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Elder Scrolls and Fallout may have had seperate history but up until Bethesda both Skyrim and Fo3 were obviously cut from the same cloth. I just think it would be interesting to explore the waste from the perspective and attention of a ghoul for a change.
I would think there be not much differences, thats why I would suggest less damage resistance with special regenerative abilities to counter weakness. This is because Ghouls are regarded physically weaker than humans and the creation of Ultrajet is because chems have little effect with ghouls. However ghoul doctors often question human survival as if there resiliant is better then humans.
Another big thing is that the rads that cause advance radiation poisoning could be considered "healthy" by ghoul standards. Too much rads (deadly-fatal radiation poisoning) could lead to going feral and too little rads will slower your regeneration rate making you need more time to recover after a fight or so.
Pretty much replace your human need to stay Rad free with a ghoul need to balance how much Rads you need to stay healthy by ghouls standards.
Other than Cain from Fo:BoS, has no one ever wondered what it be like to play as a ghoul, both gameplay and in-game socially?
Last edited at Sun, Aug 17th, 2014 18:39