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A hub for long-lasting fan projects, such as video games and (my favorite) desktop ponies. Feel free to jump in and help if you see a need.
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Jul 19: Site Feedback Thread

File: 135566176244.gif (28.04 KB, 94x122, chrysalis-idle-left.gif)

Desktop Ponies 43172[Last 50 Posts]

It's been almost nine months, but a new thread and a new release has finally arrived. (Old thread >>36234)

Version 1.42.4 (2013-11-30)
Link:
https://www.dropbox.com/s/7s7d2t97x7jn2ut/Desktop%20Ponies%20v1.42.4.zip

DesktopPonyGuy appears to have moved on to other things, but development has continued. The artists have added lots of new animations and characters, and there's 149 to choose from in this release!

The program itself has also seen a number of changes. The biggest by far is support for Mac and Unix. Yes - Desktop Ponies is now multi-platform.

We've also got a new site set up:
http://desktopponies.bugs3.com/index.php
And don't forget the DA community
http://desktop-pony-team.deviantart.com/

Feature requests or bug reports are welcomed (and for those who don't know me, I'm RoosterDragon, and I'm maintaining the program in DPGs absence).

Last edited at Fri, Nov 29th, 2013 20:11

Dirkos 43178

File: 135567003386.gif (834 B, 58x82, Blushie.gif)

Awesome!
The last thread has been saged for so long. I'm happy to see Desktop Ponies back on the front page!

Bug 43179

For me,it always tells me to change the path to screensaver,when I don't have the screensaver because of that.It tells me that I can't run default profile,when it is not included.This is the cause of the "change path" error. Please help!

43180

>>43179
And I was hoping that there wouldn't be any silly errors. :/

Possible workaround: Type %TEMP% into Windows explorer. Then find and delete the 'DesktopPonies_ScreenSaver_Settings.ini' file.

If that doesn't fix it, please post a screenshot of the exact errors you're getting (also, make sure you're running the .exe file, not the .scr file).

Anonymous 43181

What is the settings file doing in %TEMP% anyway?

It should be in FOLDERID_RoamingAppData.

43186

>>43181
That's just how it was originally set up.

It's not suitable as roaming data though, so being in the temp folder isn't all that bad, really.

RealismFactors!4AInseCuRE 43190

>>43186
How is the screensaver settings not something that should roam?

43193

>>43180
Thanks.

43194

File: 135587977885.gif (74.46 KB, 1024x600, Part1.gif)

Here's part one of the problem.

43195

*intermission*

43196

File: 135587956830.gif (70.62 KB, 1024x600, Part2.gif)

Here's part two of the problem.

invelios 43197

I can't get the screensaver to load anything other than the default profile, which always loads 1 of every pony. The release notes say that I can create a profile called screensaver, but this does not work, it still loads the default one.

Dis 43198

Add "agent766" on Skype. I'm willing to help with coding and hosting, seeing as the forums are down (which are linked to from EqD).

Bug Anonymous 43199

Mac osx 10.8.2
Mono 3.0.2

Below is the console error:

+ exec mono 'Desktop Ponies.exe'

Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at VbDesktopPonies.Main.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0
logout

Strangely, running with mono 2.10.9 (stable) kinda works, but with overlaping gui.

Not running under Ubuntu 43201

Neither Mono nor Wine are able to run either of the executables.

Running "mono 'Desktop Ponies.exe'" gives the following error:
"The entry point method could not be loaded"

In wine, I get the error:
"Install Mono 2.8 or greater for Windows to run .NET 4.0 applications."

But I'm already running mono 2.10.8.1

Starly 43202

I love you guys.
Since the beginning.

any android plans 43203

>>43172

is there any plans to make an android version i want to have this on my phone and tablet :(

Valiance 43205

>>43172

I looked in the read-me and in all the folders, how do I set up the screensaver for this release? I used the old one from 1.41 but that just loaded everything in that folder. Am I just missing something simple?

43206

Oh yes! The project isn't dead!
I haven't used the program for so long now, let's check out this update!

>>43203
Somepony made an app to use Desktop Ponies as a Live Wallpaper. It's in Google Play, search "MLP wallpaper" and you might find it, it's the one with a DP Dashie icon.
I'm not sure if the ponies used are updated though

Anonymous 43207

File: 135591247790.gif (92.41 KB, 247x250, 1355202545727.gif)

I was startled by the amount of people using names in this thread, and had to see if it was even possible to post without one.

vulcan539 43208

>>43203
Hey there are a few unsupported apps for phones out there.
And there are no plains at the moment to expand the program officially in that direction.

vulcan539 43209

>>43203
Hey there are a few unsupported apps for phones out there.
And there are no plains at the moment to expand the program officially in that direction.

ov3rk1ll 43210

>>43206
Sadly it is not in Play Store anymore because Hasbro took it down. You can still get it from http://8bit.ov3rk1ll.com/

Anonymous 43211

File: 135591334637.png (164.47 KB, 850x900, 186408__UNOPT__safe_derpy-hoov…)

Source code, source code, source code!

Mac OS X 43212

>>43172
What are the tech requirements for Mac OS X? My laptop is having trouble running the main menu, asI am unable to scroll between ponies, and ponies load over the button interface

vulcan539 43213

>>43211
is this who I think it is?

Anonymous 43214

File: 135591423775.png (6.63 KB, 100x95, heartsmall.png)

>>43213

Maybe

Download Verdant_Wasp 43215

So, I don't mean to sound demanding, but could someone upload a second alternate download plz?
Since my network is blocking mediafire and datafilehost...

43216

File: 135592082060.png (84.18 KB, 867x636, Screen Shot 2012-12-19 at 7_37…)

I'm trying to run it on mac and it bugs out, with the pony section part overlapping with the options at the bottom, and scrolling just messes it up,
and yes I did install mono version 3.0.2 right before I ran it

Anonymous 43217

Im on a mac and i downloaded Mono. Both the stable one and the newer updated beta version and it wont run. Hit the runonmac.command and it runs some code and nothing happens.

Anonymous 43219

>>43172
Is this mac compatible?

Anonymous 43220

>>43205
Ditto. The older releases had a screensaver to install, but i don't see that file in this release. any help would be nice.

I have returned! EpicKitty88 43221

Hey, I'm back. I'm still working on that Pinkie Pie animation, but I'm sorta stuck right now because I'm also making a new program much like Desktop Ponies. If nobody minds. (I always give credit to the owners of things that aren't mine, so in the README file, I credited RandomAnonymousBrony for the original program. BTW, should I also credit RoosterDragon?)
Another reason for a long absence is SCHOOL. My online teachers are trying to finish the semester 1 lessons, and I had to attend four different online tutoring sessions this week. Whew!
Which reminds me... better get to my FIFTH session. I'll be back later. :)

Bot-chan 43223

>>43220
Just make a copy of "Desktop Ponies.exe" and rename it to "Desktop Ponies.scr". That should work.

Background !MeIMpony3. 43225

Good lord, whatever you do, be careful what you click when you download desktop ponies. datafilehost is a shit site for hosting files and you WILL get a shit-ton of useless crap that is a pain in the ass to uninstall.

January3rd 43226

>>43217
This fellow's right. all I get when I try to run .command is is a code. specifically this one:
/Users/username/Downloads/Desktop\ Ponies\ v1-2/RunOnMac.command ; exit;
computername:~ name2$ /Users/username/Downloads/Desktop\ Ponies\ v1-2/RunOnMac.command ; exit;
++ dirname '/Users/username/Downloads/Desktop Ponies v1-2/RunOnMac.command'
+ cd '/Users/username/Downloads/Desktop Ponies v1-2'
+ export DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ exec mono 'Desktop Ponies.exe'
dyld: unknown required load command 0x80000022
Trace/BPT trap
logout

[Process completed]

43237

>>43201
Using Linux it didn't run with mono. The error message was
"The entry point method could not be loaded" and my mono version is 2.10.8.1, just like yours.

However, it DID work with mono 'C# Desktop Ponies.exe' instead of mono 'Desktop Ponies.exe'

Hope that helps the rest of you, too.

usafbrony 43238

>>43210
Arrrgh, I got the APK and installed it from your website
onto my phone, but it won't let me download any of the ponies themselves. I am connected to the internet and I get no errors. I just don't see anything on the list to download. I used this app in the past, and then upgraded my phone, by the time that happened, the play store had canned it. Am I missing something here?

Bot-chan 43240

Oh, found a small bug again. When ponies follow another pony and then stop, sometimes they won't go into their idle animation. Happens at times with Twilight's and AJ's truck interaction or in the beginning of the conga.

Also, I made some small changes to some of the ponies: just a few little fixes, nothing new. Also reduced the probabilities of some of Rarity's behaviors that use (audible) speeches.
http://filer.net/get/ej8ltg45je7bcgyb

EpicKitty88 43241

I'm a beginner at scripting, which is hard to do except on my version RPG Maker XP, where I have a bunch of scripts in a zipped folder. When I get Microsoft Visual Basic I will try my hand at "real" scripting.
Also, I would join the DP forum but the Parental Controls which my parents set up keeps blocking it. :( Wish I were there. D:
One more thing before I get back to the characters for my DP-Based program. When I get to it I will pick up that Pinkie Pie animation and finish it.

43242

Having a weird issue with mine. I managed to download the file and open it in Winzip. However when I click the .exe file to run it. Nothing happens. No error message or anything, just nothing. Any idea as to why this happens?

RealismFactors!4AInseCuRE 43243

>>43241
Try actionscript instead. Then you wont be laughed at. It also has a lot of neat features suited for games.

invelios 43245

>>43223
I did that. When I launch the renamed .scr it loads the screensaver profile like it is supposed too. However it doesn't actually run as a screensaver. So it still stays when I move my mouse and doesn't appear in the screensaver selection screen on Windows.

Anonymous 43246

>>43216
I have the same problem as this. And it bugs out when I scroll down, or try to add ponies.

vulcan539 43252

question are we counting the MLP Comics as "cannon"?

43253

>>43252
That's actually a good question... The comics are basically a second show. Many series have a comic book and right now, this comic is pretty much identical to the show but with its own stories.

I honestly think comic characters should by included if they are canon or not but with restrictions. We can't just make every background character like in the show since the comic's backgrounds are more crowded then Tokyo... Limit it to (at least) semi-important characters.

43254

>>43216
same here. You aren't the only one with the same problem.

Anonycat 43256

>>43252
According to the people working in the comic, the events shown in the comic are cannon as long they don't contradict the events from the cartoon.
The cartoon's continuity always will take over the comic's continuity regarding cannonicy so I suppose only the characters created for the comic will not be considered cannon.

Bot-chan 43259

>>43252
No, they are not cannon. Not pistol or rifle, either.
As for them being canon... not really. I'd rather call them "expanded universe".

43260

>>43256
>>43259
I think the main question is if comic exclusives will be allowed in the program. I read the next story arc has a unique villain.

Like I said, I think it might be alright but limited to the story related characters, no backgrounds.

Bot-chan 43262

>>43260
Well, the "canon characters only" rule has been broken before, what with the inclusion of Surprise, an alternate version of Doctor Whooves and filly versions of the princesses.
That said, it can happen if the character turns out to be interesting and/or important enough, but I guess it would still be the exception rather than the rule.

Hotfix (v1.42.0.1) 43268

This release is intended to:
- Fix screensaver related problems. There are some changes, new files and also some extra information in the readme which I hope should address any issues.
- The program will no longer bug you about screensaver stuff if you are just trying to run it normally.
- Test a change which might improve scrolling issues on Macs.

Your choice of two download links, each identical:
http://dropcanvas.com/vrt2v/1
http://www.datafilehost.com/download-a6ba7876.html

Simply copy files into the same location, and overwrite any previous ones.

PS: If anybody knows a good free file hosting site that would work well for these downloads, please point me at it and I'll use it in future.

-----------

My apologies to Mac users with the scrolling problem. Mono attempts to recreate how the menu works on Windows, but it seems to be failing at it somewhat.

I've simplified the design a bit, and I hope that might fix the problem, but it might also have literally no effect. Let me know what changes.

>>43201
>>43237
I think I know this one! The standard mono install doesn't seem to have a key file. Install the package named "libmono-microsoft-visualbasic10.0-cil". On Ubuntu, that's "sudo apt-get install libmono-microsoft-visualbasic10.0-cil" from the command line. That should account for the "main entry point cannot be loaded" error.

>>43226
This is interesting. What version of MacOSX do you have? Best I can turn up from Google suggests this happens on older versions of the system.

>>43242
Gonna sound silly, but did you extract it after you opened it in WinZip? It won't run if it's still zipped up.

January3rd 43269

>>43268
10.5.8

Anonymous 43270

>>43268
On OS X 10.8.2,
Trying to run with mono 3.0.2 I get:
"The entry point method could not be loaded".

With mono 2.10.X I get the following:
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at VbDesktopPonies.Main.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0
logout

Anonymous 43271

>>43270
Sorry, its actually the other way around,

With mono 2.10.X I get:
"The entry point method could not be loaded".

With mono 3.0.2 I get that "Boolean disposing" stuff.

43274

>>43268
Well I extracted the files, actually made sure to do it this time, and its doing the same thing. There is only one file that I think is supposed to launch the thing properly, but its a config.exe file. When I try and use it, window's doesn't know how and asks for me to find a specific program to launch it. I wouldn't be surprised if I missed something somewhere and have to figure out how to uninstall everything and start from the beginning.

Though either way any additional help will be much appreciated, mainly because I have next to no idea what I am doing.

Anonymous 43275

I'm glad to see this is back...I had thought after all the drama over time everyone just bailed.

invelios 43276

File: 135605264065.png (27.95 KB, 489x521, DPScreensaverError.png)

>>43268

Screensaver works with preview now, however I get errors when it actually tries to run as a screensaver automatically. It tells me the path is incorrext despite it being correct in the ini file, and then gives me errors about there benig no house.ini file in the various houses despite them being there. Then it gives me an error about Twilight.ico not being in the right place in the Windows folder. I'll attach a pic of the last error.

43280

>>43268
now I just get more errors
first I get a 'failed to load profile "default"' alert box
then I get a black alert box which doesn't respond, then the program crashes
I'm running OSX 10.7.5

Bot-chan 43285

File: 135609168959.png (9.77 KB, 463x242, editor error.png)

Another bug someone on DA found. Going to the editor and clicking on "Create NEW Pony" without selecting a pony first gives an error message and closes the editor.

EpicKitty88 43286

File: 135609834291.gif (7.56 KB, 114x156, kitty_stand_left.gif)

>>43243
I wasn't looking to program any games. I have the hang of that already. What I really need is permission to use and edit the "Desktop Ponies" Visual Basic script. Am I allowed to do that?
One of the characters is to the left--her name is Kitty and she's a cat anthro with wings. She is a daughter of Bastet, thus explaining her cat parts.

Anonycat 43287

File: 135611870894.gif (4.61 KB, 37x39, babstrot2.gif)

>>43286
You can use the program to add your own characters (several people already did that in the past) but remember to give full credit and tell everyone where did you got it, so nobody could assume you created it.

Also, here is Babs Seed 2.0.
Stupid screenshoots and their weird colors...

EpicKitty88 43289

File: 135612225946.gif (5.88 KB, 114x159, sephiria_stand_left.gif)

I'm good at the crediting part. But one of the people I'm sending it to isn't an MLP fan and really isn't interested in finding out about it. What I'm looking for is a free version of Microsoft Visual Basic to edit the script. I'll update it from an older version of Desktop Ponies because of all the glitches in the newer version.
I know these aren't ponies in the program, but here's another female. Her name is Sephiria.
Now, back to the ponies and their awesomeness. XD

Patch (v1.42.0.2) 43290

Patch time!

In this version:
- Fixes for screensavers when actually started by Windows.
- Fixed "Create NEW Pony" button in editor.
- Possibly fixed some profile loading issues on Mac (I hope, but no promises).

Two download links, again both the same:
http://dropcanvas.com/30y9p/1
http://www.datafilehost.com/download-ea2cdb38.html

Again copy files over your previous install location, and overwrite when prompted.

--------

>>43269
http://asqueella.blogspot.co.uk/2010/12/dyld-unknown-required-load-command.html
Yeah, according to that blog post trying to run certain applications on anything less than 10.6 might cause the problem you had.

It includes a workaround, but I don't know enough to help you with it. If you can figure it out let me know, otherwise I guess you'll have to hope somebody Mac-savvy can figure it out.

>>43271
Stick with 3.0.2 then. At least that indicates the program got started and then died. The other error indicates it didn't even start.

I'm still unsure what might be going on, so I can only give generic advice like uninstalling and reinstalling mono in case the two versions messed with each other.

I've included some extra console output in this version which might give me some clues. Try posting that when it crashes.

>>43274
You're 99% there! Just double click the 'Desktop Ponies.exe' file and it'll run. Don't worry about the 'Desktop Ponies.exe.config' file, it's just a text file (but don't delete it, it is important!).

>>43276
Doh! Fixed.

>>43280
I *think* I've fixed the problem with loading the profile. Hopefully that prevents the black alert box too.

>>43285
Fixed.

>>43286
>>43289
The code is available under a Creative Commons license, so yes.
http://creativecommons.org/licenses/by-nc-sa/3.0/

I'm not sure if the old source is available anywhere (most of the links are dead). I might have a copy somewhere of my HDD, dunno.

I do need to get around to uploading the new source somewhere.

If you need an editor, Microsoft do a free version of Visual Studio. Try searching for Visual Basic Express.

Anonymous 43291

>>43290
Thanks for the reply!

I tried uninstalling and reinstalling mono but unfortunately the problem persists and the console error doesn't appear to be any different from the previous one:

Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at VbDesktopPonies.Main.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0
logout

Thanks again.

Anonycat 43292

>>43289

Not to be rude, but please don't hijack our thread with your own project.

*Edit*
Huh. I got caught on someone else's ban. :P

Download? 43293

Is there a tutorial that i missed that will help me download this? If so, could someone link it to me or tell me how to finish the download?

Download? 43294

Is there a tutorial that i missed that will help me download this? If so, could someone link it to me or tell me how to finish the download?

Marioland 43297

>>43293
Look at the original post. Directly under the words "Version 1.42" is the download link. It's not hard.

EpicKitty88 43298

I'm finished then. I'm going back to editing the Pinkie Pie balloon animation. I finally got time. :)

Anonymous 43299

>>43240
Are there plans to fix the glitch mentioned here?

Fix this. 43300

File: 135620310950.png (68.91 KB, 1024x600, Fix it_.png)

Do you want me to go full rage on you?Either that or my win7 ultimate doesn't like you.

43301

>>43291
Thanks very much for testing it. I'm sorry to say I'm really stumped with that one, it's just such a bizarre error.

It's almost definitely a mono issue, so it might fix itself once version 3 is out of beta, but I don't know.

>>43299
Yes, but it's lower on my list than the error & crash reports.

>>43300
I'm sorry that fixing bugs a day before your report them isn't quick enough for you. >>43290

Anonymous 43303

File: 135621850475.png (122.15 KB, 1000x698, mlfw7696_large.png)

>>43300
Nobody is forcing thou to use this FREE software, thou ungrateful welp.

invelios 43304

>>43300
You are a version behind according to that title bar, look back a few posts. Also, this is free software, no-one has to fix anything if they don't want to.

Desktop Ponies - Everfree Forest Zone 43306

I freaking love this program but the ponies tend to get in the way sometimes and I'm trying to set an Everfree Forest Zone but have no idea how. Could somepony help me out here?

Thank you! usafbrony 43310

I just want to say thanks to the folks responsible for this. There are a lot of threads with bugs and sundry other mishaps, and very few threads just saying thanks. So a heartfelt thank you for all the time you spend squashing bugs, crunching code, getting those pixel ponies perfect, and then still having time to deal with the people who use your software.

Bot-chan 43312

>>43290
Whoops, another editor bug: When you add soundfiles to speeches, the program will create a new folder with the pony's name in the main program folder (probably something left over from the time before ponies had their own folder)

vulcan539 43316

Just like to say a big thank-you to the Flankcaster team for having me on their a few weeks back about my involvement in Desktop Ponies.
I personally had a great time talking to them about the program and my involvement in it.

If you don't know who they are, they are a Australian based podcast aimed at showcasing the artist of Australia and New Zealand go check them out http://flankcaster.com/

King Sombra download Bot-chan 43317

File: 135629576303.gif (32.59 KB, 114x130, sombra-idle-left2.gif)

Just in case you need some megalomania to even out the cuteness of the other ponies.
http://filer.net/get/dfdnylyxnu2ytywq

Release (v1.42.0.3) 43319

v1.42.0.3 is a full release, all files included.
- Added King Sombra by Bot-chan (>>43317), bringing us to 150 ponies!
- Added pony configuration revisions from >>43240
- Fixed editor creating new sound & image files in the wrong directory. (>>43312)
- Fixed exclusion zone preview in options menu.
- Pony editor now shows changed paths immediately.
- Includes all previous fixes.

Your choice of download link, both are the same:
http://dropcanvas.com/24hjv/1
http://www.datafilehost.com/download-145676c5.html

If you want to keep any pre-existing profiles or other ponies, you should be able to copy the files over into this release.

Merry Christmas all.

----------

>>43306
Download the new release above, it contains a fix for the exclusion zone preview which is very handy.

The options menu has a section to set the exclusion zone. The location and size values range from 0 to 100, these are percentages relative to your screen size.

I suggest setting size to 50, 50 to get started. You should see a green block representing the exclusion zone appear. Then you can tweak the values and the preview will update. It should be reasonably easy for there, since you'll be able to visualize what the numbers mean.

Mac issues Anonymous 43320

Mac is still having issues with overlapping gui's and stuff.
Using desktop ponies v1.42.0.3 and Mac OS X 10.8

Semi-fix Anonymous 43322

>>43320
Here is a semi-fix for the issue you are having with overlapping GUI's. It will still overlap when you scroll down, but the damage wont be as bad.
open the "RunOnMac.command" with text edit or some text editor
Change the last line to:
exec mono "C# Desktop Ponies.exe" "$@"

vulcan539 43325

File: 135633476673.png (4.08 KB, 51x50, fiddelsticks_stand.png)

very early WIP for fiddelsticks.

Screensaver 43326

OK, after getting the Main-1.42 to run,
here's how to set up the Screensaver(under Win7, might also work like this under other Windows-Versions):

1st:

I've downloaded the actual patch, found at the official Release:
http://desktopponies.bugs3.com/viewtopic.php?f=1&t=3

and unpacked it into the Directory of the 1.42

2nd:
right-click on the .scr and select install
Now you have to enter the Config of the screensaver(Windows-Screensaver-settings), pointing to the main-Directory of Desktop-Ponies(where the .exe remains)
By default, the screensaver now loads only a random single Character

3rd:
Start the "normal", non-screensaver-Version, setting up a Profile called "screensaver" and just add all the Ponies, that you'd like to see on the Screensaver.
>Enjoy, as the screensaver-Profile is now used by the Screensaver, showing all wanted Ponies



Note: the Mane6 seems to interact with eachother

invelios 43327

>>43326
Are you naming the profile you want to use for the screensaver correctly? Mine is called "screensaver" , no caps, and works perfectly.

Bot-chan 43329

>>43319
Uhm, do you edit the gifs by any chance before including new ponies to the program, or is there another reason why some of them turn out weird?

Patch (v1.42.0.4) 43333

File: 135639529222.png (65.4 KB, 750x675, Pagination.png)

In this release:
- Added pagination to the main menu. This is primarily to provide a workaround on Mac due to the scrolling issues with the UI (see screenshot). This will kick in automatically on Macs once loading is finished. Other platforms can just click the checkbox if they want to use it.
- Fixed long standing bug where toggling a tag in the filter on the main menu would not refresh the display straight away.
- Fixed a problem with copying images/sounds for new behaviours/effects under mono.
- Fixed an issue with deleting rows from the editor not having an effect when the file was saved.

Downloads (both the same):
http://dropcanvas.com/8rx27/1
http://www.datafilehost.com/download-85c2ed55.html

Copy these files over your existing install and overwrite when prompted.

----------

>>43320
Still don't have a fix for this, but this patch adds some pagination which should at least get around the problem (I hope).

>>43329
I run an optimizer on them, but it's not supposed to change how they look, only reduce the filesizes.

Which ones did it break? It's been such a long time since I noticed any problems with it I've just been trusting it to do the right thing. Guess I was too trusting :/

Bot-chan 43335

>>43333
No no, it didn't actually break anything. I just noticed it because Sombra's crystals would linger on the last frame of its "shattering" longer than intended, and when I checked, the last frame (which was supposed to be blank) was missing. Some other effects that are not meant to loop might suffer from this, too.

Other animations, while they at times look quite mangled when I open the file in my animation program, actually work within the desktop ponies program, so I guess it's not so terribly bad...

...

So yeah. Call it nit-picky, but I just wanted to mention that.

Are you using Animation Shop 3 when optimizing the sprites? That program has a nasty habit of doing strange things when saving files with those features.

Finda 43338

File: 135641718539.png (1.39 MB, 2880x1800, Screen Shot 2012-12-25 at 2_01…)

Running on mac os x 10.8.2 with mono 3.0.2 using Desktop Ponies 1.42.0.4 produces errors.

Finda 43339

File: 135641734441.png (1.19 MB, 2880x1800, Screen Shot 2012-12-25 at 2_03…)

While Running mono 2.10.9 works.

43345

>>43335
Nah I use a program called gifsicle. It's extremely good at compressing gifs.
http://www.lcdf.org/gifsicle/

It does however have that annoying problem you have found with blank final frames. It thinks the blank means "no change made since the last frame". So it just sums the time with the previous frame (because it thinks they look the same, and so it won't hurt to combine them).

To combat this, insert a frame before the blank frame. Give it zero duration and fill it with a solid colour (say white). This will stop the frames getting combined and keep your original blank frame intact. The zero duration means Desktop Ponies won't ever show that frame (though some image viewers might). I did this with RD's rainboomtest.gif, so you check that image for reference.

Not ideal I know, but it does work. If you know other images with this problem point them out and I can apply this workaround to them too.

>>43339
This is good news and yet somewhat annoying, but thanks for testing it out. I hope it's actually usable with the new pagination system.

So for Mac users out there, trying to get it to run with mono:
- If the stable version isn't working, try the beta.
- If the beta version isn't working, try the stable.
- If both don't work - errr, panic (or maybe hope the stable release of version 3 will work for you when that comes out).

It is weird that some systems specifically need the beta for it to work, but others specifically need the stable. So weird.

Bot-chan 43347

File: 135648448790.png (71.37 KB, 856x360, pagination.png)

>>43345
Sounds like a bug. Just great, now I'm finding bugs in programs I didn't even know about before. :p

Hmm... off the top of my head, Pinkie's teleport does have this problem, too (the two files starting with "teleportstart"). I'm not sure if there are any more at the moment.

Also, a little design-suggestion about the new pagination thing: Wouldn't it be better to put the option for this either in the option-screen or in the space below the option button? Also, have the navigation buttons only appear if you're actually using paged view.

--

In other news, I just noticed that I made a tiny mistake with one of the frames of my trot animation for Sombra. It's barely noticeable even when you know it's there, but I fixed it anyway because I'm nit-picky like that. Download the fixed gifs here: http://filer.net/get/k9glgluraie0pojw

43349

V1.42.0.4 has Transparent-color-Issues(crashes due to that) [using Win7 HomePremium 64Bit]

V1.42.0.3 Works

43351

Could someone be kind enough to direct me to where I can download the source code for this? I'd like to poke around under the hood a bit.

43353

>>43347
I've added your fixed Sombra and I've fixed my copies of the crystal and Pinkies teleport for the next full release.

I can certainly move the pagination stuff down below, I'll have to make some room for all those buttons first though...

>>43349
Huh. I don't remember changing anything related to transparency...

Can you post the error message, or let me know which ponies/images seem to be causing it? Anything that might give me a place to start looking for problems.

>>43351
I still need to find somewhere to host it proper, but until then have a download:
http://dropcanvas.com/j31a8/1
http://www.datafilehost.com/download-6011a2ad.html

It's a C#/Visual Basic solution targeting the 2010 version of those languages and .Net framework v4. You'll need mono to resolve some of the references in the C# project.

Have fun.

Bot-chan 43358

>>43353
Ah. Aah! Noticed something. The Desktop Ponies program doesn't even like those optimized gifs (at least those bigger ones).

When summoning Derpy, I noticed that the animation when she jumps on that cloud (the gifs starting with "derpy_cloud_") skips pretty much the whole jumping part. I replaced those files with the old, "unoptimized" ones, and lo and behold, the animation runs as smoothly as it used to be.

Honestly, I don't know the benefits of this "optimization" aside from saving a few measly kb, but I'm beginning to think that the drawbacks are outweighing them.

bug Anonymous 43360

There is a bug with running desktop ponies on secondary monitor in extended desktop mode:
if secondary display is placed right to primary everything works fine
but if it's placed left or above primary, it has negative coordinates:
primary: {X=0,Y=0,Width=1920,Height=1080}
secondary: {X=-1440,Y=0,Width=1440,Height=900}
This causes lots of bugs: some ponies are invisible, some still move to primary screen, context menus are drawn always on primary screen, dragging with mouse is broken etc...

Anonymous 43361

How do you set a control scheme for a min-game?

Bot-chan 43362

>>43361
Control schemes are cursor keys and right Shift for Player 1 and w,a,s,d and left Shift for Player 2 and can't be changed, if I'm not mistaken. Anyway, minigames are pretty much broken at the moment, as are the pony controls, so there's not much point in trying them. Maybe in a later version.

43363

>>43353

Thank you kindly.

still not working 43366

File: 135666239770.png (32.85 KB, 787x176, Screen Shot 2012-12-27 at 9_36…)

>>43333
now I get this error message
and the main window pops up with no actual ponies
I'm running OSX 10.7.5

43367

>>43358
Are you sure on this one? The images are visually identical as far as I can tell and the animation plays just fine for me. I honestly can't see where there's a difference.

>>43360
Oooo nice catch, I'll look into that.

>>43366
It's just a patch, so it doesn't have all the files. You need to copy the new files over an older version that has everything, and overwrite when prompted.

Then it should work.

Bot-chan 43368

>>43367
Well, pretty sure, at least. I mean, I could rule out the sound sample causing a lag, the code looks alright, having more or less ponies on screen made no difference and the graphics are at least visually the same (and animate just fine in any other program). Still, the optimized versions simply refuse to animate correctly in Desktop Ponies (on my computer, at least) while the original files work just as they should. What other possibilities are there?

new errors 43369

File: 135672041386.png (79.56 KB, 871x662, Screen Shot 2012-12-28 at 1_36…)

>>43367
okay, that worked for my first error
but now the main screen is messed up (see the pic)
I can still sort of run the program, but only using the ponies on that page, and it crashes if I try to remove a pony using the little control panel-ly thing

43370

>>43368
Ah! I think I've remembered why.

You summoned Derpy from the right-click menu, right? If so all her images will not have been loaded yet, and they get loaded only once they are actually used. (Can't load them all when you add her, or there'll be an annoying pause for a few seconds whilst it does all that loading).

For small images, this works ok because they load quickly and you probably won't notice. For larger images it takes a moment, so they'll be a pause and it'll skip ahead afterwards to catch up on lost time.

You'll only notice this the first time a behaviour or effect plays for a new type of summoned pony. After that the image is loaded. Alternatively if you choose them from the menu all their images are loaded before you start.

I think that's probably the reason.

no sound Anonymous 43372

I can't get sound on windows 8 and I am updated and everything so i dunno. I miss the ponies talking...

Bot-chan 43376

>>43370
... *slaps forehead*
Ugh, you're right. Great, now I feel stupid.

Of course, now I have to ask if it would be possible to load the graphics in the background when summoning ponies via right click menu.

43380

Anyone planning on making the painstaking, time-wasting, Crystal Ponies? They are transparent,to the very last pixel. Every single one of them. Don't forget the Mane 6 plus Cadence. *sarcasm mode* At least they aren't making many new background ponies.

Anonymous 43382

>>43380

You are welcome to try making them by yourself so you could help the team instead of increasing their load with more requests.

RealismFactors!4AInseCuRE 43383

>>43353
I use ass[i][/i]embla.com, they provide free source control repositories.

43388

>>43382
Silly,I was just teasing!

43389

>>43382
Silly,I was just teasing!

Seriously? 43390

>>43382
I was just kidding .I'm not that cruel. Nobody wants to animate semi-transparent PONIES. Not just the mane. Who wants do to that?And that's just a reply,don't think anything of it.

0_0 43391

Why did it double post?

RealismFactors!4AInseCuRE 43393

>>43382
A bigger problem is that the engine (from my outdated knowledge) doesn't support animations in any format that supports non binary transparency.

43394

>>43380
Actually, we can try Crystal Ponies, just do them differently... Leave out the transparency and just make the ponies. Crystal Ponies have a weird gradient effect to their color. They also sparkle... Is it possible to create a separate .gif with the sparkle effect and just overlay on top a pony?

Bot-chan 43395

>>43394
Hmm, I didn't actually try it, but it should be easy enough using effects.
Also, don't worry about transparency when spriting the ponies. That can be added later within the program.

43396

>>43369
I'll see if I can do anything else to reduce that glitchiness on the main menu.

Can you post a screenshot of the error you get when trying to remove ponies?

>>43376
Technically possible but complicated. Plus it's still possible to get the annoying pause if it hadn't got through the whole queue before a big effect activated. Basically not enough benefit to be worth doing at the moment.

>>43393
No support for any image formats with native alpha channels. However the program does support a custom file that lets you map RGB colours to RGBA colours, which works well enough when the transparency is simple. Already used on a few ponies like Luna and Chrysalis.

>>43395
Yeah, that would probably work best.

43397

File: 135683814410.png (4.1 KB, 106x96, stand_crystalrainbow.png)

First draft of Crystallized Rainbow.

The crystal versions are actually quite difficult to do because the tiny jewelry never looks good in pixels but I'll do what I can do. I still need to add the gradient shading and I'm going to see if I can get the crystal effect to look good. Is there a guide on getting the Alpha channel to work? I honestly haven't been paying a lot of attention lately and I haven't made a pony since Twilight's mom...

43398

File: 135683925436.png (4.65 KB, 106x96, stand_crystallizedrainbow.png)

Actually, I just found a great way to get that glass-like crystal effect. It might take a bit of time to add for animations but it looks great.

Bot-chan 43399

>>43396
Ah, okay then.

>>43398
Hmm, that's pretty neat. :) Should look great once she's all sparkly and animated and everything.

Okay, and here's a very quick guide to creating alpha channels (it's actually pretty simple):
- Start "C# Desktop Ponies.exe"
- Once everything is loaded, a button labeled "Gif Alpha" should appear at the top. Click that.
- Here, you can choose the files you want to edit. Afterwards, just pick a color by clicking on the pony or directly from the palette and edit its values to your liking. Don't forget to save and you're done. Well, with this file at least. :p

43400

>>43399
Actually, that might not even be needed. I can just make it like her Gala action. Since this is just a minor costume change, I can just make it 2 standing pngs and play the sparkles are over her like with Trixie's fireworks. I already have some horn sparkle effects from my game I can use.

Its a bit crude but it isn't needed to do a huge amount of actions for the crystallized forms unless someone wants to put a lot of time into it.

43401

File: 135685522802.gif (14.19 KB, 106x96, dashsparkle.gif)

I finished the Crystallized Dash action. Just throw the images and replace the configuration file. It uses the most recent update.
http://www.mediafire.com/?c9x79uf1xu8h5j4

Also, I kept getting this error from the interaction file. Rainbow's name was put in as "rainbow dash". I kept getting this error because the person forgot to capitalize her name in the file like it is in her file.

Daily Comment 43402

>>43401
Nice work!Hope to see more.I apologize for all comments before this.
>>43301
I check the thread every day!That bug wasn't fixed!

43403

File: 135687398224.png (4.88 KB, 166x156, crystallizedtwilight_right.png)

Now that I have a base, I can easily make the rest of the crystallized forms. I already have Twilight done but something is wrong.

For some reason, whenever I put the in crystal pony action, it messes up the character's interactions. Rainbow went back to the lowercase error and Twilight's interactions got duplicated. This happened MANY TIMES during Rainbow Dash. Any time I do something to a character it keeps duplicating their interactions for no reason. Rainbow had about 10 copies of her 2 interactions and I had to go in and remove them manually. I go in and change one thing, they are back... WTF is going on!?

Also, when I add the sparkle effect to Twilight, it goes under her, but for Rainbow, it appears over her. Why is it doing this?

43406

>>43396
I tried recreating the error, but all I was able to get was a blank alert box titled 'unhandled error' for 15-30 seconds before the program crashed

also when you try to add ponies through the little control box, it simply adds the first pony in that list (for example, when ever I try to add a pony from the 'main ponies' list it always adds Applejack, because she's at the top of the list)

I'm running OSX 10.7.5

Bot-chan 43407

>>43403
About the sparkling: Perhaps it's because the "canvas" of your Twilight is so much bigger then that of your Rainbow. If I remember correctly, the sprite layers are set depending on where the graphics' lower edges are, and since Twilight's is lower, she's drawn in front of the sparkles.
I might be wrong, but I think cropping the image might do the trick. It's worth a try, at least.

RealismFactors!4AInseCuRE 43408

>>43407
When in doubt about layering, check if there is even a layer order specified.

Bot-chan 43410

>>43408
...uhm, what?

Release (v1.42.0.5) 43411

Full release v1.42.0.5, in this version:
- Fixed images for several ponies which had zero duration frames (and thus those frames would not be shown).
- Fixed a couple of images with transparent final frames that had been optimized away by accident.
- More (speculative) fixes for scrolling problems on the Mac.
- Fixed wonky scrollbar when restoring the main menu from the taskbar.
- Fixed a problem where saving interactions would use the lowercase name of the pony, thus causing errors later.
- If the program encounters an error it wasn't expecting, it will attempt to log this to "error.txt" for later reference.

Download (choose either link):
http://dropcanvas.com/xdnzg/1
http://www.datafilehost.com/download-f19da2a6.html

If you have any custom ponies or profiles, you should be able to copy them back into this version.

----------

>>43402
Oh, in that case can you get a screenshot of the error from this version? The other one isn't useful any more.

>>43403
Fixed the lowercase issue. If you can provide me with some steps to produce duplicated interactions I'll look into that as well.

>>43406
Bah I need the information on that blank alert box. The program will now try and create a file called "error.txt" if it dies. Hopefully if the alert box is still blank you can get the information I need from that.

Fixed the bug with always getting the top pony from the list.

>>43407
Dead on. The large blank area around Twilight will be throwing off the ordering. If you crop them that should fix it (be sure to adjust the image centres if you do, though!).

RealismFactors!4AInseCuRE 43412

>>43410
I am saying that it is pointless to try and fix layering issues if you don't even have real layers.
The engine must be designed to layer certain objects over others or else it becomes impossible to do so.

43413

File: 135690351719.png (64.77 KB, 872x660, Screen Shot 2012-12-30 at 4_37…)

>>43411
just downloaded the lastest patch
you solved the ponies overlapping with the options area bug, but when you scroll pervious ponies still show up bug is still there (see pic)

I got the error text for the 'crash on pony removal' bug, no blank alert box however:

Unhandled error in Desktop Ponies v1.42.0.5 occurred 12/30/2012 21:31:22 UTC

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at VbDesktopPonies.DesktopControlForm.PonyComboBox_SelectedIndexChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ComboBox.SetSelectedIndex (Int32 value, Boolean supressAutoScroll) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ComboBox.set_SelectedIndex (Int32 value) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ComboBox+ObjectCollection.RemoveAt (Int32 index) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ComboBox+ObjectCollection.Remove (System.Object value) [0x00000] in <filename unknown>:0
at VbDesktopPonies.DesktopPonyAnimator+_Closure$__4._Lambda$__10 () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0

hope that helps

I'm running OSX 10.7.5

Anonymous 43414

>>43401
So, i just put the files in the Rainbow Dash folder?

Anonymous 43416

>>43413
Don't worry! It will be fixed.

43417

>>43414
Yes, just put the images in and replace the ini file. Its exactly the same as the one included with v1.42.0.3 but with the action and effect added in.

Anonymous 43452

Anonymous 43453

>>43411
And it doesn't work. Ponies disappear upon being clicked, files are reported missing, houses don't apparently work, the program still runs in the background as a process despite appearing to be closed, and for all I know, I'm just scratching the surface.

Patch (v1.42.0.6) 43466

Changes in this patch:
- Fixed an issue on Windows using multiple monitors.
- Speculative fixes for Mac UI issues, and removing ponies.

Download links (choose either):
http://dropcanvas.com/ul25x/1
http://www.datafilehost.com/download-6001aa5f.html

Copy these files over your existing install and overwrite when prompted.

Sorry for the delay, by the way, was busy being ill.

---------

>>43360
*Should* be fixed now.

>>43413
I've put in some checks to try and mitigate both those problems, let me know if they help.

>>43453
What OS are you on? Can I get a screenshot of some of the error messages you're getting? I need some more information in order to help.

Thanks! 43467

>>43466
Continue your work,I love Desktop Ponies! I love how you are always quick to fix things.

Anonymous 43470

I've been coming up with this error since v1.42.0.5:

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at VbDesktopPonies.Main.PonySelectionPanel_Resize(Object sender, EventArgs e) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\Main.vb:line 1538
at System.Windows.Forms.Control.OnResize(EventArgs e)
at System.Windows.Forms.Panel.OnResize(EventArgs eventargs)
at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I'm running Windows 7 64 bit OS.

Shikogo!Spike6N67k 43473

File: 135743268721.gif (511.73 KB, 617x473, EP06i.gif)

Aww yusss, feels good to come pack to ponychan after over a year and to find that one of my favorite things back then (which I almost forgot about) still exists.

Thanks for making this awesome thing!

still more bugs 43480

File: 135744438407.png (84.2 KB, 868x661, Screen Shot 2013-01-05 at 10_4…)

>>43466
just downloaded the lastest patch
you solved the 'crash on pony removal' bug, but the 'overlap on page change' bug hasn't changed (see pic)
also new/probably been there all along bug: when you increase the number of ponies per page they will spill over into the options area
also, I miss not being able to drag-and-drop ponies, what happened to that feature anyway? it was awesome...

Windows 43486

>>43466
I had all the same problems on Windows Home Premium 32-bit. I just had to calm down before I sad something.

43487

>>43470
Fixed in the next version.

>>43480
I'm just trying to work around specific bugs in Mono on the Mac platform.

So yeah if you have too many ponies it is still broken. I'm afraid my advice at this point is simply "don't do that" (or at least, make the window bigger first or something).

It also doesn't recognize mouse clicks when ponies are active. So dragging won't work. I made that extra window that allows you to get the context menus that usually require right-clicking because of this issue.

I'm annoyed it still has leftover graphics. If you do something that forces the window to refresh itself, like maybe resizing or minimizing and restoring it, does that clear up the leftovers? Is there anything you can do that clears it up or are they stuck there?

>>43486
Are you referring to the screensaver still, or something else? If you get an error message then post that because those help me a lot.

43493

>>43487 resizing the window doesn't clear the overlapping graphics, haven't tried refreshing the window, don't know how to (F5 didn't seem to work)
too bad to hear that you can't drag-and-drop ponies in mono

Anonymous 43497

>>43453
I'm having the same problem. Running Win7. Ponies don't show up, when they do they disappear upon being clicked, have to close program in task manager, etc. No error messages at all. It just doesn't work.

vulcan539 43498

>>43497
Hey I'm running windows 7 and i'v yet to have the problum your talking about.

Can you explain the problum in more detail if possible?
ie: are you running a OC or Cannon, any mods to the OS etc

43502

>>43497
Are either of you running multiple monitor setups? If so get v1.42.0.6 (>>43466) first because I fixed a bug in that which sounds similar.

Could you also try mousing over a pony (without clicking on them) and see if they get into their mouseover animation or speak to you? Try it on one of the mane 6, they have obvious mouseover animations. That would at least indicate if the mouse position is being worked out correctly.

Nope 43504

Love the program so far. Waiting ever so patiently for version two within five years!

Last edited at Mon, Jan 7th, 2013 14:59

Patch (v1.42.0.7) 43517

In this version:
- Fix for a KeyNotFoundException error that could occur on startup.
- Another speculative fix for Mac UI issues.

Choice of download link:
http://dropcanvas.com/hyl30/1
http://www.datafilehost.com/download-32c8054f.html

Copy files over your existing install and overwrite when prompted.

----

>>43470
Mostly just releasing this patch to fix this issue, until some more detailed reports about the other bugs show up, anyway.

>>43493
I've got one last idea which I've tried, but I'm still just guessing so don't get your hopes up. Try this version and see if anything improves.

If this doesn't work around the issue, I'll probably have to cook up something custom for Mac to get around the Mono issues with that main menu, but that'll require time and not being lazy on my part.

Error 43568

Found new error on startup:

Unhandled error in Desktop Ponies v1.42.0.7 occurred 01/13/2013 17:23:18 UTC

System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX.AudioVideoPlayback, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.DirectX.AudioVideoPlayback, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
at VbDesktopPonies.OptionsForm.Volume_ValueChanged(Object sender, EventArgs e)
at System.Windows.Forms.TrackBar.OnValueChanged(EventArgs e)
at System.Windows.Forms.TrackBar.set_Value(Int32 value)
at VbDesktopPonies.OptionsForm.InitializeComponent() in ____________________________________________\Desktop Ponies\VB Desktop Ponies\OptionsForm.Designer.vb:line 780
at VbDesktopPonies.OptionsForm..ctor() in ____________________________________________\Desktop Ponies\VB Desktop Ponies\OptionsForm.vb:line 15
at VbDesktopPonies.Main.Main_Load(Object sender, EventArgs e) in ____________________________________________\Desktop Ponies\VB Desktop Ponies\Main.vb:line 277
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

RealismFactors!4AInseCuRE 43569

>>43568
You do have a soundcard right? Also, the latest version of DirectX.

Yeah 43573

>>43569
I have a sound card Not sure about DirectX

Anonymous 43575

>>43573
Go to Window's start menu, click "Run" , and then type "dxdiag" (Minus the " signs of course.)

That should open a menu from where you can see which version of DirectX are you currently using.

Stallion base Anonymous 43580

This is the first time I'm attempting to make a custom pony sprite. I watch the tutorial, but I realized, there's only a mare base. I figured "No problem, maybe I can find a way to put together a Stallion base" Though after Looking at all the different layers plus reference layers, I don't know where to even begin. Is there a possibility of there being a Stallion base that has layers divided up just like the "mare Base" Photoshop file?

Anonymous 43582

>>43580
FFFUuuuuuuu-

No worries I think I figured out how to get myself a base to work with, Just wish it didn't take all day to figure out >_<

Anonymous 43586

>>43582
Well you can find an official stallion base here: http://anonycat.deviantart.com/gallery/32593694#/d4csjyi

Be careful with using stolen bases as some people "creates" their own by tearing apart Desktop Ponies animations and then release them without permission or openly try to pass them as their original work to collect money, points or donations.

Anonymous 43587

>>43586
Thanks for the warning and the link :D In the end I actually used a Dr. Whooves model I found in the template files which had all of the layers and layers groups. I saved a copy to use for a base :3

Bug Report notacreativebrony 43594

File: 135820726912.png (69.27 KB, 1440x900, screensaver error.png)

updated to 1.42.0.7, appears to work fine normally, but when i let it go to screensaver, i get the pictured error.

Ancient version of photoshop Anonymous 43603

I'm working on trying to make my OC into a desktop pony sprite using the templates and bases provided.... buuut I only have Photoshop CS (pretty much 10 year old version of photoshop) Pretty much I have to edit the whole thing in Image Ready CS But now I've run into some trouble exporting it. Everyone probably has a fancy new version now, but if by chance someone is still using CS like me, can they offer some help on how to export this and export the gif as a whole and not just every frame as a sepparate gif?

StarStep 43604

>>43603
I am using cs2 so I also have to do a ton of switching between photoshop and imageready to make a pony. Under file go to save optimized as and that will save it as a gif file. Make sure in the animation window that you have all the frames set to restore to background since that can cause problems. Hopefully cs2 and cs are similar enough that thats all you need to do.

now it just crashes 43605

File: 135827177157.png (51.42 KB, 770x237, Screen Shot 2013-01-15 at 12_3…)

>>43517
Now when I try to run it this error message comes up, when I click okay nothing else pops up and I have to manually quit mono

Patch (v1.42.0.8) 43610

Quick patch to fix errors about DirectX. Totally me derping on that one so you don't need to worry about updating DirectX or anything.

Download (choose either):
http://dropcanvas.com/ndpgm/1
http://www.datafilehost.com/download-8c118ba8.html

Standard drill, copy over and overwrite your existing files.

-----

>>43594
Should be fixed in this version.

If not could you:
- Right-click and reinstall the Desktop Ponies.scr file.
- Try out the screensaver in preview mode to see if it works.

If it still gives you an error, let me know (and if it's a different error, I'll need a screenshot of that one too please)

>>43604
Adobe has released the whole CS2 suite for free, so you could upgrade to that.
http://www.adobe.com/downloads/cs2_downloads/index.html

Raven download Bot-chan 43614

File: 135829016372.gif (16.2 KB, 110x100, raven-trot-right.gif)

Pretty simple, really, but anyway. Have a Raven. :)

http://filer.net/get/ygy4z4yctcyjvrpf

I still don't quite get this fan-name. Does she have a pet raven named Pony?

HeHe 43615

>>43614
Quite possibly.

43616

>>43610
Thanks. My computer always lag when I install anything. I don't care how long it takes to get ponies,though.

Not this again.. 43619

File: 135830763751.png (91.1 KB, 1024x600, Oh noes!.png)

Updated to newest version. It didn't fix it. But I can wait over two months at a time, so...

Firecracker Burst Anonymous 43621

File: 135831305831.gif (19.6 KB, 130x115, Firecracker Burst Preview.gif)

Here's Firecracker Burst. I would think she would get more love, what with the fire and all.
http://www.deviantart.com/#/d5rn6lh
I didn't want to go to a file hosting site

vulcan539 43624

>>43621
Hey, this thread is for in show/comic characters only.

For toy ponies psot them on our OC thread hear: http://www.ponychan.net/chan/collab/res/43607.html

Anonymous 43626

>>43621

... It's just a recolored Twilight Sparkle animation.

Patch (v1.42.0.9) 43628

Another quick patch because I apparently suck at patches:
- Really fixed the DirectX problem this time.
- Fixed a minor issue under Windows with multiple monitors creating a drawing area that was sometimes too big (harmless but slowed things down a little).

Choice of download link:
http://dropcanvas.com/mplrk/1
http://www.datafilehost.com/download-b92fde25.html

Again, copy these files over your existing install and overwrite where prompted.

----

>>43619
I'm being super-derp apparently. Really fixed this time. Promise.

Okay 43635

>>43628
Let me have time to test to be sure..

vulcan539 43639

>>43626
It's the blind bag Firecrakcer, witch is jsut that.

Bot-chan 43641

>>43639
Doesn't mean that the sprite has to be a simple recolor, too.
Fortunately though, it comes with a (somewhat) custom animation, so that's a plus.

Ace download Bot-chan 43665

File: 135856131820.gif (20.03 KB, 106x96, ace-trot-right.gif)

Here's Ace. Simple, but fluffy.

http://filer.net/get/1oikghkhw0vvc2he

Alternate Zecora download Bot-chan 43666

File: 135856161423.gif (20.89 KB, 110x100, zecora-trot-right.gif)

Also, here's my take on Zecora. Not to talk the original down, but compared to most other ponies the sprites looked a bit rough to me.

http://filer.net/get/zr5ur9qbl48nlqvp

Last edited at Fri, Jan 18th, 2013 19:15

Anonymous 43672

>>43666
I can't lie, son,
Yours is better done.

Whoops Silence 43678

File: 135870842029.gif (4.01 KB, 106x96, Silent_Rain_sleeping_left.gif)

I believe I messed up some option on ImageReady CS. Now everything I export has no colors and looks like this. Does anyone know what I screwed up and possibly how to fix it? XD Sometimes when working with something, by moving too fast I hit the wrong hotkey or Key shortcut so I dunno O_o All I know is when I hit the 2-up or 4-up view on the window of what I'm working on, the optimized layer seems to be highlighted.

Last edited at Sun, Jan 20th, 2013 12:00

43683

File: 135872339485.png (18.36 KB, 222x443, Optimize Settings.png)

>>43678
You've probably changed some of the optimization settings. Check the Optimize tab (usually in one of the windows near the top-right).

The window might not look exactly like the screenshot, but try to match the settings where you can. Use 256 colours, turn dithering off. Check the colour table reduction is not set to black & white. That should fix it.

Silence 43684

>>43683
Thanks so much for the help, that fixed it ^w^ Crazy what missclicks can do XD

Starly 43686

File: 135873816908.gif (30.66 KB, 80x70, fillyluna.gif)

Current FIlly Luna looks weird...

Also, doing Lightning Dust.

Bot-chan 43687

File: 135873989198.png (21.61 KB, 476x530, error.png)

Okay, another small bug: when I edit a pony with the editor, then go back to the main menu and try to jump to a pony by pressing a letter, I'll get this error message and the program crashes.

Diamond Tiara and Silver Spoon updated Bot-chan 43688

File: 135874039766.gif (36.58 KB, 126x86, bump-right.gif)

In other news, here are updates for Diamond Tiara and Silver Spoon with a new interaction:

http://filer.net/get/i9o8ucjt73o3s0kz

Bot-chan 43689

>>43686
Very cute :)

Starly 43690

File: 135874195670.gif (81.69 KB, 90x92, ldblink.gif)

>>43686
Not in the mood to make fancy animations.

? 43692

>>43672
Was that intentional Zecora speak,or was that just a good comment?

Source Code Repository 43698

Do you have a GitHub repository? Because I wanted to look at the source to find out what the (new) values of TargetActivation really mean (I'm who writes Browser Ponies). You should have a GitHub (or Bitbucket) repository anyway. It makes it much clearer where one can get the source from and who is maintaining it, you get a bugtracker and wiki for free and you can use GitHub-Pages to host the binary download (like I host the Browser Ponies page) instead of this obscure file hoster you use now. And you write "we", so I suspect there are more developers than one. This means you need some kind of SCM anyway. Use git (or mercurial)!

(Note: Maybe don't commit large binary files (all the gifs and mp3s) to the repository. You could commit them and tell all developers in the readme to use shallow clones. I recommend to use a shallow submodule. If you use mercurial use the bigfile extension for that.)

Fix for Diamond Tiara Bot-chan 43738

>>43688
Ugh, I just realized that I forgot Silver Spoon's necklace in some frames.

Here are the fixed gifs. Just put them into Diamond Tiara, replacing the old ones.

http://filer.net/get/kzcm6yft3auwxl4h

Anonycat 43746

Hey guys, Anonycat here with some kinda funny news.

Deviantart's admins suspended my account for "harrasement" because according to them, sending too many theft reports at once counts as that.
Several people told me the same happened to them, because Deviantart enables art theft since more users = more traffic and ad views.

WTF, guys.

Anyways, I will upload here my next animations and hopefully james539 would upload them to our DA group. (I'm currently finishing Babs Seed and starting on Jesus Pezuña/the mailman pony from The Last Roundup.)

Seriously, Deviantart lol.(Be careful the same doesn't happen to you)

Anonycat 43748

File: 135905871410.gif (1.29 KB, 56x70, babsblink.gif)

Here you have.

vulcan539 43750

>>43746
Wow, nice DA jsut fething brilliant.

Don't worry Anony, well upload your stuff as you release it.

Problem with Mono on Ubuntu 12.10 Anonymous 43754

Uh, I'll just leave this here, becausee anon is not a very clever pony >_>
I just got Ubuntu today, and it's my first time trying a Linux distro, so forgive me if I did something stupid.

jon@Derpy:~/Ponies$ mono 'Desktop Ponies.exe'
Missing method .ctor in assembly /home/jon/Ponies/C# Desktop Ponies.exe, type System.Runtime.CompilerServices.ExtensionAttribute
Can't find custom attr constructor image: /home/jon/Ponies/C# Desktop Ponies.exe mtoken: 0x0a000028

Unhandled Exception: System.InvalidOperationException: WinForms_SeeInnerException ---> System.TypeInitializationException: An exception was thrown by the type initializer for System.Collections.Generic.List`1 ---> System.TypeLoadException: Could not load type 'VbDesktopPonies.PonyBase[]' from assembly 'Desktop Ponies, Version=1.42.4733.20647, Culture=neutral, PublicKeyToken=null'.
at System.Collections.Generic.List`1[VbDesktopPonies.PonyBase]..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at VbDesktopPonies.Main..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at VbDesktopPonies.My.MyProject+MyForms.Create__Instance__[Main] (VbDesktopPonies.Main Instance) [0x00000] in <filename unknown>:0
at VbDesktopPonies.My.MyProject+MyForms.get_Main () [0x00000] in <filename unknown>:0
at VbDesktopPonies.My.MyApplication.OnCreateMainForm () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VbDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: WinForms_SeeInnerException ---> System.TypeInitializationException: An exception was thrown by the type initializer for System.Collections.Generic.List`1 ---> System.TypeLoadException: Could not load type 'VbDesktopPonies.PonyBase[]' from assembly 'Desktop Ponies, Version=1.42.4733.20647, Culture=neutral, PublicKeyToken=null'.
at System.Collections.Generic.List`1[VbDesktopPonies.PonyBase]..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at VbDesktopPonies.Main..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at VbDesktopPonies.My.MyProject+MyForms.Create__Instance__[Main] (VbDesktopPonies.Main Instance) [0x00000] in <filename unknown>:0
at VbDesktopPonies.My.MyProject+MyForms.get_Main () [0x00000] in <filename unknown>:0
at VbDesktopPonies.My.MyApplication.OnCreateMainForm () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VbDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0

Edit: This is when using Mono version 2.10.8.1 - the libmono-microsoft-visualbasic10.0-cil package, not just the mono-runtime.

Last edited at Thu, Jan 24th, 2013 17:10

Anonycat 43755

File: 135907710232.png (713 B, 72x92, jesus pezuña wip.png)

>>43750
I think the person responsible was he same chick who claimed to have legal power to steal everything from us because according to her, our copyright claim was fake.
She was threatening me with an harrasement report after I caught her defamating the group and asked her for an explanation, so be wary of her.

Also, this is my first WIP of Pezuña. He was difficult because there are no full body shots of him and the only official art had him leaning forward to boot.

DrSklee 43758

File: 135908212966.gif (5.73 KB, 50x50, tinyflapL.gif)

Finally got my first desktop pony done,
Pound Cake

http://www.mediafire.com/?t5k9opu0kbzp5o5

Ill be editing him into Pumpkin Cake soon

43766

>>43754
I *think* this might be from an incomplete mono installation.

I'm not sure how that might happen, as mono comes ready to go with Ubuntu, so that's pretty bizarre.

Try grabbing the "mono-complete" package, that will install absolutely everything you might be missing and then some.

If that doesn't fix it, I might recommend redownloading the v1.42.0.9 patch (>>43628) and overwriting the files again just in case it got weirdly corrupted or something.

>>43698
Yes you're not the first to ask. I think I'll try and figure out setting up a GitHub repo over the weekend.

Good to know Browser Ponies is still being maintained.

Anonycat 43767

>>43758

Very good! o_0
Are you the same person who posted them on derpibooru?
The other animations were fantabulastic as well.

Ponies everywhere! Anonymous 43770

>>43766
That did it! Thank you! <3

The Big Lebowski ponies download Bot-chan 43780

File: 135931071798.gif (19.41 KB, 106x96, dude-trot-right.gif)

Source Code Repo 43781

>>43698
Alright so I finally created a repo for the source code at https://github.com/RoosterDragon/Desktop-Ponies for those who want to poke around.

Still new to it all so you'll have to bear with me if any of it is set up oddly. Hell if you want to e-mail me an idiots guide to getting some download links and other stuff set up I'd be mighty grateful.

DrSklee 43784

>>43767
No I wasnt, someone posted them after finding them in my DA gallery, I really dont mind though/.

Anonymous 43787

>>43784
Be wary of thieves ready to sell your gifs then.

43788

I have this error and it really bugs me,

++ dirname '/Users/SuperAliBaba/Desktop/Desktop Ponies v1.42.0.5/RunOnMac.command'
+ cd '/Users/SuperAliBaba/Desktop/Desktop Ponies v1.42.0.5'
+ export DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ exec mono 'Desktop Ponies.exe'

Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at VbDesktopPonies.Main.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0
logout


[Process completed]

I have
Mac OS X 10.8.2
mono 3.0.3
I've tried the stable one and that doesn't work either

43792

>>43788
Try updating to the v1.42.0.9 patch (>>43628, just copy the files over the existing install) and see if that fixes it.

Unfortunately last time this issue came up I couldn't do anything. Mono does something weird and gives up before I can do a thing.

Do you get the same error with mono 2.x and with 3.x?

Sorry to say I don't have any fixes for this problem at the moment.

Anonycat 43816

File: 135952239870.gif (17.07 KB, 106x116, pezuña trot.gif)

First version of this guy's trotting animation.
Pezuña's body was weird.

Bot-chan 43820

>>43816
Hmm, it looks a bit jittery.

43821

>>43816
One of the frames is too far to the right.

Anonycat 43824

File: 135956054145.gif (17 KB, 106x116, pezuña trot b.gif)

>>43820
>>43821

Serves me well for rushing things derp.

OK, it's fixed and thanks, guys.

Bot-chan 43825

>>43824
Much better.
Uhm, but now I notice that his tail is not covered by his front hind leg, which looks a bit odd.

Anonycat 43826

File: 135956659202.gif (16.98 KB, 106x116, pezuña trot 3.gif)

>>43825
Derp.

Anonycat 43827

File: 135956732249.gif (1.38 KB, 72x92, pezuña blink.gif)

And the blinking animation too.

Bot-chan 43829

43831

>>43827
I see the slightest change in color but I don't care.

Last edited at Wed, Jan 30th, 2013 19:07

Anonycat 43833

File: 135959920386.gif (1.66 KB, 72x86, baked apple.gif)

>>43831

Change in color? Where, so I could fix that too?

Also, I think this guy was called Half Baked Apple. His mane and tail were annoying to make so if you spot mistakes, fire at will. :)

Anonycat 43834

File: 135960883432.gif (15.39 KB, 106x96, baked aple trot.gif)

Clippity clop clop in the good sense of the word.

Bot-chan 43837

>>43833
>>43834
Looks good, too.

Anonycat 43846

File: 135966243763.png (1.33 KB, 168x172, spoiler.png)

Eh sure why not.
His eyes are being difficult but as for now, here is the first WIP of this creep.

Anonymous 43847

>>43846
Thank you! I wondered why this guy wasn't included yet, but as a non-contributor I didn't think it was my place to request him.

43850

>>43833
Just from the trotting sprite.

Owlowiscious download Bot-chan 43851

File: 135967647595.gif (4.96 KB, 38x38, owlowiscious-idle-right.gif)

Anonycat 43857

File: 135968515228.gif (22.46 KB, 168x172, hugh jelly creeper.gif)

This was very annoying to make. -_-U (The jelly droplets will arrive later.)

Edit: Argh now the frames have been corrected. (Guys, never try making pixel art when you have a headache.)

Anonycat 43868

File: 135973935711.gif (1.83 KB, 78x86, hayseed turnip blink.gif)

And now for something completely different... (This loveable redneck deserves more love, by the way)

Anonymous 43872

File: 135975627005.png (37 KB, 240x240, meow.png)

Desktop ponies are the best thing ever made :)

Anonycat 43875

File: 135975682335.gif (19.35 KB, 106x96, turnip truck trot.gif)

Ugh.

I'm stumped so I could use a little help with making the tail less bad looking.

43879

>>43875
Umm,maybe not make the tail move so abruptly.

Anonycat 43883

File: 135976742247.gif (19.42 KB, 106x96, turnip truck pony trot.gif)

>>43879

Still not fully satisfied, but it's something.

43885

>>43883
With his tail curving like that,there's not much you can do.

43886

>>43883
With his tail curving like that,there's not much you can do.

Bot-chan 43893

File: 135978885928.gif (20 KB, 106x96, turnip-big.gif)

>>43883
That looks alright. Still a little stiff though. Maybe have the tip of the tail bounce a little.

I hope you don't mind, but I fiddled a bit with the tail on my own. Maybe you like it.

Anonycat 43894

>>43893
Ah yes much better.
Thanks!

Anonymous 43896

Has anyone done a gif of Nightmare Moon in her battle stance? Or maybe a gif of NMM turning into her mist form and reappear at a random spot? Even better, NMM turning into her mist form, moving to a random spot, and when she reforms she's standing in a battle stance.

43898

>>43896
That would take very long to animate.VERY.Her mane flows.

Anonymous 43899

>>43898
Yeah I know, but a man can dream, right?

Bot-chan 43900

>>43894
No problem.
Oh, and I just noticed that his back foreleg turns brighter in one frame. I didn't notice this before or would have fixed it myself.

43903

>>43899
Fine,but you could always try before asking.

Anonycat 43904

File: 135983692899.gif (18.9 KB, 106x96, turnip pony trot.gif)

>>43900

Hahaha, what the hay is wrong with my head this week.
Ok, fixed as well. ;)

>>43896

Way too much complicated and time consuming, especially since there's just like 4 or 5 people still making animations for the program.

43906

>>43904
I do have an animation of her transforming,though.Just can't find it on my computer.

43907

>>43896
Inspiration time!We already have a blank animation!So then we could just desktop ponify my transform animation(once I find it).Then you could just make the battle stance. But this just my fantasy world.

Release (v1.42.1) 43909

Full release v1.42.1:
- Added Owlowiscious by Bot-chan
- Ponies should be a bit better at entering their idle animation at the right time when interacting.
- Changing the sound volume when a sound is playing will no longer crash the program.

Choose a download location:
http://dropcanvas.com/viyrx/1
http://www.datafilehost.com/download-f98a6def.html

>>43788
For anybody having this error on Mac, I have changed the error handling in this version so that there's a better chance Desktop Ponies will get a message about something going wrong. Hopefully this error message will tell me something new, enough to deal with the problem.

If anybody with this problem is willing to help me out, try running this version. It should create a file called error.txt when something goes wrong and if you could post the contents of that, it'd be a help. Thanks.

-----

>>43240
I've fixed this up a bit, Twi/AJ and the conga seem ok as long as you don't mess with the ponies involved too much. Still gets messy if you drag them out of place though.

>>43907
I'm intrigued to see how this might turn out. Would be interesting to see this animation, pixelfied or not.

-----

I think I've quashed the most gratuitous bugs, so I probably won't be releasing new versions at such a silly pace for a while. That said, I'll be sure to collate any new ponies into a release every now and then.

Bot-chan 43912

>>43909
Okay, the bug I mentioned in this post
>>43687
is gone now, if only because pony selection by letter keys seems to be deactivated after saving something in the editor...

Also, some new ponies/animations where not included in the newest version, so here they are again just in case you missed them. If you had other reasons for not including them, just ignore this. ;)

Crystallized Rainbow Dash by supersayanmikito
http://www.mediafire.com/?c9x79uf1xu8h5j4
(Also maybe crystallized Twilight even though it was never coded.)

Ace by me :)
http://filer.net/get/1oikghkhw0vvc2he

The Big Lebowski ponies by me :)
http://filer.net/get/iqdpo3v4mj1vablh

Last edited at Sun, Feb 3rd, 2013 03:45

Release (v1.42.1.1) 43914

>>43912
Well now I just look silly for not paying enough attention. :P

Fixed that bug and added those ponies. I've left out Twilight since I know we need to crop her images to fix the issue with layering.

Links:
http://dropcanvas.com/j95i9/2
http://www.datafilehost.com/download-5aafcddf.html

Last edited at Sun, Feb 3rd, 2013 07:23

Bot-chan 43915

>>43914
Ah yes, the bug is fixed. Thanks. :)
But, when you added the sprites for crystal Rainbow Dash, you forgot to update her pony.ini. :p

Also, about Twilight, how about this:
http://filer.net/get/iqwdd4pkxrsbfuwd
I never worked with transparent pngs before, but I think (hope) it will work (at least, it does on my computer).

Last edited at Sun, Feb 3rd, 2013 08:13

Anonycat 43916

Here is a suggestion, team: How about creating a TV tropes article for Desktop Ponies?

Several fanprojects using our animations already are listed there and only one of them bothered to credit us (and it was just a footnote, to boot)

That way we could get an updated list of artists and credits, among other things.

43917

>>43915
I'm clearly not on the ball today.

Twi works nicely, so I'll be sure to include her and a fixed Dash next time around.

Anonymous 43923

I hate to ask so late in development, but I'm not sure exactly how to create a profile to use aside from the default, the readme isn't explicit enough to describe the proper way to go about making one for those of us who are not as tech savvy

Bot-chan 43924

>>43923
No problem. It's actually pretty easy. Just type the name of your new profile into the box next to "Selected Profile" and click the save button. You have now created a new profile. You can now simply select your ponies and options and save them as usual. :)

Anonymous 43970

>>43909
The problem of a pony not going into its idle position when it's supposed to still isn't fixed. It happens to other ponies besides TS and AJ. Don't feel rushed to fix it; I just thought I'd mention it so you're aware. In the meantime I've been patching it with a previous release of the program so it won't bug me.

Jristz 43976

File: 136029071880.png (32.92 KB, 150x199, 150px-Bucktoothed_Apple_stalli…)

>>43833
Good job...but
This is Half Baked Apple
Diferent Coat and diferent Cutie Mark and you see...

sorry

Screw Loose download Bot-chan 43984

File: 136036390165.gif (20.89 KB, 110x100, screwloose2-trot-right.gif)

So here is our favorite barking pony. Have fun. :)

http://filer.net/get/nvwiicf8pipl0vdt

Anonymous 43992

With Hasbro shooting down Fighing is Magic, I think this project will need some more defined copyright limits and harsher politics regarding the use of it's resources to avoid suffering a similar fate.

Hunting down and getting rid of all of those stolen bases circulating on deviantart AND offering officialy approved (and copyright defined) bases at your DA page would be a good idea, so nobody could misuse your resources or feign ignorance whenever they are caught selling your property for a profit.

Better to be safe than sorry, guys.

StarStep 43993

>>43992
>harsher politics

Um, we already get enough flak from the community as is from what we do crack down on and you want us to go harsher? I'm sorry but I don't think creating more bad blood is a good thing. Plus fighting is magic just got a little too big that Hasbro couldn't ignore it anymore. Our project is still hopefully under that radar and I doubt a base or two up on deviant art is going to change that.

Anonymous 43996

>>43993

You people could create a fixed set of "official" templates, fully and clearly labaled as non allowed to be used for commercial purposes (thus, destroying the "I had no idea!" excuse used by people selling Desktop Ponies AND getting DA to get rid of all of those unnoficial ones used to sell things by people who genuinely believed the thieves were the real creators)
Also, you could make an open statement that editing your current animations is not allowed anymore (thus, cutting out for good the flow of people selling recolors)

People would understand your stance if instead of simply stopping scammers you provided people with the tools needed to create their own things rather than depending of commision stores to get their OCs.

People continues giving you flak because you guys are too nice and anyone can abuse you guys as much as they want by simply being stubborn, as you guys always end up giving up at the end.

Not an exaggeration as I've seen people abusing your work since 2011 and absolutely nothing happened to them.

Bot-chan 43997

>>43996
Most of this is already done by us, other ideas are no good for one reason or the other.

>Also, you could make an open statement that editing your current animations is not allowed anymore
This essentially defeats the purpose of this being an open group project. How is anyone supposed to add new animations if they are not allowed to edit them? Why even offer a base in the first place?

>People would understand your stance if instead of simply stopping scammers you provided people with the tools needed to create their own things rather than depending of commision stores to get their OCs.
We already provide people with templates and tutorials. What else are we supposed to do? Supply everyone with their own copy of Photoshop?
Sadly enough, there are quite some people who are just lazy and will gladly fork over cash to anyone offering some cheap recolors.
Also, there are enough people who claim that, by providing bases, we are implicitly allowing them to use them for anything - including making money. Yes, it's insane parasprite logic. We know it and so do they.

>People continues giving you flak because you guys are too nice and anyone can abuse you guys as much as they want by simply being stubborn, as you guys always end up giving up at the end.
Sadly, hunting down those thieves can only go so far. We simply can't track them all down to their homes and threaten them at gunpoint into stopping their dastardly deeds. Because we are nice, after all. (Also, traveling around the globe can be quite costly)

Last edited at Sat, Feb 9th, 2013 13:02

Jristz 43998

I think a different theory about wath happend

Mayve or the EVO event, they want money and they put the FightinhIsMagic there, hasbro see it and the C&D send becaus they think that 'They are making money indirectly' indifferent if are or not acepted by they...

My seccond theory is based on the fact that the law say that Hasbro (the company) owner of the right if was notify about a potential projectthat can compromise they ownership (in the sense that you can lost ownership over a franshine if you not manage it correctly) of the franshine, and for fallow the law they notify about it to mane6dev team


this is translated in: if all of the Desktop ponies (and derivates like Browser ponies et al) not promote, reseive afiliate or any other silly think about money is was made, and anypony not notify hasbro (or a big groupnotify) you are 'safe'

Starly 44000

I don't care if people use the animations I made for anything.

Also, why is Photoshop the main program of choice? It doesn't seem like perfect Pixel art material to me.

Anonymous 44001

File: 136045744226.png (774.36 KB, 1000x1200, 237924__UNOPT__safe_meta.png)

>>43998

But the thing is, a lot of people is selling them and being extremely noisy about it, as I've seen people selling Desktop Ponies in message boards and personal blogs.

Like it or not, Desktop Ponies is attracting lots of attention and personally I wouldn't like to see all of your hard work going to waste.

>>44000
That's your personal opinion and while it's genuinely nice, you can't speak for the entire group.

Bot-chan 44002

>>44000
I don't know. I don't use Photoshop.
Why is that important?

44003

>>43996
>People continues giving you flak because you guys are too nice

Since when? We get so much hate about how we are unfairly "forcing" people to stop. We pretty much have our own hate groups built to bring us down.

Also, I have to mention, I don't think they can really do anything against art. There are way more people in the fandom who take commissions to get much more money. All profit from DP can't legally be pinned on us because its all unauthorized.

Starly 44017

>>44001
I know, But I have loved this project since the day I discovered ponies in april 2011, so I hold it very dearly to me!

Starly 44055

File: 136063344284.png (88.08 KB, 1666x1333, fillyluna.png)

Lalala

Starly 44056

File: 136063427093.gif (14.7 KB, 62x84, lunasit.gif)

>>44055
Don't wanna animate flying and walking right now. May later, may forget.

Starly 44057

File: 136063430073.gif (17.99 KB, 52x68, lunasleep.gif)

Dirkos 44058

File: 136063496691.gif (810 B, 58x82, O_o.gif)

>>44055
Holy moly, that's so organized compared to my messy work-station images!

Starly 44059

>>44058
Its a small part of my giant 2 year+ work station.

Anonymous 44060

Starly 44062

>>44060
nope, i didn't make filly luna til this year,

base_filly 44094

Hiya,I found this great desktop ponies and I always wanted to make my own too^^I got all the templates to make them but there is one thing missing inside..a base filly in psd format..well,some of them have but they are in png/jpg and gif and and it doesn't have any stand base filly so I decided to make my own base filly myself by using all the base details and make them like BASE_PONY does^^

base_filly 44095

Hiya,I found this great desktop ponies and I always wanted to make my own too^^I got all the templates to make them but there is one thing missing inside..a base filly in psd format..well,some of them have but they are in png/jpg and gif and and it doesn't have any stand base filly so I decided to make my own base filly myself by using all the base details and make them like BASE_PONY does^^

After that,I post it in my DeviantArt's stash:)
Here is the link:
http://sta.sh/05fr13bs83z

Hope this helps to the others to use it^-^
Note:I do not own the templates.

Last edited at Thu, Feb 14th, 2013 21:48

Anonymous 44096

>>44095

If you didn't made the template, then you are stealing that base from the original creator and shouldn't be neither posting or offering it at all.

Anonymous 44097

>>44096
Actually, you have several stolen/illegal bases stored in your DA account, as medi96 made them without permission and has been constantly reported for refusing to give credit or taking them down.

44099

>>44096
Yes,I'm using it but I do not owned the templates.I just downloaded it but not steal it.I've never steal other's artworks unless I give credits for them back.

44100

>>44097
I really really sometimes didn't realize the base to credit it so I didn't said anything though.I totally forgot but not stealing it on purpose because I do not own the artworks.

Last edited at Thu, Feb 14th, 2013 23:41

Anonymous 44105

>>44099
>>44100


You are reposting templates made without Desktop Ponies' team permission, which is already bad. People uses them to sell DP animations, which is double bad and you want to keep doing it no matter what others say so you could get attention or e-fame: Triple fail combo.

Stealing is stealing no matter how many excuses you try to make to defend yourself.

I don't think you should be here.

iwrestledafaironce 44111

Will this project ever be free of thievery and abuse?

Pony Noia 44127

File: 136103373005.png (3.72 KB, 342x93, Behold.png)

>>44111
So fluttershylover is not the only one.
well maybe we could have a secret way of spriting, like a hidden dp in one frame so that we know it was an edit of the original ones? i dunno it it could be a big proof for deviant art. but maybe. Well unless they're plan on repaint that part as well...ugh nvm

Last edited at Sat, Feb 16th, 2013 10:04

Dogostar 44129

New thread smell! XD

Anonymous 44133

I have a question for the team working in Desktop Ponies.

Is Yamino still a part of the team?

Because he has been trying to use Deviantart and Tumblr to cause another slam jam over Derpy's return and if he is still one of you, then all of that hate is eventually going to find it's way to this project.

Pony Noia 44136

>>44129
...But I just got here...
>>44133
that was new to me. Always knew she was naughty thought.B)
Haven't seen her since trixie, which was around when monkeyjay made the template. I don't see how the hate will be toward us, we love Derpy. Well for me she contributed, so it enough for me. I don't know how the others thinks how ever.

Last edited at Sat, Feb 16th, 2013 16:49

Graywolf 71 44142

I have Windows XP, and It has NET 3.5 installed, but I'm not sure (I never downloaded it) if it's up to date. A browse through the main folder shows a service pack 1 folder. Am I good to go on installing the program?

I downloaded it quite awhile ago so it's version 1.39. Should I get the latest instead?

44144

>>44142
Yeah 1.39 should run just fine with that setup. If you're worried about things not being up to date - just run Windows Update. That should cover most of it.

1.42 has a bunch of extra ponies and things, although it also requires .NET 4. There's a link in the readme if you don't have it installed.

You'll be fine with either version though, they've both got ponies roaming desktops at the end of the day.

44150

>>44142
You need to download net 4.0.

44151

>>44142
You need to download net 4.0.

Error Anonymous 44153

>>43172
Well, I try to run the .exe but it opens my visual studio, therefore and all I can see its code, could anyone help me?

Error Anonymous 44154

>>43172
Well, I try to run the .exe but it opens my visual studio, therefore and all I can see its code, could anyone help me?

Anonymous 44155

>>44153

Looks like your version of Visual Studio was associated with the kind of .exe used by Desktop Ponies.
Try checking Visual's settings to see what is associated by default with it and then try again.

Anonymous 44208

So I noticed that Trixie and Spitfire don’t have behaviors that let them switch between groups so I thought I’d share a fix I made.

Trixie:
Behavior,"take_off_cape",0.01,10.24,10.24,0,"stand_right.gif","stand_left.gif",None,"stand-naked","","",False,0,0,"",False,,,"79,65","79,65",False,1
Behavior,"put_on_cape",0.01,10.24,10.24,0,"trixie_naked_stand_rights.gif","trixie_naked_stand_lefts.gif",None,"stand","","",False,0,0,"",False,,,"79,6
5","79,65",False,2

Spitfire:
Behavior,"remove-suit",0.01,10.24,10.24,0,"spitfire_stand_right.gif","spitfire_stand_left.gif",None,"stand-nosuit","","",False,0,0,"",False,,,"53,51",
"53,51",False,1
Behavior,"get-dressed",0.01,10.24,10.24,0,"suitless_spitfire_stand_right.gif","suitless_spitfire_stand_left.gif",None,"stand","","",False,0,0,"",False
,,,"53,51","53,51",False,2

Also, I’ve noticed that if a speech is set to group 0 (Any) on a pony that does have groups it will never be used randomly. (Trixie for example)

Patch (v1.42.1.2) 44209

- Added crystallized Twilight Sparkle by supersaiyanmikito
- Add Screw Loose by Bot-chan
- Much more solid fix for ponies not using the idle animations during interactions when they stop moving.
- Initial startup should be a couple of seconds faster.

Download link (patch-only):
http://dropcanvas.com/3wzxn/1
http://www.datafilehost.com/download-4d0db200.html

Full download (with the new ponies) can be found in the opening post.

----
>>44208
Nice catch I'll add those fixes in.

Random speeches must be in the same group as the group of the current behaviour before that can be used. So it's "working as intended" - although I suppose I could make an exception for group 0 speeches and let them play whenever. What do you guys think?

Bot-chan 44210

>>44209
Actually, as far as I know, speeches and behaviors set to group 0 were always supposed to be able to play whenever, as group 0 is the wildcard. If that doesn't happen currently, it's definitely not working as intended.

Bot-chan 44211

>>44209
Okay, so I like how the initial loading time is much shorter than before. However:

- Ponies still occasionally refuse to go into their idle animations when they stop moving during interactions.
- Soundfiles are not played during speeches anymore.

Princess Twilight Sparkle download Bot-chan 44232

File: 136189648805.gif (24.83 KB, 110x100, princess-twilight-trot-wings-r…)

The freshly crowned princess in her coronation dress is now available for download here:

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=459

Enjoy :)

44238

>>44210
Behaviours do, yeah. I don't think speeches ever treated group 0 as a wildcard (I think they used to ignore groups, and at some point I changed it to be current group only and forgot about group 0).

I've changed that so it's consistent with behaviours now (current group or group 0).

>>44211
Sounds were a minor derp on my part, they're fixed.

I spent an ungodly long time just trying to recreate the idle issue (I really did think it was gone). Took a while but I did manage to get it to happen with the AJ/Twi truck interaction. Think I've found and fixed the root problem this time but I'll test some more since the problem seems to have magical fix-evading powers.

>>44232
Oooo - pretty.

Bot-chan 44239

>>44238
Thank you, and good luck with that stubborn bug. :)

Changeling download (update) Bot-chan 44242

File: 136194133553.gif (15.11 KB, 110x100, changeling-trot-right.gif)

I worked on my changelings lately. I added flight, improved their transformations and made the wings transparent. Enjoy :)

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=462

Starly 44248

>>44242
Damn, I wish I was efficiant as you when making desktop ponies! But I just don't have the time...

Princess Twilight Sparkle update/download Bot-chan 44254

File: 136208149460.gif (18.82 KB, 110x100, p-twi-trot-wings-right.gif)

>>44248
Oh well, I'm actually not that efficient.

Updated alicorn Twi. Now she alternates between her coronation getup and her usual attire. :)

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=479#p479

FelloBrony!JZFVKEQYEc 44256

File: 136210454547.png (162.27 KB, 600x445, 132641278165.png)

>>44242
>>44254

The server has reached its limit.

Oh noes MartinPony 44265

>>44256
nuuuuu

Bot-chan 44267

>>44265
This usually only lasts about a day. Still annoying, but nothing to worry about.

Patch (v1.42.1.3) 44270

- Added updated Changling by Bot-chan
- Added Princess Twilight Sparkle by Bot-chan
- Changed config files for Spitfire and Trixie to allow them to switch between behaviour groups (suggested by Anon).
- Changed random speeches so those in group 0 may play regardless of the current group.
- Fixed sounds not working in v1.42.1.2.
- Hopefully the final fix for ponies and idle animations during interactions.
- Fixed an error in the editor where the dialog to change an interaction target would fail to open.
- Loading times significantly improved.

Patch download (includes new ponies) - choose a link:
http://dropcanvas.com/gpg5m/1
http://www.datafilehost.com/download-570c12c0.html

Full download available in the opening post.

Bot-chan 44272

>>44270
Nice update! I love the improved loading speed, and so far, I haven't had problems with ponies going into their idle animations. :)

Neverborn 44273

File: 136224150588.jpg (312.1 KB, 890x760, Pony Error.jpg)

>>44270
Just downloaded this, unzipped it, and tried to launch. Got this error.
FYI

44275

>>44272
Glad to know they're finally playing ball!

>>44273
Ah crud.

It's unlikely you'll get this error every time, but here's a fixed file that should stop it happening at any rate:
http://dropcanvas.com/uiw65/1

Just replace the existing ones and you should be good to go.

Neverborn 44279

>>44275
Thank you.

Something else i have noticed, i have 2 monitors and they are set to use both. Bu once they wander into the right monitor, they never wander back. I have no settings on that i think can cause this.

Dogostar 44282

File: 136226553970.jpg (28.77 KB, 685x646, fixsleep.jpg)

Messing around, Thought the anatomy was screwed up on apple fritter's sleep animation, fixed. will animate.

Dogostar 44283

File: 136226926869.gif (24.15 KB, 174x130, lunapic_136227294677967_3.gif)

animated it.

Dogostar 44284

>>44283
Can someone please get rid of my fuzz on this?

(also, remind me never save as jpg while spriting in paint)

Anonymous 44285

>>44284
I think you still need a lot of more practice.
And patience too.

Dirkos 44305

File: 136235514742.gif (865 B, 58x86, Shrug.gif)

>>44267
It's starting to cack everyday now, around this time. Or at least it has for the past few days.
I guess Bot-chan's recent stuff is too good for the site to handle.

Bot-chan 44306

>>44305
Haha. :)

Just Saying I_am_changling 44307

This is so, so awesome. Thank you for making this, really. :3

(No sarcasm, sincere thanks.)

EpicKitty88 44328

Is it possible to include a script that will let the ponies answer questions when they are put into a certain mode? I just randomly came up with this idea... like maybe you could right click them and put them in interview mode, then right click again and the "Interview Mode" button will be a dropdown menu with a bunch of questions to ask. And maybe you could formulate your own questions for friends to ask the pony.
Of course not all the ponies will be able to have questions to ask (there are a lot of ponies!) so those who don't have any questions at the time might say something like, "Sorry, I'm busy. You could ask someone else..." I don't have Visual Basic so I don't know if this is possible.

Anonymous 44331

>>44328
I don't think this could be possible.

The program allows to trigger certain conversations when some user-defined ponies get near each other but your idea is asking too much from a program that is already struggling to do it's best.

EpicKitty88 44340

>>44331
Ah, I see.

Anonymous 44353

File: 136259089706.png (168.55 KB, 511x579, 38da501675c12e6bd49288ca8a212a…)

So I download the zip and I keep getting this error msg when I try open the Desktop Ponies.exe file

Patch (v1.42.2) 44355

- Games are now working (to some extent) again.
- If a pony is removed, any effects it spawned are now removed immediately.
- Fixed a bug using multiple monitors where ponies would bounce off all edges instead of moving across screens.
- Fixed a bug from v1.42.1.3 that could occasionally crash the program on startup.

Patch download:
http://dropcanvas.com/zu68s/1
http://www.datafilehost.com/download-595e97af.html

Just copy over your existing files.

Full download available in the opening post.

-----
>>44275
Fix now in the full version.

>>44279
Should be fixed.

>>44353
Weird. Just patch up to this version, that should resolve it.

Bot-chan 44356

>>44355
- Pony movements after taking over control still doesn't work correctly, so games are still unplayable.
- Ponies now fidget around the screen edges instead of properly bouncing off them. (I have a single monitor)

I'm sorry, but this update fell flat in my opinion.

44357

Lovin' all the new sprites so far, hats off to the animators.
Now, I need bit of help with the program, when I clear stuff with CCleaner on my PC, it seems to remove the DP screensaver configuration, as it asks for the DP folder when activating again. Does somepony know which option should I need to disable in CCleaner so that this doesn't get erased?

Animations not moving, DrSKlee 44358

Well I haven't had this issue up till now,
while adding my own animations and new ponys to the program, when the settings are saved the ponies
just kinda float around the desktop without playing their animation, anyone here know whats wrong?

sounds? 44366

I just downloaded V1.42.2 and it doesn't allow sounds for some reason.. I have DirectX 11... :/

Patch (v1.42.2.1) 44368

Some quick fixes:
- Fixed ponies freaking out near screen edges.
- Fixed manual control in games.
- Fixed a bug where removing all ponies didn't always return you to the menu.

Download links:
http://dropcanvas.com/tqqh7/1
http://www.datafilehost.com/download-ffc18afa.html

Copy files over your existing installation.
-----
>>44356
Yeah my bad, fixed those up.

>>44357
The settings file gets put into your temporary directory (%TEMP%). So yeah it gets nuked whenever the temporary files get cleared out.

>>44358
A common issue is forgetting to specify frame durations on your animations. If the duration of each frame is zero, then there's nothing to animate! Try checking what they are set to in your image editor. If they're zero, try setting them to 0.1s or something like that.

>>44366
Did you get sound in previous versions? If you go to the options menu, can you see a message about sounds being disabled due to lack of DirectX? (If not, make sure you have the checkbox ticked for enabling sounds, while you're there.)

Bot-chan 44370

>>44368
Okay, controls seem to be fixed (at least within games). The ball has some odd behavior, though. For example, it will occasionally move to the wrong side when kicked (which is extremely annoying in the Ping Pong game). Also, ponies should probably stay on their side of the screen during this game.

Bouncing off screen edges is much improved. In fact, it looks even better than before. Nice! :)

Yep, much better :)

Anonymous 44373

>>44368
Ouch... Can't that config be saved on the program folder with the others? Or is that something Windows has to handle?

44379

-Clap-
Keep up the good work.
Would this work on Windows 8?

44380

I opened it and it closed itself.
Uh?

44386

>>44370
Guess I'll have to work out if I broke the ball or whether it always acted that way (1.41 was kinda funky, ponies would just slide everywhere during games...). Will look into it.

>>44373
I think it was originally saved there as a quick way to make it work. It's not a sensible place really. I may get around to changing it at some point, but probably not soon... sorry.

>>44379
>>44380
No idea, never tried. Can you describe how it opened and closed? Was this as soon as you tried to run it, or tried to start some ponies? Any errors or anything? Has an 'error.txt' file appeared in the same folder as 'Desktop Ponies.exe'?

Anonymous 44388

>>44386

hello, i have 2 monitors and i put the ponies in display 2 (not my main monitor) 1.41 was fine and since 1.42 it keeps crashing, here's what it says http://imageshack.us/photo/my-images/24/derpca.jpg/

Anonymous 44391

Hey there! I am unable to run it under OS 10.8.2, here is the console error:

Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at VBDesktopPonies.Main.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0

Unhandled Exception:
System.InvalidOperationException: WinForms_SeeInnerException ---> System.ArgumentException: The requested FontFamily could not be found [GDI+ status: FontFamilyNotFound]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename unknown>:0
at System.Drawing.FontFamily..ctor (GenericFontFamilies genericFamily) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Drawing.FontFamily:.ctor (System.Drawing.Text.GenericFontFamilies)
at System.Drawing.FontFamily.get_GenericSansSerif () [0x00000] in <filename unknown>:0
at System.Drawing.Font.CreateFont (System.String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte charSet, Boolean isVertical) [0x00000] in <filename unknown>:0
at System.Drawing.Font..ctor (System.String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) [0x00000] in <filename unknown>:0
at System.Drawing.Font..ctor (System.String familyName, Single emSize, System.String systemName) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Font:.ctor (string,single,string)
at System.Drawing.SystemFonts.get_DefaultFont () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Theme.get_DefaultFont () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.get_DefaultFont () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.get_Font () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form..ctor () [0x00000] in <filename unknown>:0
at VBDesktopPonies.Main..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at VBDesktopPonies.My.MyProject+MyForms.Create__Instance__[Main] (VBDesktopPonies.Main Instance) [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyProject+MyForms.get_Main () [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyApplication.OnCreateMainForm () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
logout

[Process completed]

44395

>>44388
Do you have an exclusion zone set up as well?

>>44391
This seems to be a problem with mono searching for fonts that doesn't exist on Mac. Some people report installing xquartz fixes the issue.
http://xquartz.macosforge.org/landing/
The missing font seems to be 'MS Sans Serif', so you could try seeing if that is available to download for Mac.

Anonymous 44396

>>44395

hello i'm the person from 44388, yes i have set an exclusion zone, i changed it but nothing happened it still crashes seconds after i click on "give me ponies", and i have different errors, here's one with my settings : http://img109.imageshack.us/img109/2145/erroryz.jpg

44397

>>44396
This second error I had another report about. It has been fixed for the next version.

You can prevent it by turning off the "Ponies try to avoid other windows" option in the meantime.

I'll keep looking at the first error.

44401

>>44386
No error.txt.
Well, basically. The loading screen comes up, and theres a green bar like its downloading something at the bottom. It gets to the end, and closes.

44402

>>44401
Oh.
I think I figured it out
I was opening the SS one, not the app one

Anonymous 44405

>>44395

Success! Works perfectly after installing XQuartz.

Thank you very much for taking the time to answer!

44409

Open and scrol a little then press 'Pony editor' and crash

mono 2.10
Arch Linux (Rolling Release)

]$ mono '/home/pablo/Aplicaciones/Desktop Ponies v1.42.2.1/Desktop Ponies.exe'
Could not set X locale modifiers
Loaded in 14,99s (158 templates)
System.TypeLoadException: A type load exception has occurred.
at (wrapper remoting-invoke-with-check) VBDesktopPonies.Main:GetInterface ()
at VBDesktopPonies.PonyEditor.PonyEditor_Load (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in <filename unknown>:0
System.NullReferenceException: Object reference not set to an instance of an object
at VBDesktopPonies.PonyEditor.PonyEditor_FormClosing (System.Object sender, System.Windows.Forms.FormClosingEventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnFormClosing (System.Windows.Forms.FormClosingEventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.FireClosingEvents (CloseReason reason, Boolean cancel) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Form:FireClosingEvents (System.Windows.Forms.CloseReason,bool)
at System.Windows.Forms.Application.Exit (System.ComponentModel.CancelEventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Exit () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.OnThreadException (System.Exception t) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnCreateControl () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.CreateControl () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.SetVisibleCore (Boolean value) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.SetVisibleCore (Boolean value) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.set_Visible (Boolean value) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:set_Visible (bool)
at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.ShowDialog (IWin32Window owner) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Form:ShowDialog (System.Windows.Forms.IWin32Window)
at VBDesktopPonies.Main.PonyEditorButton_Click (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ButtonBase.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
$

Patch (v1.42.2.2) 44411

- Fixed manual control outside of games.
- Fixed an error that could occur when the "Ponies attempt to avoid other windows" option was active.
- Fixed error that was crashing the pony editor since 1.42.2.1

Download links (patch only - a full download can be found in the opening post):
http://dropcanvas.com/jn2xt/1
http://www.datafilehost.com/download-ca975cf6.html

Copy files over your existing installation.

-----
>>44388
>>44396
I simply can't fathom how the first error happened and I haven't be able to do anything about it, but the second one is fixed now.

>>44402
Not sure what you mean by that, but I'm hoping that means it's working :)

>>44405
That's great news. I think this may be a solution some Mac users have been having for a while, it's great to have finally solved it.

>>44409
Yeah I think I borked the editor last release. Should now be fixed.

44412

Using New Version

$ mono '/home/pablo/Aplicaciones/Desktop Ponies/Desktop Ponies.exe'
Main Loaded in 0,80s
Templates Loaded in 9,24s
Loaded in 11,91s (158 templates)
System.TypeLoadException: A type load exception has occurred.
at (wrapper remoting-invoke-with-check) VBDesktopPonies.Main:GetInterface ()
at VBDesktopPonies.PonyEditor.PonyEditor_Load (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in <filename unknown>:0


.... 5 mins and I give up, the editor never show

add +1 to Ace and press 'Giveme ponies'
$ mono '/home/pablo/Aplicaciones/Desktop Ponies/Desktop Ponies.exe'
Could not set X locale modifiers
Main Loaded in 0,67s
Templates Loaded in 8,62s
Loaded in 11,22s (158 templates)

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.XEventQueue+PaintQueue.Dequeue () [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUIX11.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr handle, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUI.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr hWnd, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.XEventQueue+PaintQueue.Dequeue () [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUIX11.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr handle, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUI.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr hWnd, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
$

Anonymous 44421

>Too many pinkie pies
>Paradox time

44433

>>44412
Could you try opening the editor again, and post the error.txt file that is created? (Should be in the same place as the exe) It may reveal more information.

Anonymous 44450

Slightly off-topic, but how does one go about creating interactions?

Also, is it possible to have an interaction target another copy of the same pony (say, if you have two Twilight Sparkles in close proximity, they'll both go "You're not scientifically possible!")

44454

$ mono 'Desktop ponies.exe'
Main Loaded in 0,75s
Templates Loaded in 12,05s
Loaded in 13,96s (158 templates)

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.XEventQueue+PaintQueue.Dequeue () [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUIX11.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr handle, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUI.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr hWnd, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.XEventQueue+PaintQueue.Dequeue () [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUIX11.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr handle, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.XplatUI.GetMessage (System.Object queue_id, System.Windows.Forms.MSG& msg, IntPtr hWnd, Int32 wFilterMin, Int32 wFilterMax) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun () [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run (System.String[] commandLine) [0x00000] in <filename unknown>:0
at VBDesktopPonies.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename unknown>:0
$

no eror.txt was created, Linux

vulcan539 44457

>>44282
hey Dogstar, what are you trying to fix with the Apple Fritter sleep animation?

Anonymous 44483

Is there any other locations to download this from? it appears Dropcanvas is down.

Anonymous 44485

>>44483
never mind, Its working again.

44486

>>44450
Not off topic at all! You can do this in the Pony Editor. Select a pony who will initiate the interaction.

By default, in the bottom-right you can see the interactions for that pony. To add a new one, click the "New Interaction" button.

Then, you just need to fill in the blanks.
- Give the interaction a unique name.
- Choose the ponies who will be involved. You can choose multiple ponies if you like. If you're adding the interaction to Twilight Sparkle, you can have her interact with a copy of herself just by selecting her in the list.
- Choose the behaviours the ponies can run. Usually you make a specific behaviour in advance for all the ponies involved that has the correct images, speech, etc. So be sure to set these up.
- Choose a random "chance to occur" - somewhere between 5% and 30% is probably ok.
- The other values are probably ok on their defaults.

Save and you're good to go.

>>44454
I'm afraid the error from the console here isn't a lot of use to me (it's the default from mono and it isn't quite detailed enough). I'll see if I can make it do something more useful in the next version, since the error.txt isn't appearing for you.

Anonymous 44534

File: 136462599723.png (29.09 KB, 462x289, Untitled.png)

>>43172

I'm having the screensaver app crash on me when I try to use a solid or custom image background. The crash doesn't happen if you choose the 'none' option.

Patch (v1.42.2.3) 44554

- Fixed screensaver mode when using a background color or image.
- UI is now more responsive whilst loading.

Download links (patch only - a full download can be found in the opening post):
http://dropcanvas.com/qro2j/1
http://www.datafilehost.com/download-92df0a25.html

Copy files over your existing installation.

------
>>44534
Fixed.

>>44454
If you're still willing, could you run once more with this version? It should log a more detailed error to the console if it crashes, hopefully enough to identify the problem.

Bot-chan 44561

>>44554
There is an odd bug that seems to be related to interactions (but I can only guess here). I've started the program with a few ponies (including the Mane 6), and after a while (sometime after the conga interaction ended), some of the ponies started running to the upper left corner of the screen and kept "running" even after reaching the corner.

Speaking of the conga interaction: sometimes ponies that are set to follow other ponies start moving without regards to the pony they are supposed to follow. So I guess that somehow, the following is broken.

Jristz 44586

>>44554

Thanks, but the error remain the same whit same error here

but I notice that now ponies are loaded 2-3 secconds more fast

Updated Luna & Cadance download Bot-chan 44597

File: 136537192773.gif (65.03 KB, 144x144, luna-flight-right.gif)

Updated Celestia download Bot-chan 44600

File: 136539147290.gif (94.12 KB, 192x160, celestia-flight-right.gif)

Anonymous 44634

Dropcanvas doesn't seem to be working. Mirror?

Anonymous 44635

>>44634
Same deal here; need a mirror

.... 44638

how do we download this? or is this how we download this? i dunno

44639

>>44635
Dropcanvas appears to be back up as of this posting, but have an alternate download link just in case (1.42.2.3 full):
http://www1.datafilehost.com/d/fc22f345

Anonymous 44640

>>44639
Thank you!

Help ShyGuy 44682

I can't download it for some reason can anyone help ?

Dirkos 44685

File: 136626383193.gif (625 B, 50x72, Wat.gif)

>>44682
Dropcanvas got capped again...

Click the datafilehost link in
>>44639
and be sure you uncheck the 'Use our download manager' box. Then click the 'Download' button, and not the 'Download Now' button, which is an add.

44694

>>44685
Yeah all the free hosts of the internet that start out decently die sad deaths one way or another through ads and such.

So I caved and got dropbox.

v1.42.2.3 (full):
https://www.dropbox.com/s/0xvn7sak5tdbcyq/Desktop%20Ponies%20v1.42.2.3.zip?v=0scn

v1.42.2.3 (patch):
https://www.dropbox.com/s/s2wlgblxcnvtemr/Desktop%20Ponies%20v1.42.2.3%20%28patch%29.zip?v=0scn

(Give me a shout if I screwed up the links. If they work I'll be shifting to links from dropbox in future.)

Queen Chrysalis update (download) Bot-chan 44700

File: 136637879961.gif (43.59 KB, 96x128, chrysalis-flight2-right.gif)

The dropbox link is working fine.

Okay, I made a (very small) update to my Chrysalis. Nothing much, just an improved flight animation because the old one kept bothering me lately.

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=774#p774

Dogostar 44702

File: 136640541707.png (33.37 KB, 850x545, untitled.png)

Lol i derped around! here is a pony XD

Prince Blueblood download Bot-chan 44704

File: 136640627728.gif (21.66 KB, 94x112, blueblood-trot-right.gif)

Just in case your desktop needs a little bit of royal pain, have a simple Blueblood.

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=776#p776

Bot-chan 44705

>>44702
Why do you always insist on these strangely resized sprites?

Jristz 44708

File: 136643850033.png (1.89 KB, 53x48, harshwhinny.png)

>>44702

Probably you try to imitate this pony, right?

PD: NO I not have intentions to animate, as I say previously

Fiddlesticks and Ginger Snap download Bot-chan 44716

File: 136656386097.gif (21.95 KB, 110x102, fiddlesticks-trot-right.gif)

G1 Twilight Trot herp 44735

File: 136678937223.gif (17.71 KB, 106x96, g1twitrot.gif)

Made a g1 Twilight trot, still need to make the blinking animation though :T
http://fav.me/d62tex6
AAAAND she's facing the wrong direction. lol

Last edited at Wed, Apr 24th, 2013 00:49

Bot-chan 44738

>>44735
There's an odd gray line on the top of her mane near the ear in some frames. Other than that, it looks fine.

herp 44746

>>44738
Alright, I'll try to fix that :P

herp 44747

File: 136685464191.gif (17.63 KB, 106x96, g1twitrot.gif)

Fixed now. c:

Anonymous 44749

>>44735
It's just a recolor...

Twilight Velvet 44752

File: 136692082776.jpg (11.14 KB, 232x218, velvet.jpg)

>>44749
Is Twilight G1 and the original concept for twilight in Fyrefly (Faust) DA

and resemble Twilight Mother (Twilight Velvet) except that Velvet have 1 more line in they mane and tail and different mane-style

Bot-chan 44753

>>44752
Not to mention the color of her coat.
But I guess we all know that already, so why bring it up?

Anonymous 44756

>>44752
That character was already added to Desktop Ponies ages ago...

herp 44757

>>44749
May be, but I worked hard on trying to get the mane and tail to animate right :s

i need help 44772

plz help me i want theese ponys but i can do it so explain plz

Anonymous 44777

>>44757
Hint: Saying "I worked hard" as an excuse when you are called on something poorly made is a big, dangerous buzzword here.

44779

>>44772
Can you rephrase your question?

Dogostar 44781

whoops! didnt know we had one! ill work on another pony

Shoeshine Dogostar 44812

File: 136744232501.png (74.6 KB, 250x293, 250px-Shoeshine_id.png)

Hey guys! I just want to know if anyone has done Shoeshine yet. I want to try and see if i can sprite a simple pony.

44817

>>44812
I don't think so. So yeah, you can do her.

Last edited at Wed, May 1st, 2013 15:52

Anonymous 44818

>>44812
It's just a BonBon recolor anyways.

Why don't you try doing something original?

I've seen listed as a Desktop Ponies member, but I have never seen you doing anything for the team.

Have you ever done anything, period? Just curious.

44819

>>44818
If they say they wanna sprite a simple pony, they wanna sprite a simple pony. Not all ponies are easy.

44820

>>44812
Hey, maybe you could do the royal unicorn guards.

Bot-chan 44826

>>44694
I just found what I think is another bug: Interactions will not show up in the editor. Even worse, loading a pony with interactions and saving it in the editor will delete its interactions from the ini.

Manticore download Bot-chan 44827

File: 136754784831.gif (47.14 KB, 156x122, manticore-idle-right.gif)

For those who like giant mythological creatures to go along with their pony:

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=834#p834

Anonymous 44828

44837

File: 136777804224.png (7.91 KB, 547x727, earth pony me.png)

Anonymous 44844

>>44837

What is that supposed to be?

This thread is only for the official pixel art that goes into the program and requests aren't allowed to be posted here either.

44846

>>44844
There was this person that posted random OC art with the title as their name a while ago...

Patch (v1.42.2.4) 44849

- Added Fiddlesticks, Ginger Snap, Manticore by Bot-chan.
- Updated flight animations for Princesses Celestia, Luna, Cadence & Queen Chrysalis by Bot-chan.
- Fixed bug in v1.42.2.3 where interactions would not be loaded by the pony editor.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/i7jxfsfj02kfqvu/Desktop%20Ponies%20v1.42.2.4%20%28patch%29.zip

Copy files over existing installation. You will be prompted to overwrite config files for Princesses Celestia, Luna, Cadence, Queen Chrysalis & Fluttershy, as well as the interactions file. If you have modified any of these ponies, or created/modified ANY interactions, you should take a backup of these files before proceeding so you do not lose your changes.

-----
>>44826
Whoops! Fixed.

Bot-chan 44850

>>44849
Okay, the editor bug is gone now. :)

Interactions seem to be somewhat broken again. Very obvious with Pinkie's conga, which will often start with just a few ponies (as long as all of the Mane 6 are on screen).
Also, there seems to be a problem with characters changing animations during interactions: Sometimes, they'll get stuck in the wrong animation (for example when Twilight teleports Pinkie, the later will just repeat her vanishing animation, or when Pinkie hugs Fluttershy, Fluttershy will sometimes stay invisible even after the interaction is over).

Also, no love for Blueblood? ;)
>>44704

Patch (v1.42.2.5) 44878

- Added Prince Blueblood by Bot-chan.
- Fixed some dodgy loading of interactions.
- Fixed Fluttershy's config which was preventing random behaviour selection working effectively.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/sutiyf6mbl9lk32/Desktop%20Ponies%20v1.42.2.5%20%28patch%29.zip

Copy files over existing installation. This will prompt you to overwrite the config file for Fluttershy, so if you've made your own changes you should take a backup of this file before continuing.

>>44850
Can't believe I missed Blueblood. Added! You'd think copying in new files would be the easy bit and yet I somehow miss them on occasion...

Fixed the interaction issue. Fluttershy was more interesting, it wasn't the interaction, but rather the fact most of her behaviours were moved to group 1. Thus when she tried to switch out of the interaction finding a new behaviour at random usually failed and so she would keep repeating her current, invisible, behaviour.

Bot-chan 44880

>>44878
Ah, I guess stuff like this can happen. Don't worry about it :)
Interactions also look fine so far :)

44902

i like it

Shoeshine WIP Dogostar 44921

File: 136882338061.png (119.13 KB, 893x710, shoeshine.png)

i tried :)

Bot-chan 44924

>>44921
... I don't even know what you are trying to do.

Dogostar 44926

File: 136888660500.gif (3.78 KB, 71x56, 136888621371813.gif)

>>43172

Showshine blink? Lol first animation

Shoeshine WIP trot Dogostar 44927

File: 136888718120.png (15.81 KB, 1036x493, wip 1.png)

here almost done

ZapApple Jam Dogostar 44937

File: 136890836565.png (18.79 KB, 297x222, zap.png)

Not done, just a wip.

Goldengrape wip Dogostar 44938

File: 136890970933.gif (1.73 KB, 76x61, Goldengrape idle.gif)

Idle is done!!

Um.. I used a trotting base, sprited standing legs and re-sprited snout. http://mlp.wikia.com/wiki/Goldengrape

A Background stallion.

Give me your opinion?

Request Alcarin 44941

Found out about this today. That is an amazing feature. You guys are awesome! Since you've said that requests are welcome, I'm taking the liberty to ask you guys to add some more animations to Princess Twilight, to make she look like the original Twilight Sparkle. While most of Twilight's animations are decidedly unique, there are some that really would go well with her Princess version, like the reading animation and the 'wind blowing in my mane' animation. Not being an artist myself, I can't even try to add those animations. Your call, obviously, and thank you for the amazing program; it made using the computer that more awesome!

Bot-chan 44943

>>44941
Feature requests. Like, suggestions for the program itself. Sprite requests are usually frowned upon.

That said, additional animations for Princess Twilight are definitely a possibility, but personally, I see little point in simply copying regular Twilight's animations. I'm sure that, once season 4 starts, there'll be enough material for a few extra animations that can be unique to Twilicorn.

Alcarin 44948

>>44943
Yep. That would be nice. Thanks for the fast answer!

Gecko 45028

>>44926
Her hair isn't sprited correctly. The pixels are too large. It probably won't be added either, along with your Goldengrape. No offence, but his hair seems quite ridiculous.

Dogostar 45032

>>45028
Well. I'm sorry, but i'm new to spriting and you have no right to be rude to me. I would,however, appreciate some advice.

Bot-chan 45033

>>45032
Rude? Where exactly has Gecko been rude to you?
Also, so far, you have ignored any and all critique/advise people gave you. What else do you want?

Gecko 45034

>>45032
Bot-chan is right. I've watched this thread for a while, and everything he said is correct. I'm simply stating most people's opinions. You have great potential, but you must try a bit harder.

Anonymous 45045

Any chance of Babs Seed getting added soon?

Dogostar 45046

>>45034
LOL. I'm sorry. It's just that you sounded a bit rude when you said that it was ridiculous. I'll try harder.

Gecko 45047

>>45046
I'm sorry as well then, I didn't mean to come off like that. Good luck on your spriting, maybe someday you'll become one of the "Desktop Pony Gods".
:)

uh..... 45062

File: 137034527890.png (464.76 KB, 1341x825, 4.png)

Desktop Ponies.zip :3

Anonymous 45099

File: 137068342550.png (9.47 KB, 469x40, Снимок.png)

>>43172
ok, how do I make this go away?

Anonymous 45102

>>45045
Babs Seed was already added ages ago.

Bot-chan 45105

>>45102
No, she wasn't. I don't even think that there's a complete Babs at the moment.

45110

>>45099
Could you be a bit more specific? It's just the taskbar icon for the program.

Anonymous 45115

>>45110
yeah, and previous version didn't have one. I mean, after pressing "give me ponies".

Bot-chan 45117

>>45115
Easy. Just close the program.

Anonymous 45124

File: 137097636021.gif (382.3 KB, 392x500, 1362588203768.gif)

>>45117
I'll just one of the elder versions.

Dirkos 45126

File: 137101304166.gif (865 B, 58x86, Shrug.gif)

I can't connect to the forum... is it down right now, or is my internet being wonky?

Bot-chan 45129

>>45126
Yeah, it's down for now.

Pony Noia 45134

File: 137109393126.gif (11.05 KB, 74x78, babs_seed_trot__ver_2_0_by_ano…)

I'm pretty sure Babs seed was made by Anonycat
I remember he made her blowing on her hair on our forum long ago. He even have a set on his deviant art account.
Well let try to contact him with the catbat-signal

>>45047
Sorry but I won't allow polytheist here. Now repent yourself to Desktopponyguy, our lord! But I don't mind her being a simple marvelous artist mortal. hehe

Anonymous 45135

Patch (v1.42.2.6) 45159

- Fixed destination offsets for behaviours. These work again.
- Game selection interface redesigned.
- Pony editor should be slightly snappier when switching between ponies, and on initial load.
- Pony editor will now prevent some invalid characters in names.
- Added some Windows-only options for showing the ponies in the taskbar, and a performance graph.
- Added option for showing pony logs. These might prove useful to people designing behaviours and interactions for seeing what the pony is doing.
- Error handling improved.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/fgcb92vef8c51a4/Desktop%20Ponies%20v1.42.2.6%20%28patch%29.zip

Copy files over existing installation.

----

Been a month or so. This release just contains little bits of polishing and some minor bug fixes for a few things. I've also added a few options for not-quite-features that have been around for a while, but without any options to actually activate them.

>>45115
Good point. I've stuck in an option to disable this.

Issues Poni 45227

>>45159
I'm having issues on the Pony Editor with this version.

45243

>>45227
I've been informed about an issue where creating a new pony won't work. Are you having a similar issue, or something else?

1111 45246

File: 137219672307.gif (16.84 KB, 32x37, angel_bunny_animations_by_deat…)

Schadenfreude

1111 45247

File: 137219674129.gif (16.84 KB, 32x37, spoiler.gif)

Schadenfreude

Poni 45250

>>45243
Yeah, I'm using a old version now but I think I was trying to make a new pony. (Well, I was trying to create a ''Human'' with Bot-Chan animations)

Anonymous 45267

Now we need a new Desktop Ponies update that adds Sunset Shimmer and then adds all the Equestrai Girls.

Bot-chan 45269

>>45267
Sunset Shimmer may eventually be added, at least the pony version (though if you can't wait, you could download her from the forum, hint hint). ;)
As for the Equestria Girls... who knows? ;)

Patch (v1.42.2.7) 45272

- Added Sunset Shimmer by Bot-chan
- Fixed bug from 1.42.2.6 that prevented creating new ponies via the editor.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/0yoivi6va46m2wv/Desktop%20Ponies%20v1.42.2.7%20%28patch%29.zip

Copy files over your existing installation.

----

>>45250
Fixed now :)

>>45269
She's now added!

vitoria 45273

File: 137252405605.gif (6.03 KB, 106x126, carrottop_idle_right.gif)

:)

AnonymousTheif 45276

I made a desktop pony. ;)
She's Twilight, from G1. ;D
I hope you add her to your program...
http://ponypixellist.deviantart.com/art/G1-Twilight-Trot-367528650

Bot-chan 45277

>>45276
It's just a trot animation. Also, why not update it to the fixed one?
>>44747

Anonymous 45282

>>45276
It's just a piddly recolor.

0/10

I can create the pony, not save it... 45295

Warning - Desktop Ponies v1.42.2.7
There was an unexpected error trying to save the pony.
System.IO.IOException: Unable to move the replacement file to the file to be replaced. The file to be replaced has retained its original name.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.File.InternalReplace(String sourceFileName, String destinationFileName, String destinationBackupFileName, Boolean ignoreMetadataErrors)
at System.IO.File.Replace(String sourceFileName, String destinationFileName, String destinationBackupFileName)
at VBDesktopPonies.PonyBase.MoveOrReplace(String tempFileName, String destinationFileName) in ____________________________________________\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 1091
at VBDesktopPonies.PonyBase.Save() in ____________________________________________\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 1063
at VBDesktopPonies.PonyEditor.SavePony() in ____________________________________________\Desktop Ponies\VB Desktop Ponies\PonyEditor\PonyEditor.vb:line 1675
2013-07-03 02:47:14Z




Wow, I lolled for like 10 minutes at this, then I almost threw my computer at the wall, this problem has been with me since... Version 1.42.2.5. That's so cool XD

Last edited at Tue, Jul 2nd, 2013 19:52

45302

>>45295
Thanks for the report - I have a fix for this in the works.

Patch (v1.42.2.8) 45346

Fixed a bug from 1.42.2.5 preventing saving of ponies if you weren't running the program on the same drive as your OS. (If you haven't had this problem, you'll be fine without this patch anyway).

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/zwroxxtqsahhwz3/Desktop%20Ponies%20v1.42.2.8%20%28patch%29.zip

Copy files over your existing installation.

----

>>45295
Fixed.

Website down StarStep 45356

File: 137322740179.jpg (7.88 KB, 203x248, shrug.jpg)

Ok what happened to our site? Its been down for me for at least 3 days then all of a sudden a peta message appeared. Is this just me?

Bot-chan 45359

>>45356
No, the site is down for me, too. Except that I didn't get any peta message.

StarStep 45361

allright our site is only half down? I guess. The main page is down but our subforums seem to work. http://desktopponies.bugs3.com/viewforum.php?f=5
The numbers for the other forums are 1 and 4 (replace the 5). I wondered why no one was complaining about it being down and I believe that's why. Most just go to the download page. Does anyone know how to fix this or ever heard of this type of problem before?

Bot-chan 45364

>>45361
Oh, apparently, the index.php is gone. Removing it from the link causes the fake peta site to appear.
Yep, looks like someone with no life hacked the front page. Huh.

Dirkos 45369

File: 137332403790.gif (730 B, 60x80, Meh.gif)

>>45364
I can think of a few forums more suitable to hack, but whatevs.

Error on saving new profile 45378

>>43172
hello, i just downloaded this and when i went to save a new profile i got this error:
Unexpected Error - Desktop Ponies v1.42.2.8
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.IO.FileNotFoundException: Could not find file 'C:\Users\twich\Desktop\Documents\Ponies\Desktop Ponies v1.42.2.8\Profiles\custom.ini'.
File name: 'C:\Users\twich\Desktop\Documents\Ponies\Desktop Ponies v1.42.2.8\Profiles\custom.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at VBDesktopPonies.Options.LoadProfile(String profile) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Options.vb:line 94
at VBDesktopPonies.Main.ProfileComboBox_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Main.vb:line 559
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_SelectedItem(Object value)
at VBDesktopPonies.Main.SaveProfileButton_Click(Object sender, EventArgs e) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Main.vb:line 430
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
2013-07-10 16:49:06Z

its long i know, but i have no idea what to do.

45381

>>45378
Darn. I'll fix that.

As a workaround, you can try copying the default profile and giving it a new name. Once created, saving will work fine.

When i try deleting a custom pony... Anonymous 45389

Unexpected Error - Desktop Ponies v1.42.2.8
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.NullReferenceException: Object reference not set to an instance of an object.
at VBDesktopPonies.DesktopPonyAnimator._Lambda$__24(ISprite sprite) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\DesktopPonyAnimator.vb:line 266
at CSDesktopPonies.Collections.AsyncLinkedList`1.RemoveAllSync(Predicate`1 match) in c:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\C# Desktop Ponies\Collections\AsyncLinkedList.cs:line 322
at CSDesktopPonies.Collections.AsyncLinkedList`1.<>c__DisplayClass2c.<RemoveAll>b__2b(Object o) in c:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\C# Desktop Ponies\Collections\AsyncLinkedList.cs:line 526
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
2013-07-13 00:05:50Z

chidey 45393

System.ArgumentException: Source string contains qualified text with no closing qualifier. The opening qualifier '"' was encountered at position 133, but the closing qualifier '"' could not found at a subsequent position.
at CSDesktopPonies.Core.StringExtensions.SplitQualified(String source, Char[] separators, Char[,] qualifiers, StringSplitOptions options) in c:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\C# Desktop Ponies\Core\StringExtensions.cs:line 117
at VBDesktopPonies.IniLineParser.CommaSplitQuoteBraceQualified(String source) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\IniLineParser.vb:line 19
at VBDesktopPonies.PonyBase.LoadFromIni(String directory) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 349
at VBDesktopPonies.Main.LoadTemplates(Object workerObject) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Main.vb:line 238
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Anonymous 45410

Where is all this spam coming from?

? 45415

>>45410
I don't know either.

45458

>>45389
Could you describe what you were doing in more detail? Did you have the pony editor open, what buttons did you click, etc? So that I can try and recreate the issue.

>>45393
Seems like a pony.ini file somewhere might be wrong. If you can identify the file, try posting it and maybe it can be fixed.

I'm working on some stuff to make it easier to fix errors, if you're the sort of person who prefers to edit the files manually.

chidey 45460

>>45458
thank you very much!!

i fixed this bug

Dirkos 45492

File: 137535634309.gif (760 B, 64x84, SMILE!.gif)

Forum's back up XD

Anonymous 45509

I've been getting this error pop up lately after I add a building to the desktop. After about 15 min-1 hr it locks up and displays the error.

Unexpected Error - Desktop Ponies v1.42.2.8
An unexpected error occurred and Desktop
Ponies must close. Please report this error so it can be fixed.
System.NullReferenceException: Object reference not set to an instance of an object.
at VBDesktopPonies.Pony.SelectBehavior(Behavior specifiedBehavior) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 1963
at VBDesktopPonies.House.DeployPony(Effect instance, IEnumerable`1 ponyBases) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 3877
at VBDesktopPonies.House.Cycle(TimeSpan currentTime, IEnumerable`1 ponyBases) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 3822
at VBDesktopPonies.DesktopPonyAnimator.Update() in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\DesktopPonyAnimator.vb:line 174
at CSDesktopPonies.SpriteManagement.AnimationLoopBase.Run() in c:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\C# Desktop Ponies\SpriteManagement\AnimationLoopBase.cs:line 801
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2013-08-03 08:54:57Z

409 !QFbo1xIeoc 45521

File: 137571380267.jpg (807 KB, 1207x1500, spoiler.jpg)

Go away, bots, nobody loves you or cares.

Bot-chan 45523

>>45521
They are bots. What's your excuse? >:)

Anonymous 45527

45538

>>45509
I'll see what I can do.

Science 45552

File: 137609808623.png (38.15 KB, 738x912, Pony.png)

Dear Ponies,
I want fluttershy *sqee*

StarStep 45570

Hey so I've been trying to get back to our website but for some reason I have not been able to. I finally tried out a proxy and I can get to the site that way but not through the regular way. Any suggestions on what I should try? I disabled my firewall to see if that was blocking the site but I still couldnt get through so what else could be preventing me from accessing the site. I don't want to try logging in through a proxy server as logging into an admin account through a proxy just sounds like a bad idea.

Dirkos 45577

File: 137641028534.gif (735 B, 58x80, Hmm.gif)

>>45570
I can get on at the moment... are you not connecting at all without the proxy? Like the "Cannot connect to server" error page?

The site was down for what... almost a month, and only came back up about a week ago. Maybe it's still finicky for some regions.

StarStep 45579

>>45577
I tried 2 different computers and still can't get on without using a proxy. It is giving me the time out issue on one and failed to connect to server on the other.

Dirkos 45581

File: 137644995851.gif (865 B, 58x86, Shrug.gif)

>>45579
Your best bet might be to try solutions found on Google... like trying to access using different browsers.

EqG Mane 6 + Spike download Bot-chan 45589

File: 137661125236.gif (46.69 KB, 66x176, twi-idle-right.gif)

Dirkos 45596

File: 137670344283.gif (795 B, 56x82, Jaw=Floor.gif)

Ms. Peachbottom 45612

File: 137695655129.gif (21.93 KB, 106x96, Ms-Peachbottom-Trot-Right.gif)

Anonymous 45618

>>43322
This worked for me

Flash Sentry download Bot-chan 45619

File: 137719754829.gif (21.7 KB, 106x96, flashsentry-trot-right.gif)

Mac issues 45638

File: 137746103050.png (563.96 KB, 1280x800, Screen Shot 2013-08-25 at 3_01…)

I've done all the required things, and installed Mono and XQuartz, the newest stable versions. Upon running the Run on Mac script, it takes forever for the terminal to respond. In fact, I didn't think it was doing anything until I started typing this.

This is what the terminal's saying (the last two lines didn't appear until at least a minute later). On top of this, I've now got the window open but everything is grayed out and it's been "loading ponies" for the past 5 minutes. Also the console had no applicable error messages, just some from me trying to run it without XQuartz last night. It seems like nothings going wrong, the program's just running slow as buck.

Last login: Sun Aug 25 14:42:41 on console
localhost:~ logan.hardin$ /Users/logan.hardin/Desktop/Desktop\ Ponies\ v1.42.2.8/RunOnMac.command ; exit;
++ dirname '/Users/logan.hardin/Desktop/Desktop Ponies v1.42.2.8/RunOnMac.command'
+ cd '/Users/logan.hardin/Desktop/Desktop Ponies v1.42.2.8'
+ export DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ exec mono 'Desktop Ponies.exe'
Main Loading after 1.99s
Main Loaded after 2.37s

45652

>>45638
I can only apologise for the Mac issues. Mono has been far from reliable and I don't have a machine I can test it on so getting it working is pretty damn hard.

If you open Activity Monitor, does the mono/desktop ponies process seem to be actually using some CPU once the window appears? I'm wondering if it is loading, but being slow like you suggest, or if it actually is somehow failing to load the ponies at all and is just sitting there.

I would expect the ponies to load in no more than 30 seconds, even if things were going fairly slowly.

Anonymous 45675

>>45652

I have the same issue, and looking at the Activity Monitor, the mono process seems to be just sitting there. Its CPU usage is at 0.4%, and goes up to 3% when I wiggle the window around, but that's it.
Also, the Disk Activity tab shows absolutely no data being read from the disk.

On the subject of testing, I know it's possible to virtualize a fairly recent version on OS X on Windows. It might be a bit involved, though.

45722

>>45638
>>45675
From that description, I *think* I can guess the cause of the issue.

Could you guys give this version a quick go to see if it fixes your issue? If so, I'll probably be using it as a base for a .9 release shortly.

If it doesn't fix it, I still have one more thing worth trying.

https://www.dropbox.com/s/ayew78wdt1huqc7/Desktop%20Ponies%20v1.42.2.9%20%28preview%29.zip

error Darkmind 45723

Unexpected Error - Desktop Ponies v1.42.2.8
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.NullReferenceException: Object reference not set to an instance of an object.
at VBDesktopPonies.Pony.SelectBehavior(Behavior specifiedBehavior) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 1963
at VBDesktopPonies.House.DeployPony(Effect instance, IEnumerable`1 ponyBases) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 3877
at VBDesktopPonies.House.Cycle(TimeSpan currentTime, IEnumerable`1 ponyBases) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\Pony.vb:line 3822
at VBDesktopPonies.DesktopPonyAnimator.Update() in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\VB Desktop Ponies\DesktopPonies\DesktopPonyAnimator.vb:line 174
at CSDesktopPonies.SpriteManagement.AnimationLoopBase.Run() in c:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\C# Desktop Ponies\SpriteManagement\AnimationLoopBase.cs:line 801
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2013-09-11 01:32:42Z

with 1.42.2.9(preview)seems to be fixed - 2 hours no errors.

Last edited at Wed, Sep 11th, 2013 01:19

45724

>>45723
Yes, that error is one of several I have fixed.

Anonymous 45741

Just tried your new, tentative fix version; it did not help. The application stills starts and never gets past the “loading ponies” part :(

Thank you for taking the time to try and resolve this! I think my desktop sorely lacks ponies.

45742

>>45741
Darn.

Alright, give this version a shot. The program might be fairly unresponsive whilst it's loading, but hopefully it actually loads this time.

https://www.dropbox.com/s/nt2uoub3ixdlc9h/Desktop%20Ponies%20v1.42.2.9%20%28preview%202%29.zip

If it's still broken, I could do with a screenshot of console output to help diagnose why.

dlvzTY tt eO qMm lZKx JR LuZZSBjyJC 45778

<a href=http://www.create-ringtone.com/rss/#48>website link</a> ativan side effects copd - ativan 2 mg vs xanax

ONzEkw Ge EA QRO FLAL Nk YyzsKMXFQy 45779

<a href=http://www.create-ringtone.com/rss/#14>Resources</a> buy ativan overnight delivery - ativan generic cost

Zywdtl DP gb Gsa aUEF aP JDKnVSxTwZ 45780

<a href=http://www.create-ringtone.com/rss/#17>buy ativan</a> ativan generic cost - ativan side addiction

chidey 45783

Why can't I have more than 300 desktop ponies on my screen? I WANT MOOOOOOAR!

Bot-chan 45785

>>45783
You can change the max amount of ponies in the options screen.

Anonymous 45786

The “might by fairly unresponsive” version doesn't work either :(
The same problem occurs, where it's loading ponies undefinitely.
There's nothing seemingly related to ponies or mono in the console, and this is what appears in the Terminal (after some generic “exec mono” things):

Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Main Loading after 1.03s
Main Loaded after 1.30s
Queuing LoadTemplates to ThreadPool

chidey 45787

>>45742

Speak font display abnormal

Especially Chinese

Speech and voice lower chance

Last edited at Sun, Sep 22nd, 2013 23:27

chidey 45788

>>45742
>>45742

Speak font display abnormal

Especially Chinese

Speech and voice lower chance

45790

>>45786
Thanks for testing. That console output is actually very helpful.

This might be a mono issue. Give this version a shot.

https://www.dropbox.com/s/725u3ssmwe1i4t9/Desktop%20Ponies%20v1.42.2.9%20%28preview%204%29.zip

Sorry for just spamming versions at you like this, but hopefully one of them will work eventually.

Last edited at Mon, Sep 23rd, 2013 17:05

Anonymous 45808

>>45790

I'm glad you're spamming versions at me! I was actually worried you'd just give up at some point, so.

This new version goes further into the process! A blue progress bar appeared at the bottom of the window and filled up in maybe a dozen seconds. Now that it's done though, the status text has changed from “Loading ponies” to “Viewing 0 ponies”, and indeed the rest of the UI doesn't acknowledge the presence of any pony.
The controls in the window are all irresponsive, even though they aren't in their disabled state anymore; I can close the game using the standard close button though, which was not possible before.

Have a (more complete, and different) Terminal dump:

Compy:~ uzer$ /Users/uzer/Downloads/Desktop\ Ponies\ v1/RunOnMac.command ; exit;
++ dirname '/Users/uzer/Downloads/Desktop Ponies v1/RunOnMac.command'
+ cd '/Users/uzer/Downloads/Desktop Ponies v1'
+ export DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ DYLD_FALLBACK_LIBRARY_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib:/lib:/usr/lib
+ exec mono 'Desktop Ponies.exe'
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Fontconfig warning: ignoring UTF-8: not a valid region tag
Main Loading after 0.91s
Main Loaded after 1.23s
Templates Loaded after 13.83s
Loaded in 13.85s (163 templates)

And a couple of screenshots:
https://dl.dropboxusercontent.com/u/485455/Desktop%20ponies%20loading.png
https://dl.dropboxusercontent.com/u/485455/Desktop%20ponies%20loaded.png

Release (v1.42.2.9) 45813

v1.42.2.9 is a full release, all files included.
- Added Flash Sentry by Bot-chan. (>>45619)
- Added an interface for specifying translucent colors for GIF images to the editor.
- Ponies may no longer follow effects. (This stops the program getting confused between following a pony and effect with the same name.)
- On Windows, running with alpha blending enabled is now just as fast as with it disabled.
- When changing linked behaviors in the editor, the "link order" column will now update as changes are made.
- The editor now handles config files that use different casing when it is allowed, rather than giving warnings.
- Prevented addition/removal/sleeping of ponies during games.
- Interaction target names are now case sensitive - for consistancy.
- Fixed some issues related to editing interactions.
- Fixed bug preventing creation of new profiles. (>>45378)
- Fixed crash that happened when certain ponies were deployed from houses. (>>45509)
- Fixed a crash that occured when editing a house that was also deploying a new pony.
- Fixed error that could cause Mac/Unix systems to not load the program fully. (>>45638)
- The program is now much more robust in the face of malformed .ini files and missing images.

Full download only:
https://www.dropbox.com/s/njt1ar24gdbqj0b/Desktop%20Ponies%20v1.42.2.9.zip

Due to several major changes to the program and ini files, there is no patch for this version. If you have customised anything, you will need to follow these steps:
- Copy any OC ponies into the ponies folder.
- Copy any custom houses into the houses folder.
- If you have edited any core pony.ini files, you will need to copy the new or modified lines into the new .ini files.
- If you have modified interactions.ini, you will need to copy the new or altered lines into the new .ini file.

If you simply overwrite the new .ini files with your customised old ones, some behaviors or interactions may be ignored because they have an invalid setup.

A note regarding interactions - names of target ponies are now case-sensitive. (e.g. 'twilight sparkle' won't work. You need the exact casing of 'Twilight Sparkle'.) You may need to double-check the names for any custom interactions as they will likely be incorrect - and the interaction will be ignored.

----
>>45808
That fixed what I was hoping it would fix! Not seeing any ponies initially was just a silly error on my part - it should all be working now.

want to make sprites 45818

File: 138078280144.gif (26.69 KB, 105x126, NMN-Pinkie-Pie-trot-left.gif)

hey i was interested in making MLP sprites for you and being apart of the DTP program. I made a NMN sprite since i noticed you dont have any of the NMN ponys made yet. I have made other sprites in the past and you can find them at my DA http://kittyheadcase.deviantart.com/

want to make sprites 45819

File: 138078289138.gif (26.69 KB, 105x126, NMN-Pinkie-Pie-trot-left.gif)

>>43172
hey i was interested in making MLP sprites for you and being apart of the DTP program. I made a NMN sprite since i noticed you dont have any of the NMN ponys made yet. I have made other sprites in the past and you can find them at my DA http://kittyheadcase.deviantart.com/

Bot-chan 45820

>>45818
That's a pretty good sprite and I'd really like to see more of it, but why is it resized so oddly?

Bot-chan 45842

>>45813
Just in case you forgot or didn't notice Ms. Peachbottom by Loaded Dice: >>45612

45845

>>45842
I didn't miss it - I don't think I was able to locate a standing animation on DA, though.

Bot-chan 45846

>>45845
Well, you could have simply downloaded the zip-file, you know? ;)

45847

>>45846
DA has zip files? Well I'll be damned - I never noticed that before.

You learn something every day.

Anonymous 45852

>>45820
Considering how her gallery is full of nothing but crappy recolors (incuding the infamous black and red variety) and minor variations applied to other people's animations, I would say the NMN Pinkie is stolen and she screwed up the resize rate when she tried to reupload it to her own DA.

I might be wrong of course, but still, this chick and her DA gallery are fishy as hell.

Bot-chan 45861

>>45847
Okay, I just noticed that there seems to be something wrong with interactions. They won't trigger if there are more ponies present than necessary for the interaction.
For example, if you start up Diamond Tiara, Silver Spoon and any other character, DT and SS will never do their secret hoofshake interaction. Only with the third character removed, the interaction will work again.

Curio Shopkeeper download Bot-chan 45862

File: 138289339315.gif (20.26 KB, 106x96, shopkeeper-trot-right.gif)

The Shopkeeper is now available for download :)

http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=1056#p1056

Baby Cakes download Bot-chan 45874

File: 138327515543.gif (14.77 KB, 66x68, pumpkin-idle-right.gif)

Shopkeeper/Zecora interaction correction Bot-chan 45876

>>45862
I made a small mistake with the Zecora interaction: it was optimized for my own version of her.

If you have downloaded the Shopkeeper before and had problems to get his interaction to work with standard Zecora, please use this line in her pony.def instead:

Behavior,"deal_zecora",0.05,3.7,3.5,0,"stand_zecora_right.gif","stand_zecora_left.gif",None,"","","",True,0,0,"Shopkeeper",True,,,"0,0","0,0",True,0

The text-file in the archive has now been updated, too. Sorry for the confusion.

Bot-chan 45887

>>45813
One more editor-bug: when setting the image centers, the "previous" button won't always work correctly. If there are more than two behaviors, clicking the button on the second behavior will jump to the last one, skipping over the first behavior.
Clicking "previous" on the first behavior or on the second if there are only two will give an error mesage and close the program.

Here's the message:
Unexpected Error - Desktop Ponies v1.42.2.9
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at DesktopPonies.ImageCentersForm.LoadBehavior() in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\Desktop Ponies\PonyEditor\ImageCentersForm.vb:line 48
at DesktopPonies.ImageCentersForm.PreviousButton_Click(Object sender, EventArgs e) in C:\Users\Tom\Documents\Actual\Programming\C#\Desktop Ponies\Desktop Ponies\PonyEditor\ImageCentersForm.vb:line 150
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
2013-11-05 14:52:00Z

Shoeshine download Bot-chan 45888

File: 138366486945.gif (17.88 KB, 110x100, shoeshine-trot-right.gif)

Patch (v1.42.3) 45890

- Added Ms. Peachbottom by Loaded--Dice.
- Added Pound Cake, Pumpkin Cake, Shopkeeper & Shoeshine by Bot-chan.
- Added a Community Links screen. This lists some useful community URLs and will also notify you when new releases become available.
- Ponies with missing image files will no longer show up for selection, but will show up in the editor so the links can be fixed.
- Prevent mini-games crashing when using ponies with no 'Any' group behaviors.
- Fixed effects that were not following their parent ponies when they were configured to do so.
- Fixed interactions not being considered for use if more ponies than just the interaction targets were present.
- Fixed crash when trying to start ponies on Windows and the profile specified alpha blending to be off.
- Fixed crash when navigating to previous behaviors in the image centers editor screen.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/564uta9ydb9kwx9/Desktop%20Ponies%20v1.42.3%20%28patch%29.zip

Please note this patch updates several ini files. If you have manually modified any core ini files you will need to manually merge in any changes or your modifications will be lost! Please take care.

-----

Woo lots of bug squashing in this version, plus several new ponies. I've also added a "community links" thing which pulls a few useful links from the web. I can update it whenever threads change and links die, etc. Whilst useful, the real reason I stuck it in was so I can annoy - I mean inform - people when updates are released.

>>45861
Fixed.

>>45887
Nice catch. I managed to sneak in a fix for this.

Bot-chan 45891

>>45890
Nice, but now the interactions seem to ignore the set reactivation delay, making them repeat much sooner than they should. :P

chidey 45892

Unexpected Error - Desktop Ponies v1.42.3
An unexpected error occurred and Desktop Ponies must close. Please report this error so it can be fixed.
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at DesktopPonies.Pony.StartInteractionAsTarget(CaseInsensitiveString behaviorName, Interaction interaction) in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\Pony.vb:line 2799
at DesktopPonies.Pony.StartInteraction(Interaction interaction) in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\Pony.vb:line 2776
at DesktopPonies.Pony.Move() in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\Pony.vb:line 2007
at DesktopPonies.Pony.UpdateOnce() in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\Pony.vb:line 1469
at DesktopPonies.Pony.Update(TimeSpan updateTime) in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\Pony.vb:line 1403
at DesktopSprites.SpriteManagement.AnimationLoopBase.Update() in ____________________________________________\Desktop Ponies\Desktop Sprites\SpriteManagement\AnimationLoopBase.cs:line 1251
at DesktopPonies.PonyAnimator.Update() in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\PonyAnimator.vb:line 169
at DesktopPonies.DesktopPonyAnimator.Update() in ____________________________________________\Desktop Ponies\Desktop Ponies\DesktopPonies\DesktopPonyAnimator.vb:line 296
at DesktopSprites.SpriteManagement.AnimationLoopBase.Tick() in ____________________________________________\Desktop Ponies\Desktop Sprites\SpriteManagement\AnimationLoopBase.cs:line 1200
at DesktopSprites.SpriteManagement.AnimationLoopBase.Run() in ____________________________________________\Desktop Ponies\Desktop Sprites\SpriteManagement\AnimationLoopBase.cs:line 1154
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2013-11-06 06:51:16Z

Patch (v1.42.3.1) 45893

- Fixed interactions not respecting reactivation delay.
- Prevented crash when interacting with targets lacking the required behaviors.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/i94e9fz3kfiny1h/Desktop%20Ponies%20v1.42.3.1%20%28patch%29.zip

Copy files over an existing v1.42.3 install and overwrite where prompted.

-----

I'm clearly not having the best of days.

>>45891
Yeah I had it set to five seconds for quicker testing - totally forgot to change it back - whoops.
>>45892
Well it won't crash now, but I don't suppose you happen to remember what ponies you had going do you?

Bot-chan 45894

>>45893
Ah, okay.
Well, it works now. :)

StarStep 45897

File: 138388897581.png (23.76 KB, 216x335, justcantleavetheparty.png)

ok so I've noticed a weird thing with the houses. Sometimes the ponies get stuck at the door. You can't drag them but you can right click 'remove pony' to get them to go away. The thing is that it does not happen with every pony. Some ponies go away just fine. I believe all the ponies that have gotten stuck are the random ponies from the start. The ones that came from the house disappeared just fine as did the specifically selected ponies from the start.

Anyway it's awesome seeing all the little improvements you've made RoosterDragon. Just wanted you to know.

@botchan I love that dance!

Bot-chan 45898

>>45897
Thank you :)

DeftFunk 45900

Unless I've missed something, I've noticed an astonishing lack of dancing desktop ponies. I could really use some, especially of the mane 6. And I'm sure many others would find them beneficial too.

I know I'm encouraged to do these things myself, but I unfortunately don't have the time, ability, or time to learn the ability. So I just thought I'd toss this request out there on the slim chance that someone could help me out.

DeftFunk 45901

Unless I've missed something, I've noticed an astonishing lack of dancing desktop ponies. I could really use some, especially of the mane 6. And I'm sure many others would find them beneficial too.

I know I'm encouraged to do these things myself, but I unfortunately don't have the time, ability, or time to learn the ability. So I just thought I'd toss this request out there on the slim chance that someone could help me out.

Anonymous 45909

File: 138430718171.gif (13 KB, 166x156, twilight_partyhard_R.gif)

>>45901
Did you turn the party switch on?

completely forgot about sending this for ya :P

Patch (v1.42.3.2) 45914

- Added "party hard" Twilight animation by ponynoia.
- Fixed some ponies getting stuck in the doorway when returning to houses.
- Fixed reloading options sometimes causing a crash if ponies were running.
- Fix an error where unrecognised tags against a pony were removed rather than ignored if you edited the tags.
- If a behavior has a min duration higher than the max duration, the values will be silently swapped around to remain sensible.
- Fixed a bug where old style speech definitions in .ini files were being ignored.
- Fixed a few things in the pony editor so they could handle ponies without any behaviors.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/rhhigkiz4bdtu0v/Desktop%20Ponies%20v1.42.3.2%20%28patch%29.zip

Copy files over an existing v1.42.3.1 install and overwrite where prompted. Note a couple of core ini's have changed - please merge changes manually if you want to keep any custom changes you have made to those files!

-----

>>45897
How silly. Fixed.

>>45909
Adorkable dancing Twilight is the best.

Anonymous 45919

File: 138467087757.png (376.53 KB, 540x540, glasses.png)

Sup!

Allow me to present the new engine prototype for DP, written in pure C.
Currently, it does not support anything except drawing and exiting on ESC key. However, since it`s using OpenGL 2.1, with a perspective of additionally using shader model 1.20 for texture compression, it is able to output 16 384 simultaneous instances of a single animation at a speed of 4 FPS (Core i5 2557M / 4GB / IntelHD 3000), while the current engine, given the speed, can only output ~600, with everything — interactions, moving, animation changing — switched off.

The picture attached is a RAR+PNG: just download it, then change extension to RAR, and extract. There you can find the binary to execute and the sources to compile it from.

Anyone of the dev team interested?

Bot-chan 45922

>>45914
Hmm, I don't know if this was intentional, but it is now possible to click on the transparent parts of the sprites. As this can lead to effects blocking a pony from being dragged by the mouse, I don't really like this.

45924

>>45919
This would be great to stop the program sucking up so much CPU when running a ton of ponies.

I've noticed however (at least on my really crappy laptop) that running a single pony maxes out a core and I still only get 10 FPS. I'm almost certain this is a hardware issue on my cruddy laptop, as I've had similar numbers when I tried other methods that were hardware accelerated. If I don't use a transparent window, things speed back up to sensible levels - so I figure on my hardware it's the copying data from the GPU that stalls everything.

It'd be very cool to use an engine that could use the GPU so people could run silly numbers of pony if they wanted, but there'd have to be a way of detecting people with cruddy hardware like mine so we can do something sensible for them.

>>45922
Not intentional. Certainly annoying. Will look into it.

Has this been done? Anonymous 45925

File: 138479123849.png (1.21 KB, 128x80, Tom.png)

Seems like something that would have been done ages ago. :I

Anonymous 45928

File: 138483133281.png (435.35 KB, 426x450, 138479880953.png)

>>45924
> it's the copying data from the GPU that stalls everything.
Yep, framebuffer readback is definitely a bottleneck. In my initial implementation it was done in a non-parallel manner, via glReadPixels() not backed by a PBO. This approach is rather slow by design, and also forces CPU to wait for GPU pipeline flush. Unfortunately, I do not own any PCs with discrete GPUs, which means I can`t reproduce the performance hit caused by real DMA through a real video bus, and somehow work it around.

What is more, having read the sources of the current DP sprite subsystem, I don`t think that my implementation would play well with it. This is mainly because of my wish to offload as much as possible to the GPU, including mouse input control, horizontal reflections (which are done simply by altering the texture u-coordinate inside a vertex shader; this will help get rid of the separate pictures for rightward and leftward directions), and position changing (just another PBO over an RGBA32F texture with height 1 and width equalling the total number of quads in a batch, where (R, G) pair means (X, Y) and (B, A) means (dX, dY)).

Considering what`s said above, it would be a lot easier for me to rewrite everything from scratch than try to integrate the two projects, one of which is implemented in a programming language I do not know. And I`m not sure if it`s even worth the effort when the existing implementation just works. Meh.
Thus, let this engine be just an experimental side project, which might or might not see the light of day.
Anyway, if you wish to continue, here`s a configurable modification in RAR/PNG. I`m intrested in 4 performance tests: !BGRA & !PBO, !BGRA & PBO, BGRA & !PBO, BGRA & PBO. Please also tell me the exact configuration of your machine (CPU, GPU, RAM, screen resolution and OS version).

Other testers are also very welcome: the more data, the better!

P.S.: BGRA flag means switching between two different formats in which pixels may be stored. If the requested format does not match the format that is native for a given GPU, all pixel DMA operations will suffer an additional step of bit swizzling. When the driver is able to perform it directly on GPU, the overhead is negligible, but otherwise the whole operation may be potentially slowed down by orders of magnitude.

Nothing happens on Mac? :( Anonymous 45929

I am using a Mac (10.6.8) and I have followed the instructions in the readme.txt, and even after downloading everything, when I click on the RunOnMac.command, it opens some text up in "Terminal" and then that's it? Am I doing something wrong? I know nothing of this type of stuff, but I would really love to play with the ponies. :C

45931

>>45928
Toggling the BGRA flag was a no-op in both tests. Setting the PBO flag halved the framerate from ~12 to ~6 in both tests. Tested with 1 pony in all cases.

I'm no hardware buff so you'll have to bear with me if I've screwed this up.
Win 7 SP1
AMD Turion X2 Dual-Core Mobile RM-72 2.1 GHz
ATI Radeon HD 3200 Graphics
1366x768
4 GB RAM (not sure of the speed)

I imagine whatever pipe handles memory transfer from the GPU is just poor on bandwidth. If I hardcode the program to render in 683x768 (i.e. half the pixels) then my framerate doubles to 24. Half again to 683x384 and I'm up to 48. A strong implication the limiting factor is just the amount of data being transferred. (I don't know enough to actually be sure of this, just stating what seems to be likely.)

Hope that helps.

Anyway, as far as implementing it goes - you're quite right in that it'd just for be technical fun at this stage - rendering silly amounts of pony with decent performance isn't a priority (the most important thing I do by far is adding new ponies in to the download when people post them, the second most important thing in unbreaking things that I probably shouldn't have broken in the first place :P)

You'll never reimplement Desktop Ponies fully - it's complex, inelegant and most importantly almost entirely undocumented spaghetti logic. You could make a simple copy but that'd be boring.

I think it'd be way cooler to actually implement the interface required so that it could actually be used in Desktop Ponies. You could do it all in C and we could just wire up a wrapper in the C# world. Alternatively there are C# bindings for OpenGL so you could try it that way if you fancied.

I think it'd be a fairly neat thing to pull off. Up to you really.

>>45929
I replied to your post on the forums.

Anonymous 45933

File: 138512805478.png (846.05 KB, 700x1050, 15_014.png)

>>45931
> Setting the PBO flag halved the framerate from ~12 to ~6 in both tests
o_0"
Asynchronous readback that is twice slower than synchronous?!
Mmmmmkay. Apparently, average GPUs just don`t cut it. Let`s go for something different.

← This version uses pure GDI, without any OpenGL whatsoever. Microsoft say that GDI, unlike GDI+, is partially hardware accelerated, so I decided to give it a try. Dragging sprites around is already supported, depth-reordering is (yet) not.
BTW, it is maybe worth combining GDI and OGL. For example, let there be some configurable sprite number threshold to switch between them, GDI being the default.

P.S.:
I`m still not sure whether I want to just implement the new sprite library or try and rewrite DP from scratch. Either way, I will keep you updated if you want me to.

[UPD:]
Forgot to add. The difference between unique instances and duplicates is that a duplicate does not generate a separate decoded GIF image, thus consuming no RAM. From the point of performance, uniques and duplicates are identical.

Last edited at Fri, Nov 22nd, 2013 07:08

DeftFunk 45934

File: 138515408407.gif (9.47 KB, 102x96, rainbow_dash_fighting_stance_b…)

>>45909
That's Perfect! :D

Now if only I can get one of Rainbow Dash doing the Wave like she did in the Mysterious Mare-Do-Well, I'd be set.


Also, I just found this and a couple more of Dash that I don't think have been added.
Made by This guy: http://robokitty.deviantart.com/

45937

>>45933
Finally got around to trying this. Indeed GDI is noticeably faster (I can run about 105 Luna at the target framerate of 25 FPS, but the GDI solution can handle about 180).

Calling GDI functions is not much effort either, so I hooked them into the existing engine and got the same speedup. Woo.

That was with 32bbp bitmaps though, and I need to use indexed bitmaps otherwise the memory usage is unacceptable. For the life of me I couldn't get CreateDIBSection/SetDIBColorTable to work in an indexed mode. They appear to succeed but I only get blank images. I'm also hoping the speedup isn't just a side effect of being in the 32bbp format.

Anonymous 45938

File: 138550762195.png (665.5 KB, 656x1978, 23_026.png)

>>45937
> I'm also hoping the speedup isn't just a side effect of being in the 32bbp format.
It isn`t.

This RAR / PNG contains proof-of-concept 8 BPP DIB alpha-blending code.
The funny thing is that I actually do not use GDI to alpha-blend, just because GDI seems to be incapable of doing it in 8-bit mode.
Even funnier is the fact that my code that just operates on memory regions using bare CPU is twice faster than AlphaBlend() from WinXP, and 2-3 FPS faster than AlphaBlend() from Win7 / Win8.
This suggests getting rid of DIBs altogether, but I`m not yet finished substituting them with memory chunks, so let there be DIBs (not for long though).

Dragging and depth-sorting are now fully available, but the code that manages palettes is still a bit rough and requires a brush-up. In particular, it relies heavily on the availability of the global palette.
To benchmark the speed of blending with less-than-FF alpha channel, go to GIF/GIF_GDI.c and comment out the block starting on line 163, then uncomment the one that begins on 169, and recompile.

45940

>>45938
Ha that's certainly one way to work around it. I was able to replicate your results in the current engine. Plenty of old code I'll have to remove or tidy up as a result, but it mostly works and is still roughly as fast.

It'll be a while before I have the time to do that, so feel free to chip in with whatever efficiency magic you can conjure up regarding switching to plain chunks of memory and forgoing DIBs, or anything else that comes to mind.

The alpha blending test only takes off 2-3 FPS (from 25 originally) compared to having opaque images, which is pretty damned good considering it was being applied to every pixel. In practise there are so few translucent pixels that it will basically be a free operation I think.

Patch (v1.42.4) 45942

- Change most of Fluttershy's speeches to be in group 0, so she will talk more often.
- Rendering speed on Windows has been significantly improved, allowing more ponies for less CPU.
- Fix a bug in the editor preventing creating or editing some parts of interactions.
- Fix a bug on Windows where transparent regions of a pony where sometimes clickable.

Download link (patch only - a full download can be found in the opening post):
https://www.dropbox.com/s/nogmqudwbnqbroj/Desktop%20Ponies%20v1.42.4%20%28patch%29.zip

Copy files over an existing v1.42.3.2 install and overwrite where prompted. Note Fluttershy's pony.ini has changed - please merge changes manually if you want to keep any custom changes you have made to it!

-----

>>45922
Fixed.

>>45938
I've made changes in this version that borrow the technique of creating a DIB and futzing with the raw pixels for blending. Thanks for your help, it was damned useful. If you find any other magic tricks I'll happily add them. I wonder if dividing the alpha blending method among threads would yield an improvement at all - the program spends like 75% of its time in that method.

Anonymous 45949

File: 138596468896.png (365.74 KB, 402x604, spider+laptop.png)

>>45942
Heads up, it`s me again. Finally, I fixed a truckload of bugs in my GIF decoder made memory-based approach work.
Just in case, the decoder still relies on global palette, and reserves index 0xFF for transparency color.
On my machine, the whole algo now works 1.5 times faster than the previous version.

Now the more interesting part. I`ve got a couple of new ideas how to lower the resource usage.
One of them is not to use separate mirrored images but generate them on the fly: either way we ourselves are in charge of rendering. The special cases where no mirroring shall be performed — like, say, Twilight with an eyepatch — have to be explicitly defined in configs.
Another idea is to turn the very pixel-art-ish style of DP into a memory advantage: the majority of sprites present in DP are just begging to be downscaled twice. This would cost us nothing but cut memory usage fourfold. Coupled with the previous idea, it gives us eight times less RAM consumed.

I`ve already downsampled most of the sprites myself (except the very latest and those whose presicion does not allow downsampling) and implemented realtime rescaling.
And yes, on top of everything the algo is easily paralleled. The current implementation (see URL below; no RAR+PNG here due to excess size of animations) is able to run an arbitary number of threads, optimally equalling the number of CPU cores on the machine. For now, they are created ad-hoc, but the probably better approach is to keep all threads running until the program terminates and synchronizing them on a semaphore object.

OK, now the code: http://rghost.net/private/50586686/44954b22defe4677b680b5a5b7b6a5de
«Count limiter» control sets the number of sprites after which loading shall stop. Zero value equals loading everything (the current archive provides 916 sprites).

P.S.: my laptop is able to produce 27 FPS on that number, eating 80 megabytes of RAM and 25% of CPU time.

45950

>>45949
I tried these ideas previously. At the time drawing the downscaled images proved to be slower, so I abandoned that (not a problem now we control the rendering, of course). The mirroring I half-implemented but never finished because Gtk (the UI layer that handles drawing on Unix/Mac) didn't handle it nicely.

Mainly however, I don't want to break the configs. I made minor breaking changes to interactions once and I hate myself for that. I don't want to break ports needlessly so I don't think I'll change the image sizes or how the configs work.

That said, mirrored or over-scaled images could be detected during loading and then fixed on the fly. I'll have to rework a few things to make that work. Well worth the saved memory though. Combined with the existing checks for removing duplicate frames and 4bbp indexing where possible, things will be pretty lean.

Another thought might be to get around to cropping transparent borders on all the images. That's a minor win - but does need config files to be updated too.

Ought to be pretty cool.

Bot-chan 45953

>>45942
The transparent parts of effects still seem to be click- and draggable at times.

45954

>>45953
Do you have a specific effect this is happening on? I can't recreate this.

Do the transparent parts of pony images ever become draggable? Seems weird that just effects would magically be affected.

Bot-chan 45955

>>45954
Well, if you have my zodiac ponies, try dragging Aquarius around. Sometimes, you can grab her, but more often than not, you'll end up dragging the puddle around she creates.
And yeah, apparently, the ponies themselves work fine now, it's just the effects. No idea why.

45957

>>45955
I initially fixed a totally unrelated bug that wasn't causing your issue - but it was causing very similar problems with dragging and such (hence why I thought that should do the job).

Now I've fixed a second, totally different, bug that was actually causing your issue.

So yeah you managed to accidentally report two separate bugs at once, and you didn't even know it. Funky.

Princess Twilight and EqG Pinkie updates Bot-chan 45960

>>45957
Ah, okay then :)

Okay, so I made small updates to Princess Twilight Sparkle and EqG Pinkie Pie. Each of them has a new animation.

Download them here: http://desktopponies.bugs3.com/viewtopic.php?f=4&t=27&p=1129#p1129

Dogostar 45973

I'm alive! And after a long time, I have improved! I am attempting a crystal pony!

My First Sprite in a LOOONG time Dogostar 45974

File: 138698447464.png (41.09 KB, 419x316, idlewip Dandy Brush.png)

Here is a WIP for Dandy Brush. Anything I should fix? (I'm adding the body's crystal effect later)

Bot-chan 45975

>>45974
Without a full reference picture, it's kind of hard to tell what should be fixed, but based on the head alone, she doesn't look that chubby to me. Also, both the mane and tail have some really jagged outlines and the hairstyle, in my opinion, looks off, too.

StarStep 45976

File: 138701026828.png (3.8 KB, 43x41, dandy.png)

>>45974
Hey Dogostar. Wow I do see the improvement in your work. One thing I would say to change is the tail. Fill it out just a bit like so. Another thing is the back part of her main doesn't quite match her hairstyle in the show. I would have it start higher up near the top of her ear and include that little curl out that it does. Otherwise she is looking good. Love the little detail you are putting in the hair to give it more of a crystalline feel.

Dogostar 45980

Thanks! (. Both of you) I will fix that.

Dogostar 45981

File: 138712093738.png (1.32 KB, 56x50, this.png)

How's this?

New Thread 45985

It's been a whole year, so I've decided to start a new thread.

>>45984

See you there.

By Colby 46120

File: 139053220624.jpg (12.9 KB, 226x223, images (2).jpg)

It awsome

46154

File: 139126679138.png (383.56 KB, 3600x2600, mac.png)

MLP 46390

MLP

46594

File: 139616023101.png (84.07 KB, 894x894, Blitz_Writer_As_A_Pony.png)

46627

>>43199
I have sort of the same problem on my mac. It's getting really frustrating

Bug 46628

>>43199
I have sort of the same problem on my mac. I can get to the pony selector and select ponies, but when I hit give me ponies it crashes. It's getting really frustrating. The error text is:
Unhandled error in Desktop Ponies v1.42.4 occurred 2014-04-10 18:29:16Z

System.ArgumentOutOfRangeException: value must be non-negative.
Parameter name: value
-1
at DesktopSprites.Core.Argument.EnsureNonnegative (Int32 arg, System.String paramName) [0x00000] in <filename unknown>:0
at DesktopPonies.PonySelectionControl.set_Count (Int32 value) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) DesktopPonies.PonySelectionControl:set_Count (int)
at DesktopPonies.PonySelectionControl.MinusButton_Click (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ButtonBase.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0

My little Pony Fairies 46759

File: 139937433018.gif (15.6 KB, 106x96, spoiler.gif)

I like all Pony all?!

gbjhfxgtrhj 47154

gzfznhvcncjyhcgnbnf

47158

nJGKEGK dzAMBh 47330

<a href=http://tailblazerspets.com/media/#x0zql>this link</a> valium drug interactions - valium high long

aia 47337

47360

File: 141892703456.gif (36.02 KB, 88x92, spoiler.gif)

quiero desktop pony en mi compu de windows xp

????? 47376

File: 141995740807.jpg (54.53 KB, 574x600, 433388687.jpg)

Anonymous 47520

File: 142511165889.png (397.12 KB, 495x1615, eqg_pinkie_pie_boutique_by_bir…)

DJ88 47618

I`m Spanich o English


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