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No. 43528
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Well, I finally got the most recent build (Thanks to RealismFactors), and I've noticed several problems. I figured I'd tell them to you, just in case you didn't notice these bugs.
Picture 1: My attempt at drifting kinda screwed up. All I did was accelerate, turn, and drift, and the wheels just pop out of place. That's kinda creepy to be honest, and appears even with another driver in Twilight's kart It does seem to be kart exclusive though and will not happen to Rainbow's kart or Applejack's kart (neither of those drift properly, but they're still works in progress so it's expected. Rainbow's drifting in particular is broken, actually turning left while holding the "d" (right turn) key.)
Picture 2: Pressing the "r" button to turn left 90 degrees is fine for testing purposes, but if you move, stop, and then press "r", the wheels turn before the car does, resulting in that odd picture. It corrects itself a second or two later (usually), and it's not all too important because it'll likely be removed from the final version, but I thought it was worth mentioning. If nothing else, it's a funny photo.
Picture 3: Derpy doesn't seem to know when she'd collide with stuff, and I've seen her fly straight through trees and through these pieces of test track without a second thought. Then again, this is Derpy we're talking about. What would she care?
Applejack's kart wheels will turn like usual when driving and steering, but they stop turning once you start drifting for some reason.
Item barrels seem to cause large lag spikes when collected, depending on the character you play as. Pinkie Pie seems altogether immune from it, Twilight has low amounts, and Rarity in particular has heavy lag from it. Other characters, like Rainbow Dash, seem to have moments where they lag out like mad, and other moments when they're not affected. The three I listed seem constant in the amount of lag however, when considering factors like the number of barrels in play that have to be removed. It also seems to be less of an issue on the release version, in comparison to the debug version.
The lap counter and item box hang around on the main menu once you back out with the "0" key. The same thing can be said about the "You win!" phrase once you complete both laps of Sweet Apple Acres, however that only displays while actually racing on a map and not on the main menu itself. That, and returning to the menu after finishing a race tends to crash the game most of the time.
Also, some of Sweet Apple Acres' scattered items in the debug version tend to lag out rather severely, mostly the single apple lying on the ground and the square crates of apples. I'm guessing that it's trying to pick up the apples as an item, especially after hearing the pickup sound from the release version.
Last but not least, Whitetail Woods is rather difficult to start, as it gives an error and crashes the game 9 times out of 10 (estimated). I did eventually get it working in a stable manner out of sheer luck, but if I did anything out of the ordinary to do it, I have no clue.
Last edited at Wed, Jan 9th, 2013 12:47
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