope that a solution came by now.

RoosterDragon WannurSyafiqah 2627

I have a question: Is there a way to delete a pony that you accidentally created in Desktop Ponies' Pony Editor, or is there no way so you'll have to add that to the next update? I tried pressing del on a test to see if I could delete ponies I create and it sadly does not delete it.

WannurSyafiqah 2628

Also the question above was for Bot-chan to answer too if he wants.

WannurSyafiqah 2629

Also, I meant the [DEL] button on my keyboard.

et23 2633

Hi There~!

Bot-chan 2637

Hmm. To my knowledge, there's currently no way to do that from within the program and I can't say wether or not this option will be added in the future as that's up to RoosterDragon.

Bot-chan WannurSyafiqah 2638


MLP 2639


MacGay !RevGiOKgRo 2643



Major Minty 2648

File: 1480776249009.png (25.17 KB, 654x1020, new shadowstar1_2.png)

EpicKitty88 here, under her updated name. I'm having some issues with finishing desktop pony artwork due to the fact that I'm studying for mid-term exams, but I'm just hoping to find more time.
I'm really hoping to finish the flower, but I'm working on an OC from the Star Factory movie and hope to post her soon. I might also update my Sephiroth pony to fit the new, fanmade depiction I will explain later. But otherwise, yeah, things are normal but still kinda slow.
I'll try to post more art soon. But with mid-terms and family in the way, you won't see me as often. I'm dying to see the next release of Desktop Ponies, but I guess I'll have to be patient. But for now, here is the new Shadowstar that will eventually become another Desktop Pony. It's going to be tough with the color pattern, but it's still worth a try.

MacGay !RevGiOKgRo 2650

Is this ironic?

Anonymous 2651

OC stuff do not belong here.


Muito legal demis

Anonymous 2657

Hey! This program is the best, really just my favourite, all the little behaviours and icons are very clever. Hoofball is crazy but it's fun to watch. Keep on truckin'!


Wheeeeee! Finally resolved that issue. The root cause was not quite where I expected it to be: turns out that discarding a subclass definition is only allowed after draining the release pool that holds objects of this subclass.

R34 optional Anonymous 2672

this is just a suggestion and I understand if it get removed

would u do a R34 version of
desktop ponies

Mac !RevGiOKgRo 2673

How on god's green earth would that even be arousing?


Believe me, there are much weirder things humans are able to sexualize than cute technicolor horses.
But yes, I presume Desktop Ponies ver. R34 isn`t going to happen. Not here, at least. Leaving aside the fact that even DP itself is currently in comatose state.

program contains virus 2689

I very much would enjoy having your program on my computer but my anti-virus software keeps informing me that the file contains malware, or that the site its downloading from is using malware and stops the file from downloading. I'm not sure what the cause may be but I thought that you should know cause I would greatly enjoy your program if I could download it.

Bot-chan 2690

Desktop Ponies does not contain a virus, at least if you download it from the official source (first post in this thread). There has however been a known issue with false positives from programs like Norton Antivirus in the past. You may have to put Desktop Ponies on your antivirus program's whitelist first.

Anonymous 2695

Just wanted to say this project is super awesome. Thank you guys for working on it!


Guys, I`ve got a question.

How many of you are using Vista or older versions of Windows, like XP? I`m adding a feature to update the animation base via Internet, which also can allow me to only distribute executables, without the base included.

The problem is that GitHub, the site from which animations are to be downloaded, uses TLSv1.2 encryption system — the one that the standard networking library in Windows prior to 7 simply does not support, and never will. This, of course, can be worked around by reimplementing it by hand (like in all XP-compatible web browsers), but I estimate the code size to be twice as large as the whole DPE codebase currently in existence. This is why I`m quite reluctant to bite the bullet unless there is a considerable percent of users on Vista or older.


[UPD:] no such problem on Linux and MacOS (≥10.6), where OpenSSL library is a de-facto standard, so it either comes pre-installed or can be declared a dependency.

DPE release 0.1a 2704

It`s time for a release.
This is NOT an official Desktop Ponies app, just a yet-incomplete reimplementation in C. Its only advantage is that it`s more cross-platform than DP and generally works faster.


Bot-chan 2705

Not a bad start. Of course, I'm just using plain old Windows 7, so there's not much else I can say about it.

Changelings (post-transformation) download Bot-chan 2710

File: 1487075764062.gif (28.5 KB, 96x90, changeling2-6-idle-right.gif)

Love is in the air.
Bugponies everywhere.


They don't do a whole lot, but I thought you might like them anyway.

Bug Report Anonymous 2715

Options window is modal, but can be minimized. While it is minimized, any access to the main window is still blocked.
Solution: switch modality off or disable the [_] button.


File: 1487735956644.png (63.84 KB, 690x439, conf.png)

Guys, how do you like this configuration window? Are these controls clear and enough?
This is only the first tab of three, though. The second shall be solely devoted to defining parts of the screen that ponies are allowed to occupy, whereas the third shall supersede the tray menu.

Mac !RevGiOKgRo 2722

What are the bottom reload and reset buttons for? The settings themselves?


Yes. It`d be more obvious with everything else wrapped in a tab control.

Mac !RevGiOKgRo 2725

I mean, those two buttons are the only thing I found ambiguous.

hhiiiiiiiiiiiii 2726

File: 1487994748919.png (Spoiler Image, 232.97 KB, 811x985, beutiful.png)


Macil!/5s/Techmk ## Admin 2727

This isn't a general discussion thread. You might want to go to >>>/oat/.

DPE release 0.1.1a 2728

Release #2, now with settings; see >>2721
5 of them (namely: Always on top, Enable interactions, Enable speech, React to cursor hover, Base scaling factor) aren`t working yet, due to the lack of respective features in the backend.
Message boxes shown anywhere except the main menu may become glitchy if left on the screen.

Translation files can be found here: https://github.com/hidefromkgb/DPengine/tree/master/exec/loc
If anyone wants to translate DPE into any language, feel free to send pull requests.

This post was edited by its author on .


Don`t know if this is a bug or not.

The animation base contains two ponies with more than one sleep behaviour: Berry Punch and Derpy Hooves. As it turns out, additional sleep behaviours are never used in DP. Is this intentional?

Bot-chan 2736

Not sure if this is a bug or just a possible improvement still waiting to happen. ;)
It's probably a leftover from the early days of Desktop Ponies, but yeah, in my opinion, it might make more sense for sleep-behaviors to respect the chance and group parameters if multiple ones are available (unless RoosterDragon swoops in and says that there's actually a good reason for only using one sleep behavior that I simply don't know about).


Okay. Next question: is Behavior::Skip = True actually equivalent to Behavior::Chance = 0.0?

[UPD.] Asking this because GetFallbackStationaryBehavior() function from DP does not check for Chance > 0.0 when selecting a fallback, only for Skip = False.
This post was edited by its author on .


…and two more.

1. Let`s say there is a sprite that is processing a behaviour with a follow target and the autoselect flag set to true. Does it mean that both «static» and «moving» overrides may be chosen at random each time this sprite locks a target?

2. Are behaviour groups to be respected when selecting an override?
This post was edited by its author on .


Okay, due to the shortage of answers I`ll post my own considerations here.

1. Wherever there is an opportunity to do so, sleep behaviours need to be uniformly randomized when the user orders the target character to sleep; implemented
2. (Behavior::Skip = True) ⇔ (Behavior::Chance = 0.0); implemented
3. If the autoselect flag is on, follow overrides may be uniformly randomized each time the respective follow behaviour begins, provided they respect behaviour groups; WIP

Release (v1.61) 2753

- Added "level 2" Changelings by Bot-chan.
- Readded Starlight Glimmer (Season 5) by Bot-chan.
- Added the ability to delete ponies from the editor.
- Fix the .zip file not extracting properly on non-Windows systems.
- Fix an issues that may cause images not to load and instead hang the program.
- Fix crash if the pony editor if you tried to pause with no pony selected.


As ever, an updated download link can be found in the opening post.

All of these seem reasonable. I hadn't noticed we had some ponies with multiple sleep behaviours - I may have to make a similar fix at some point.

Bot-chan 2756

Neat. :)

For the next update, should we rename Rarity's parents to Hondo Flanks and Cookie Crumbles? They haven't been formally named as such in the show yet, but I guess it's better than keeping them as "Rarity's Father" and "Rarity's Mother".

Amber Oc & pat fox 2758

File: 1491311295988.jpg (8.67 KB, 191x264, njbhluatGf1s3fz9wo2_250.jpg)

I have a oc name Amber she love's to draw and make new friends. She also have a pat fox name Stitches,She can fly and walk. I would love to have her in my blog/desktop fly,walk & talk also the fox following her. I was having problems with Browser-Ponies would you plz make Amber for me?? I try my best but still having problems its just me not understand computer skill. After you are done make sure you won't steal, because she my oc i am the one made her she is too precious for me. Thank you so mush for helping ps If you can't make Amber for me that's okay i understand. my gamil "amberlovefox@gmail.com"
This post was edited by its author on .


Bug report.

Angel, Gummy, Opalescence and Winona are only tagged as pets, despite also being non-ponies.
Pull request filed.


In this case we`ll have to add new tags like «<main_pony_name>`s family», I guess.

Bot-chan 2770

I think if we wanted to add a new tag, a single one for all of the main cast's family members would be enough instead of separating them like that.
I'm not exactly sure what other changes could be done to improve the tags, but yeah, I feel that our current system of Mane6 (21 ponies) / everypony else (about 250 characters) may not be as useful today as it used to be when the project only had a handful of characters.
Maybe we should at least elevate the core CMC to main ponies status or something like that. Spike too. Especially Spike.

King Thorax download Bot-chan 2774

File: 1493283326930.gif (33.09 KB, 102x122, thorax-idle1-right.gif)

The new ruler of the Changeling Kingdom is now available for download: http://sta.sh/015wy1i59ufn

It dosent works? 2775

i cant download it
it says ''Error: Forbiden'' what should i do?

Equestria Girls downloads Bot-chan 2781

File: 1494443075999.gif (230.54 KB, 140x250, adagio-siren-right.gif)

Well, I haven't mentioned my Equestria Girls in a while, so here are the new characters since then: Gloriosa Daisy, Timber Spruce, Filthy Rich, Twilight Sparkle (Sci-Twi) and siren-forms of Adagio Dazzle, Aria Blaze and Sonata Dusk.

Also, Spike the Dog was updated to be able to follow the new Sci-Twi around.

If you are interested, get them at the usual place right here:

Anonymous 2804

Thanks for the program, I'm happy is still updating and all after 7 seasons.
I0m a little disapointed that there no old Thorax or him disguise neither Zesty Gourmand but happy for all the changeling colors and King Thorax.

Thanks guys you're Builder

Jristz 2808

Is me or the zip 1.61 not contain rara-countess coloratura even we have she here?

I download it 3 times but no rara or countess folder in ponies.

Bot-chan 2809

It's not just you. Rara hasn't been added to the program yet. As for the Countess, I don't think she was ever completed.

Jristz 2810


I was looking and yeah, Countess only have completed (or I think is) for Rara; Coloratura is only a walk and hooftie but no iddle.


Here again.

Got a question about interactions. Is it okay for an interaction to begin when the target is ≤32 pixels off the trigger range?

In DP, the range testing is direct, done by looping through all potential targets and finding the length of a vector connecting the initiator and the target being tested. This is O(N²), which is hardly acceptable for N > 1000, where N equals the number of onscreen sprites.

I propose to clusterize the plane into 32x32 bins, a unique set of bins for each kind of targets. Building such sets is always O(N). To retrieve a random target, first we select a random non-empty bin inside the range, and then get a random target from that bin. None of these steps depend on N.

The problem is that bins are square whereas the range is circular, so it`d be a rough approximation at best.

Is this acceptable?

Bot-chan 2820

The number of onscreen sprites, or just the number of potential targets? After all, not every pony interacts with every other character and effect sprites can not be interacted with at all. And even if they all did... who'd put 1000+ ponies on their screen anyway?

But well, I guess it wouldn't matter much at this point if the trigger range wasn't pixel perfect anymore, but for more reasonable amounts of ponies, would it make sense to still keep the old method? Or as an option in the program's settings? Faster <---> more precise?

Or maybe I completely misunderstood what you were asking (which, I'll freely admit, is quite possible), so in this case, please just ignore everything I just said.


Blaze5565 hasn't contributed before. I just wanted to make sure they were happy to have their work included. I asked in >>1472 but alas no reply as yet.

I would say go for it. DP reaches a CPU bottleneck from the CPU-side graphics long before N becomes big enough to matter. Don't feel like you have to stick to DP's technical limitations :P


File: 1497378906701.png (688.45 KB, 1920x1080, 30000.png)

> And even if they all did... who'd put 1000+ ponies on their screen anyway?
Meeeeee ^__^
I have to admit, the screen really does get messy (the pic features Rarity × 10k and Spike × 20k). Nevertheless, I need such tests to guarantee that DPE uses as little processing power as possible, even when the numbers are more reasonable.

Got it.

Bot-chan 2827

Oh, okay. Well, he seems to still be active on deviantart, so I'll just send him a quick note and ask.
Edit: I just got his answer. He'd love for Coloratura to be included with the program, so it's all good. :)
This post was edited by its author on .

I tryed to do She from the images from the trailer 2828

File: 1498810249075.png (Spoiler Image, 2.34 KB, 53x57, tempestshadow.png)

I tryed and noticed in my attempt that her body is a little more buffy than Fleur but in scence for what I see so far is the same base.
The horn is difficult to make it look like a horn without making it look like a pixel mess and the eyes scar is not 100 straight.
The pupil have a inner color but maybe that will change in show style merchandise.

Well I will let she here and maybe will wait to a more extended shoots to fix it properly.

Bot-chan 2829

Well yeah, it's a good attempt, but from what I've seen, the body should look more like Luna's or Cadance's and less like Flim's and Flam's.

Other than that, the mane is a bit rough around the edges and the tail could be bigger and more defined.


Not a bad start, though.


Yeah, but is the armor the buff-ish or the body? that why I will wait to more shoots but also the mane at first not look 100 consistent too,

that also official art

lets better wait for an etended trailer or the leak.

Bot-chan 2831

Well, the armor looks pretty form-fitting to me. Not sure what makes you think that she (or her armor) is overly buff.
And this tiny thumbnail that doesn't even show her whole body doesn't look like such a great reference to me, either.
But sure, you can wait. There is really no rush to create these ponies. :)

Anonymous 2832

Are there any plans to do the EQG characters like Gloriosa, Timbur, or Juniper Montage as ponies? The Dazzlings and the Shadowbolts got that treatment.

Earth ponies options? 2833

Is there any way to make it to where non-flying ponies don't walk all over the screen? As in just walking back and forth on the start menu?

Bot-chan 2834

Well, you can always set the area ponies are allowed to walk in in the options, but to my knowledge there's no way to set these for certain types of ponies specifically.

more interactions? 2835

can more interactions be added? i don't see enough of them

Anonymous 2836

Back in 2011 a Desktop Ponies like program was made that was called WindowPonies. This program had the ponies walk along the top border of windows or the start bar and the fliers can still fly around. While the site is long gone I have tracked down a link that works.

Bot-chan 2837

Of course more can be added. The problem is that someone has to make them first. Maybe not the biggest problem with some simple dialogue, but when it comes to custom animations and all that fun stuff, well...


that seems like a subtle "it won't happen" :-(

Bot-chan 2841

Not necessarily. It just seems unlikely at the moment since activity has been somewhat lacking here lately.
All we need is someone with great ideas and a bit of motivation to show up. I'm not sure how likely that is at this point, but as long as people are still aware of this project, it might happen after all.

Just don't hold your breath. :p


don't worry, i've never been good at that

Anonymous 2844

Is there anywhere I can find the orange changedling from Royal Advice? I like that fella...

Countess Coloratura 2846

File: 1499959790196.gif (16.33 KB, 110x100, IdleLeft.gif)

Noticed I had the leg off in the idle animation. Fixed that! She's also a pixel larger than normal in the belly when idle, though I don't know if I'll fix that 'cuz it seems like it looks better with the extra pixel.


Pony clustering on dual monitors Anonymous 2848

If there's a solution, it's not yet implemented. It happens to me too, and it happens every time I enable the "Avoid a portion of this area" checkbox. No matter where that area is set, the ponies congregate to the far right of my dual display. As soon as I turn it off, they begin to distribute themselves more evenly again.

My monitors are different resolutions, if that helps anyone debug.

It's not a huge deal for me, but I thought I'd provide some extra info for anyone looking into it or having the same issue.

Thanks for the great program!

I'm back... but I think this is the last time Major Minty 2849

File: 1500493379569.gif (25.72 KB, 140x120, kitty_stand_alarm_big.gif)

I'm kinda phasing out of MLP at this point but just wanted to drop in. Some of my DP sprites might get dumped here for showcase or completion but this might be the last time I visit Ponychan. Also I am way too busy to do that stuff right now anyway as I now have an official YouTube channel to maintain and a very tough college schedule. Before I go, have a look at this older animation of pony me struggling with a malfunctioning smoke alarm. I know, it's stupid... but it might spark some ideas. She is my old counterpart, Prettyshimmer, before Kitty Warmwonder and Major Minty the Good Witch came up.



Yeah I know the life is rought, Just do what you feel is beter for you.

Also Who know, maybe some of those unfinished DP could be finished from someone here or osed somewhere else :)


Nevermind. redownloaded the .zip and it works.
This post was edited by its author on .

Release (v1.62) 2865

- Added Countess Coloratura by Blaze5565.
- Added King Thorax by Bot-chan.
- Tag pets as non-ponies.
- Fix ponies thinking they were in the exclusion area when they were not.
- Fix crashes when setting up an exclusion zone or multiple monitors.


As ever, an updated download link can be found in the opening post.

I believe I've fixed an issue that may have been causing this. Give the new version a go and let me know if it improves things.


File: 1502121131607.png (355.33 KB, 575x551, 8787867868997809639936565464.p…)

is it possible to add starlight glimmer?

i was looking for her on the site, but can't find her

Bot-chan 2874

Starlight Glimmer is already included with the program and has been since 2015. If you couldn't find her, maybe she's hiding from you for a reason.


File: 1502124501562.png (449.75 KB, 714x768, 5654654654683.png)

on the site?



she's literally not there
This post was edited by its author on .

Bot-chan 2876

That's Browser Ponies. We are Desktop Ponies.
We are not affiliated with them, they just use our sprites. If you want them to add something to the site, why are you asking us?


File: 1502129094457.png (284.84 KB, 528x614, Screenshot from 2016-06-03 00-…)

i didn't know that - that's why i asked

sorry for asking...

Bot-chan 2878

Nothing wrong with posting questions, but it might have been a good idea to clue is in on the name of "the site" from the start. Little details like that are kind of important.
This post was edited by its author on .


File: 1502131222532.png (475.95 KB, 882x699, 5654654654683990444.png)

i thought you guys were affiliated with them in some way

my bad


Got a new idea.

It seems that .ART files aren`t that necessary: transparency information can be appended to .GIFs themselves by means of the so called application-specific metadata extension.

Adding such metadata to GIFs is rather simple:

1. Erase the last byte of the GIF file; this is not suitable for all GIFs in existence, but for the DP animation base it`ll work.

2. Append 3 magic bytes (0x21,0xFF,0x0B) and 8 printable characters that serve as metadata identifier; personally I`d like it to be something along the lines of «Opacity:».

3. Next come 3 «authentication» bytes also chosen by the vendor: they can be 0x00,0x00,0x00 or 0xFF,0xFF,0xFF or even 0x44,0x50,0x45 — we`re free to choose.

4. And then follows the target .ART wrapped in a standard GIF data chunk and terminated by 0x3B — the exact same byte erased at [1].

What`s more, the default .ART 7-byte data unit is highly redundant: there are currently no .ARTs in the base that contain different input and output RGB values in bytes B1,B2,B3 and B5,B6,B7 respectively. And even these are redundant and can be replaced by single-byte palette indices.

That leaves us with 2-byte data unit: byte 1 = palette index, byte 2 = B4 from the original .ART, containing the actual transparency value.

The good thing about it all is that all GIF viewers and editors just skip unknown GIF extensions, so adding extended metadata won`t break anything.


This is the converter script. It automatically replaces .ARTs with GIF metadata, erasing all .ART files in the process.

#!/usr/bin/env bash

list="$(find Content -name '*.art' | sort -r)"
for ((elem = $(wc -l <<<"$list"); elem; elem--)); do
name="$(head -$elem <<<"$list" | tail -1 | sed 's:.art$::')"

tran=($(cat "$name.art" | xxd -p | tr a-z A-Z | tr -d \\n | sed 's:\(.\{6\}\)\(..\).\{6\}:\1_\2\n:g')) #'
pltt="$(cat "$name.gif" | xxd -p | tr a-z A-Z | tr -d \\n | sed 's:^.\{20\}.\(.\)....:\1_:')"
nclr="$((2 << (16#${pltt%_*} & 16#7)))"
pltt="$(sed 's:.\{6\}:\0\n:g' <<<"${pltt#*_}" | head -$nclr | grep -n .)"

rm "$name.art"
truncate -s-1 "$name.gif"
barr=($(for ((iter = 0; iter < ${#tran[@]}; iter++)); do
retn="$(grep "${tran[$iter]%_*}" <<<"$pltt" | head -1)"
[ -n "$retn" ] && printf "%02X%s" $((${retn%:*}-1)) ${tran[$iter]#*_}
done | sed 's:.\{510\}:\0\n:g'))
echo "$name (${#barr[@]} blocks)"
for ((iter = 0; iter < ${#barr[@]}; iter++)); do
bits+=$(printf "%02X%s" $((${#barr[$iter]} / 2)) ${barr[$iter]})
printf "21FF0B4F7061636974793A000000%s003B" $bits | xxd -r -p >> "$name.gif"

Implemented in DPE.

Bot-chan 2903

Sorry for butting into your programming talk again. I'll freely admit that I didn't understand all of these technical details, but I did notice this part: "this is not suitable for all GIFs in existence". So there's a drawback. What's the advantage of your method, then?

Also, this: "The good thing about it all is that all GIF viewers and editors just skip unknown GIF extensions". So if someone ever decides to edit their gifs, will the transparency information be preserved or do you have to reassign everything from scratch?


> there's a drawback. What's the advantage of your method, then?
I meant that not all GIFs have a 0x3B marker at the end despite the standard requiring it — but due to that they don`t cease to be correct GIFs. Noncompliant? Yes. Incorrect? No.
But of course the vast majority of GIF creation software add this marker. So this is not a drawback of the method.
As far as advantages go, we get rid of supplementary .ART files, keeping everything inside GIFs. This`ll make the architecture cleaner, just like moving interactions to pony.ini-s: see >>1957.

> will the transparency information be preserved or do you have to reassign everything from scratch?

Unfortunately, no, at least after editing in GIMP.
However, .ARTs also suffer from a similar problem. Consider, for example, Princess Twilight Sparkle/twi-crystal-right.art. It lists #150F30 as the first color to be replaced, but the corresponding GIF has no such color in its palette. Same for #000000. Fortunately, there are no colors left behind in this and similar «crystallized» GIFs, I checked. But nobody can guarantee that this statement remains valid after editing.
There are at least a couple dozen such examples throughout the «official» part of the animation base.

Bot-chan 2907

So, if I understand correctly, you are replacing information in a gif that the file could usually live without anyway. Okay, I get that.

However, making everything look "cleaner" is hardly an advantage in my opinion. Interactions moved to pony.inis not just because it looked better that way, but because it made it easier for people to add their own ponies (or other characters) with their own interactions, share them with others and not have to worry about the need to edit the interactions.ini after every program update. For those interested in adding to the program, this change provided an actual benefit, I'd think.

I don't really see that with your idea of how transparencies should be handled.

As for the problem of editing the gifs without losing the transparency information, "nobody can guarantee that this statement remains valid after editing" is still very different from "the information is gone, no matter what", isn't it? Personally, I'd rather have the former than the latter.


> you are replacing information in a gif that the file could usually live without anyway. Okay, I get that.
Not quite. The script did not actually decimate the last byte, it just assumed that this byte was present. But okay, I now have this checked, thus eliminating the problem in its entirety.
#!/usr/bin/env bash

list="$(find Content -name '*.art' | sort -r)"
[ -z "$list" ] && exit 0
for ((elem = $(wc -l <<<"$list"); elem; elem--)); do
name="$(head -$elem <<<"$list" | tail -1 | sed 's:.art$::')"

tran=($(cat "$name.art" | xxd -p | tr a-z A-Z | tr -d \\n | sed 's:\(.\{6\}\)\(..\).\{6\}:\1_\2\n:g')) #'
pltt="$(cat "$name.gif" | xxd -p | tr a-z A-Z | tr -d \\n | sed 's:^.\{20\}.\(.\)....:\1_:')"
nclr="$((2 << (16#${pltt%_*} & 16#7)))"
pltt="$(sed 's:.\{6\}:\0\n:g' <<<"${pltt#*_}" | head -$nclr | grep -n .)"

rm "$name.art"
[ "$(tail -c1 "$name.gif")" == ";" ] && truncate -s-1 "$name.gif"
barr=($(for ((iter = 0; iter < ${#tran[@]}; iter++)); do
retn="$(grep "${tran[$iter]%_*}" <<<"$pltt" | head -1)"
[ -n "$retn" ] && printf "%02X%s" $((${retn%:*}-1)) ${tran[$iter]#*_}
done | sed 's:.\{510\}:\0\n:g'))
echo "$name (${#barr[@]} blocks)"
for ((iter = 0; iter < ${#barr[@]}; iter++)); do
bits+=$(printf "%02X%s" $((${#barr[$iter]} / 2)) ${barr[$iter]})
printf "21FF0B4F7061636974793A000000%s003B" $bits | xxd -r -p >> "$name.gif"

> However, making everything look "cleaner" is hardly an advantage in my opinion.

It`s not about how it looks, it`s mainly about how logical it is from the point of view of a program.

> "nobody can guarantee that this statement remains valid after editing" is still very different from "the information is gone, no matter what", isn't it?

It is. Unfortunately.
But that leads to the main question: how do DP artists usually create .ARTs? Obviously using some tool and not by manipulating hexadecimal dumps. This tool can be extended to import and export transparency data.

Bot-chan 2910

Yeah, well, I'm not a programmer, I just make pretty graphics, so I'm not really looking at how logical something is from a program's point of view. I care more about how the end user (aka dummies like me) can benefit from certain changes and how easy to understand/use these are.

How is manipulating hexadecimal dumps preferable to using a tool to make .art files for people like... well... me? Is it more user-friendly? Does it boost the program's performance? If you could explain this to me in layman's terms, I'd really appreciate it.

Believe me, I'm not trying to shoot down your idea, I'm genuinely curious.

>"This tool can be extended to import and export transparency data."

And where would this data be exported/imported to/from? .art-files? Isn't this just adding an extra step for the end user?

Again, I swear it's not my intend to annoy you with this. Sorry.
This post was edited by its author on .


I`ve just re-read my post. And first of all, I`d like to apologize: I did not mean to insult you, even though it might seem so, whereas actually I haven`t changed my mind since >>2314.

> How is manipulating hexadecimal dumps preferable to using a tool to make .art files for people like... well... me?

Wait, I don`t encourage anybody to construct .ARTs in hexadecimal. Even I, who proposed the idea, did not do that, it was a machine that did it for me. I just thought that artists who draw GIFs for DP use some kind of tool that facilitates .ART creation. Is it so?

> I care more about how the end user (aka dummies like me) can benefit from certain changes and how easy to understand/use these are.

> And where would this data be exported/imported to/from? .art-files? Isn't this just adding an extra step for the end user?
Customers don`t give a damn about the quality of your source code ©. I`m well aware of that. But believe me, the core idea is beautiful.
Also, being a programmer but in no way an artist, I considered DP GIFs that made it to the base to be established once and for all, with hardly any changes post-factum (Fluttershy + Bulk Biceps being the only case I remember for 4 years I`ve been tracking the project).

Bot-chan 2914

Oh, there's no need to apologize. At no point I felt offended by you.

Or did you mean you now want to "ignore" me and wait for RoosterDragon's input when you said that you haven't changed your mind? ;) Heh, no worries, that's okay, too.

I just regret that I find it difficult to appreciate (or even understand) what you're trying to accomplish here. To me, it looks like you are trying to find an elegant solution to a problem that doesn't really exist, maybe even at the cost of usability. And maybe I'm completely wrong and there's nothing to worry about, but that's why I asked for an explanation in layman's terms, because admittedly, the scripts you posted might as well be in Chinese for me (just for clarification's sake: I don't know any Chinese). All I can do is point to the parts of your descriptions that I feel might cause problems (however small) and hope that you have either already considered these or know how to deal with them.

And yes, Desktop Ponies' pony editor contains a tool that helps create those .art files. Also, just ask RoosterDragon how often I have pestered him with mini-updates of various character sprites. I'm actually surprised he didn't get sick of them eventually (or if he did, he at least didn't show it). Sure, most of those didn't have transparencies to worry about, but they could have. And if I decide one of those days to give all of the crystallized ponies blinking animations (unlikely at this point, but this is just an example), I'd prefer not having to reassign all of the transparencies all over again. That's the nice thing about .art files: as long as I don't mess with the palette of the sprites, they should still work and I don't have to worry about all of the transparency data being lost just because I made a tiny change to a gif.


> Or did you mean you now want to "ignore" me and wait for RoosterDragon's input when you said that you haven't changed your mind? ;) Heh, no worries, that's okay, too.
…Sometimes I regret that there is no formalized language, like mathematical notation or Fortran, that is suitable for unambiguous communication between people ._.
In no way did I mean that.

> That's the nice thing about .art files: as long as I don't mess with the palette of the sprites, they should still work and I don't have to worry about all of the transparency data being lost just because I made a tiny change to a gif.

I understand that. Locally, you may keep .ARTs, of course. What I want is make helper tool add transparency info to GIFs when generating or re-generating a DP character package, without including .ARTs into that package.

Bot-chan 2916

>In no way did I mean that.
I know, I know. That's what the smiley was there for. ;)

Screensaver problem on Windows 10 Anonymous 2924

It's been a while since I last posted here, but I'm having an issue with the screensaver on Windows 10. Basically, the white cursor arrow doesn't disappear when the screensaver starts. The arrow just stays visible as the ponies move about. Can this be fixed?


My thoughts on this chain mirror Bot-chan's. Keeping the transparency separate prevents the data getting lost when people want to modify the .GIFs. Combining it makes it impossible for people to edit without the data disappearing (or them having to recreate it afterwards).

If you're willing to give up safe editing of the files, why not jump to a different format that supports everything natively such as APNG or FLIF? You gain niceties like 32 bit ARGB animation support & better compression at the cost of little to no tooling support.

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