|
>>
|
No. 38469
File
133726114882.jpg
- (141.01KB
, 1280x720
, twilight_nngh.jpg
)
Oh my, that is true. On the opposite, with the good trait, perks, 10 agility and a turbo-plasma rifle you could fire five time a turn. The fights pretty much stop being challenging once you reached that point.
About the skills, it's funny because I just thought about the gambling and speech skills. I think the gambling skill shouldn't disappear but become useful : it should help the player in the casino, but also in the dialogue. It is one think to now how to speak and persuade, it is another to know how to bluff. I think the gambling skill should be used in dialogues as well.
As for useless skills, I can think of outdoorsman (though it could be quite useful, if you wanted to finish the game quickly). Also, similar skills could merge : doctor/first aid could just be doctor, unarmed and melee weapons could just become melee. We will introduce probably only introduce the spellcasting skill. For everything else, I'll make sure every skill CAN change the experience of the game perceptibly (then again, what they will actually do will depend on the NPC and quest we'll introduce once the engine is done).
And finally, for the skill points... well, the hybrid system idea pleases me. I think we'll go for that.
|