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File 133341264961.png - (102.84KB , 720x320 , PPP3.png )
36324 No. 36324
Hi everypony!

I've just released a new game in my "Pony Platforming Project" series. I started a new thread for this one, as it's very different from the previous two. (Hope that's OK.)

Please give it a try and let me know what you think! As always, the url is:
http://www.dragon-mango.com/ponygame
426 posts omitted. Last 50 shown. Unspoiler all text  • Expand all images  • Reveal spoilers
>> No. 44556
Could you quickly add the following? Press down to fall faster.
Would help a lot with the character control.
>> No. 44557
File 136502462323.png - (9.75KB , 813x492 , TRULY Perfectly on time.png )
44557
>>44552
The very first level is the easiest to get the "Split Second" Cutie Mark on. Just hold right and jump as soon as it starts and you'll land at the door. I would know, cause this is my end result screen from my last playthrough :P
>> No. 44558
>>44557
What sucks is that if you want a time that good, the "Nick of Time" Mark becomes un-attainable unless you purposefully slow down and wreck your score.
>> No. 44560
>>44552
Oh, and clock up you get for completing the game in under 3:45. The guy who made it (Marcus, right? *freshoffthenoobtrain.jpg*) couldn't get a time faster than 3:45.
>> No. 44562
File 136502929111.png - (11.32KB , 811x496 , Purely on time.png )
44562
Turns out that I was completely wrong about the half a second thing, I managed to shave another 2 seconds off of my record.

Also, here's a Cutie Mark that might be a good idea:

"Well at least you're consistent: You completed a level in the same amount of time 3 times in a row, spare a tenth of a second or so."

I find myself often getting exactly "6.03" seconds remaining on the third level and I thought of this.

Another thing, when I got to the hidden stage for the first time, I flipped the switch, the switch kind of ended up placing me in a wall, and then flash crashed. Idk what causes that, but it might be something you want to look into. The Ursa Minor fight in MFA has something similar where the game lags down to 1-2 fps for the first time I fight him, but doesn't lag if I die and restart. I wanted to try for the invincible mark, captain scarlet at least, but that bug is making it impossible. I'm just wondering if the two are related in anyway.
>> No. 44563
holy crap 3:45? I don't think I could be that fast.
Also that walk-through I said earlier is going to be later than I excepted. Sorry about that.

>>44557

Yea, you're right, somehow I missed that...
>> No. 44564
File 136503133733.png - (204.42KB , 815x485 , Max Jump Height Example.png )
44564
>>44563
There are certain places where if you jump up to them, it's at the apex of your jump so that when you touch the platform you can immediately jump again. Here's a few examples.
>> No. 44565
File 136503157308.png - (127.56KB , 814x494 , Max Jump Height Example B.png )
44565
>>44563
Note that the blue line represents the edge of where you can land in each scenario. I'm just trying to give you an idea of the size of her jump is. If you ever have a scenario where you have to jump and keep jumping, look for blocks of this exact height. Jumping and falling is a waste of time, so if you can master the blocks that are like this (Which there are a lot of), you can shave a ton of time off your score.
>> No. 44566
File 136503170503.png - (101.91KB , 811x494 , Max Jump Height Example C.png )
44566
>>44563
What is especially time saving are places like this, where you can chain this together and get through as if it were one big jump. If you use this trick, the third level here should take just under 6 seconds.
>> No. 44567
File 136503414809.png - (9.65KB , 815x493 , 1 second away.png )
44567
So it's obvious I love this guys game by now, right? MFA I haven't really done much praise of in this thread, but rest assured I still love that game. (Infinite Clock Up FTW, never getting that clockwise cheive though :T) But anyway, I've figured something out after playing "Minuette Vs. Tardiness"
Without a doubt, if I hadn't made two minor errors in this run, I could have clipped off one final second, I believe the absolute fastest you can complete this game in is around 3:20
>> No. 44568
i love pony
>> No. 44569
>>44553
It might as well be impossible if there is no reliable way of doing it and it requires extreme amounts of luck. There is no room for luck in a game like this.
>> No. 44570
>>44569
The telekinesis controls aren't broken, you have to not have any other button pressed while you press x to pick something up. So just stop moving for a split second to pick up a block, or flip a switch
>> No. 44573
>>44570
That is the problem. You don't have time to stop in this game. And it is annoying even if you had the time.

And then there is the broken box physics. Good luck trying to stack the boxes even without the timelimit.
>> No. 44574
>>44573
When I said split second, I meant as long as there is a single instant where you are not pressing a key and Minuette is touching the ground, you can use telekinesis on something. And stacking them is easy. you just throw it to the right while still on the platform. The box follows a fixed path, and if you throw it while on the furthest right bit of the platform it spawns on you can get the box up every time.
>> No. 44577
>>44574
I never once managed to throw a box. Not even by accident.

Also, perhaps it is time for a new thread, this one seems to be autosaging...
>> No. 44580
>>44577
So I noticed...It's also a bit of a hassle to scroll down, even with the scroll bar because it has to go through so much. At any rate, once you've picked up a box, you need to just hold right and then press 'x' again and it will be thrown in the direction you were holding the key in.
>> No. 44583
Are you racist for Unicorns or something? How come Colgate, Lyra, Twinkle and Rarity can't run?
>> No. 44584
>>44583
Colgate doesn't need to run, she can stop time and go anywhere in less than a second, Lyra is a musician, so she doesn't need to run, she plays music while walking around and makes money from it, Twinkle is Twinkle, and Rarity is a lady and would never stoop to running anywhere unless her life depended on it.

Also, Minuette is a unicorn, she can run crazy fast. The others just choose not to for the most part. Too much strain on their dainty pony hooooooooooves.
>> No. 44593
Oh my goodness, I just played through PPP IV and loved every second of it. Absolutely fantastic.
>> No. 44606
mhkmfhggjfjgfhfgjhhghgjghjgjgjhgjhgjgjghjgjhgjghjhghjgjgjhhjgjgjgjjfg
>> No. 44611
me en canata
>> No. 44613
The Catherine reference made me laugh my fucking ass off.
>> No. 44627
How much would you say MFA2 is completed atm? like...90% but with the rest of the 10% being incredibly hard to finish?
>> No. 44641
File 136602503490.jpg - (10.66KB , 300x269 , 1.jpg )
44641
jndbnujhed nkdjfiuef4r7heuithrjrhgurhhtgrhjghirfbherj3uy89ew
>> No. 44657
>>44562
So, where is the hidden stage?
>> No. 44683
>>44657
You have to have done a pretty much perfect run, having not died and not gotten tardy and you will get the secret stage. I think you might have the ability to die once, but if you lose too much time from dying you don't get it.
>> No. 44688
the first one happened to me too
second, it's not a square and if you fall of that platform you won't die and you'll earn a cutiemark more
the table is trixie's table from PNN news
>> No. 44689
the first one happened to me too
second, it's not a square and if you fall of that platform you won't die and you'll earn a cutiemark more
the table is trixie's table from PNN news
>> No. 44691
File 136630794902.png - (1.89MB , 1280x1719 , exile_by_c_cain-d4q03x0.png )
44691
Hello, Mr. Marcusmaximus! It's me again, here to ask once again about 2.0. So... how's 2.0? :P
>> No. 44693
File 136630869346.jpg - (22.50KB , 302x167 , derpi.jpg )
44693
hola soy veruska vivo en venezuela y es lo mejor . :D
>> No. 44706
>>36429
>> No. 44711
>>44683
Yeah, that's not gonna happen with the broken box physics.
>> No. 44712
So i saw you added in a Level creator / Editor which i thought was really cool to use. I also remember you mentioning in a video that you wanted to add a level creator for minty fresh adventure 2. Is it going to be similar to this one?
>> No. 44713
How do I remove things in the editor?
>> No. 44715
>>44712
Speaking of the level editor, there seems to be an odd glitch in most of the custom levels that auto-kills Minuette as soon as the level begins. (Same thing happened when I tried MAKING a custom level, so...just thought I'd throw that out there.
>> No. 44723
Hi all! As always, sorry for the wait.

Glad to see (most) people enjoyed Minuette's little adventure. And are still playing it, I guess, since you noticed the level editor!

Sorry it's a bit clunky, but Flash really wasn't designed to do this sort of thing, and it's my first time trying to code something of the sort. Still, I think it came out pretty well considering. (Yes, I'd very much like to add an undo and other such friendly features if I can figure out how.)

Regarding Minty Fresh Adventure 2 and the long awaited 2.0 update:
Yes, still working on them, no, I can't say for sure when they'll be done. Hopefully, in both cases, you'll be pleasantly surprised by the extra content and think they were worth the wait.

As for completeness: it's hard to say, as MFA2's size keeps increasing.
The game kind of turned itself inside out.
It'll make sense when you play it, I promise. :)

I will start a new thread soon, hopefully with some new content, as this one's autosaging now. Thanks so much for playing my silly little games, guys.
>> No. 44728
>>36324
It seems fun editing new levels, but there are three questions I need answered because I manage to beat my level, but upon applying the code to play custom games, the level is crunched up, and it tends to lag, too. So here are my questions

1) My level is large, but I might have made the level too large. What is the maximum length I can achieve on the x,y coordenants, or the number of block spaces?

2) My level is extremely lagging, possibly because there are too many objects in the world. Is there a maximum amount of space that objects can occupy without causing a lag?

3) My level needs beyond 60 seconds, at which going beyond that, it shows the minutes. When the second timer approaches zero, while there is still a minute extra, the timer expands just like if your timer is about to run out, but the timer continues. Can the timer go beyond 60 seconds, and does it contribute to glitches and lags?

Last edited at Mon, Apr 22nd, 2013 19:06

>> No. 44729
>>44723
Neither was any other programing language that games are made in. Don't blame the tool.

As for lag, are you using that grid to quickly find the objects that could possibly be interacting? Such an optimization would allow for nearly infinity large levels due to minimizing the number of collision tests needed.
>> No. 44778
>>36324
Sorry my English was not well the first time

I know it's not the tool's fault. I enjoy making levels, but upon finishing my level, I start replaying it by using the code that it gave me, and replayed it, and the world got squeezed blocking passages and making it impossible.

I got mixed up using the words objects for stuff like crates, sheeps, piston, etc. I wanted to say the blocks used for walls and floors. I did not use any objects for my level, just blocks, a bit of disappearing, and spikes, and nothing more. I calculated my world to be about 9000+ to the right on the x-axis and 4000+ below on the y-axis. Right now I am experimenting on the max length on what this tool will allow for a full functioning level
>> No. 44780
>>43405
I tried MULTIPLE times, but I can't get the "Check and Double-Check" cutie mark. I got the checkpoint 1 in the forest and all 4 in the cave every time. Clearly there is something wrong with it. I've got all the other cutie marks already. I might try again later to get it on my first play-through. Maybe something glitched as I was playing it over and over?

Of course, I still enjoyed the game and thank you for all the hard work you put into it. It has provided hours and hours of enjoyment so far.
>> No. 44798
File 136732967916.jpg - (35.96KB , 480x480 , spoiler.jpg )
44798
>> No. 44800
File 136733353569.png - (45.63KB , 796x239 , PPP.png )
44800
Is Applejack ever coming back?
>> No. 44822
иваываа
>> No. 44829
dllslxkxkkxkkxlkijjjjchchjdjdjkkkkhisosdier0oo
>> No. 44831
File 136759614785.png - (36.34KB , 1385x337 , wat happened.png )
44831
>filename
>> No. 44886
File 136838366861.jpg - (1.31MB , 792x2376 , 1368368751504.jpg )
44886
>> No. 44907
>>44780

I just tried it again, this time using the online web page and it worked. I got the cutie mark.

Edit: Yep, it doesn't work it either the bat or htm version of the download. I just tested htm and was using the bat before.

Last edited at Tue, May 14th, 2013 23:50

>> No. 44908
>>44886

... That is one seriously messed up comic. xD
>> No. 44945
Sooo... any news on the year-old 2.0 update? I still haven't forgotten it, Marc. You haven't forgotten it, have you?

Sincerely,
That annoying guy who keeps popping in at least once a month to remind you of the 2.0 update. :p
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