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File: 1471332001898.gif (207.3 KB, 1024x1024, tophatnom.gif)

Country code: ponychan.png, country type: customflag, valid: 2475

I got a copy of Fl Studio a couple of days ago. After a few hours of watching tutorials and then messing around for a while, about 12 hours later I came up with this:

Any suggestions for things I could do differently in the future?
This post was edited by its author on .

Heavy MoleCountry code: ponychan.png, country type: customflag, valid: 2476

File: 1471412626227.jpg (29.41 KB, 400x258, lucy229.jpg)

One thing you might play with is listening to the 'z' axis of your mix. Everything in this arrangement is pretty 'up front'; it could benefit from some extra-dimensional breathing room.

One simple technique for doing this is reverb. Take a moment to listen to this: https://www.youtube.com/watch?v=SFsHSHE-iJQ

The beat is up front, and the voice and bass have a slight echo on them which puts them in relief. This is just an example; it might be fun to go through your favorite recordings and pay attention to how sonic space is used.

I like the roundness of the keyboard texture you are using in this, but the vocal track sounds a bit raw on top of it. Maybe see if a filter can bring out a flavorful contrast?

Country code: ponychan.png, country type: customflag, valid: 2477

File: 1471414939654.png (391.49 KB, 643x717, 1468898265411.png)

>>2476 That sounds like a great idea! I'll try playing around with it, but I'm still kind of learning as I go along. I tried doing a few things to the voice track originally, but I couldn't get it to sound decent at the time. will have to check some more tutorials I guess. Thanks for your feedback!

Country code: ponychan.png, country type: customflag, valid: 2479

File: 1471452216121.png (203.85 KB, 837x954, dash162.png)

Great first attempt.

The music needs more power though. The drums and especially the keyboard sound too soft.

Great music choice!

Country code: ponychan.png, country type: customflag, valid: 2483

File: 1471457364379.png (43.14 KB, 224x304, starlight_glimmer2.png)

>>2479 Thanks! I guess I did turn them down a bit more than I intended, so I'll keep that in mind for next time. :)

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